/// <summary> /// Initializes a new instance of the <see cref="ZlibStream"/> class by using the specified stream and compression level, and optionally leaves the stream open. /// </summary> /// <param name="stream">The stream to compress or decompress.</param> /// <param name="compressionLevel">One of the enumeration values that indicates whether to emphasize speed or compression efficiency when compressing the stream.</param> /// <param name="leaveOpen">true to leave the stream open after disposing the <see cref="ZlibStream"/> object; otherwise, false.</param> public ZlibStream(Stream stream, CompressionLevel compressionLevel, bool leaveOpen) { #if !PORTABLE _stream = stream; _leaveOpen = leaveOpen; _deflateStream = new DeflateStream(stream, compressionLevel.ToCompressionLevel(), true); WriteHeader(); #endif }
/// <summary> /// Initializes a new instance of the <see cref="ZlibStream"/> class by using the specified stream and compression level, and optionally leaves the stream open. /// </summary> /// <param name="stream">The stream to compress or decompress.</param> /// <param name="compressionLevel">One of the enumeration values that indicates whether to emphasize speed or compression efficiency when compressing the stream.</param> /// <param name="leaveOpen">true to leave the stream open after disposing the <see cref="ZlibStream"/> object; otherwise, false.</param> public ZlibStream(Stream stream, CompressionLevel compressionLevel, bool leaveOpen) { #if !PORTABLE _stream = stream; _leaveOpen = leaveOpen; _deflateStream = new DeflateStream(stream, compressionLevel.ToCompressionLevel(), true); WriteHeader(); #endif }
/// <summary> /// Initializes a new instance of the <see cref="ZlibStream"/> class by using the specified stream and compression level, and optionally leaves the stream open. /// </summary> /// <param name="stream">The stream to compress or decompress.</param> /// <param name="compressionLevel">One of the enumeration values that indicates whether to emphasize speed or compression efficiency when compressing the stream.</param> /// <param name="leaveOpen">true to leave the stream open after disposing the <see cref="ZlibStream"/> object; otherwise, false.</param> public ZlibStream(Stream stream, CompressionLevel compressionLevel, bool leaveOpen) { #if PORTABLE ExceptionHelper.ThrowNotSupported(); #else _stream = stream; _leaveOpen = leaveOpen; _deflateStream = new DeflateStream(stream, compressionLevel.ToCompressionLevel(), true); WriteHeader(); #endif }