public WorldFile(byte[] Data) { int ByteCount = 0; LODID = BitConverter.ToInt32(Data, ByteCount += 4); IDX = BitConverter.ToInt32(Data, ByteCount += 4); IDY = BitConverter.ToInt32(Data, ByteCount += 4); SX = BitConverter.ToInt32(Data, ByteCount += 4); SY = BitConverter.ToInt32(Data, ByteCount += 4); TerrainScale = BitConverter.ToSingle(Data, ByteCount += 4); int DataLength0 = BitConverter.ToInt32(Data, ByteCount += 4); int DataLength1 = BitConverter.ToInt32(Data, ByteCount += 4); int DataLength2 = BitConverter.ToInt32(Data, ByteCount += 4); int DataLength3 = BitConverter.ToInt32(Data, ByteCount += 4); int DataLength4 = BitConverter.ToInt32(Data, ByteCount += 4); int DataLength5 = BitConverter.ToInt32(Data, ByteCount += 4); int DataLength6 = BitConverter.ToInt32(Data, ByteCount += 4); int DataLength7 = BitConverter.ToInt32(Data, ByteCount += 4); MaterialMap = CompressionUtil.UnPackToByteArray(SX + 1, SY + 1, Data, ByteCount += 4, DataLength1); SecondaryMaterialMap = CompressionUtil.UnPackToByteArray(SX + 1, SY + 1, Data, ByteCount += 4, DataLength0); DecalMaterialMap = CompressionUtil.UnPackToByteArray(SX + 1, SY + 1, Data, ByteCount += 4, DataLength0); BlendAlphaMap = CompressionUtil.UnPackToByteArray(SX + 1, SY + 1, Data, ByteCount += 4, DataLength0); DecalAlphaMap = CompressionUtil.UnPackToByteArray(SX + 1, SY + 1, Data, ByteCount += 4, DataLength0); }