/// <summary> /// Create vertical CompoundStructure for wall: new layers, split new region, new sweep and new reveal. /// </summary> /// <param name="wall">The wall applying the new CompoundStructure.</param> public void CreateCSforWall(Wall wall) { // Get CompoundStructure WallType wallType = wall.WallType; //wallType.Name = wallType.Name + "_WithNewCompoundStructure"; CompoundStructure wallCS = wallType.GetCompoundStructure(); // Get material for CompoundStructureLayer Material masonry_Brick = CreateSampleBrickMaterial(); Material concrete = CreateSampleConcreteMaterial(); // Create CompoundStructureLayers and add the materials created above to them. List <CompoundStructureLayer> csLayers = new List <CompoundStructureLayer>(); CompoundStructureLayer finish1Layer = new CompoundStructureLayer(0.2, MaterialFunctionAssignment.Finish1, masonry_Brick.Id); CompoundStructureLayer substrateLayer = new CompoundStructureLayer(0.1, MaterialFunctionAssignment.Substrate, ElementId.InvalidElementId); CompoundStructureLayer structureLayer = new CompoundStructureLayer(0.5, MaterialFunctionAssignment.Structure, concrete.Id); CompoundStructureLayer membraneLayer = new CompoundStructureLayer(0, MaterialFunctionAssignment.Membrane, ElementId.InvalidElementId); CompoundStructureLayer finish2Layer = new CompoundStructureLayer(0.2, MaterialFunctionAssignment.Finish2, concrete.Id); csLayers.Add(finish1Layer); csLayers.Add(substrateLayer); csLayers.Add(structureLayer); csLayers.Add(membraneLayer); csLayers.Add(finish2Layer); // Set the created layers to CompoundStructureLayer wallCS.SetLayers(csLayers); //Set which layer is used for structural analysis wallCS.StructuralMaterialIndex = 2; // Set shell layers and wrapping. wallCS.SetNumberOfShellLayers(ShellLayerType.Interior, 2); wallCS.SetNumberOfShellLayers(ShellLayerType.Exterior, 1); wallCS.SetParticipatesInWrapping(0, false); // Points for adding wall sweep and reveal. UV sweepPoint = UV.Zero; UV revealPoint = UV.Zero; // split the region containing segment 0. int segId = wallCS.GetSegmentIds()[0]; foreach (int regionId in wallCS.GetAdjacentRegions(segId)) { // Get the end points of segment 0. UV endPoint1 = UV.Zero; UV endPoint2 = UV.Zero; wallCS.GetSegmentEndPoints(segId, regionId, out endPoint1, out endPoint2); // Split a new region in split point and orientation. RectangularGridSegmentOrientation splitOrientation = (RectangularGridSegmentOrientation)(((int)(wallCS.GetSegmentOrientation(segId)) + 1) % 2); UV splitUV = (endPoint1 + endPoint2) / 2.0; int newRegionId = wallCS.SplitRegion(splitUV, splitOrientation); bool isValidRegionId = wallCS.IsValidRegionId(newRegionId); // Find the enclosing region and the two segments intersected by a line through the split point int segId1; int segId2; int findRegionId = wallCS.FindEnclosingRegionAndSegments(splitUV, splitOrientation, out segId1, out segId2); // Get the end points of finding segment 1 and compute the wall sweep point. UV eP1 = UV.Zero; UV eP2 = UV.Zero; wallCS.GetSegmentEndPoints(segId1, findRegionId, out eP1, out eP2); sweepPoint = (eP1 + eP2) / 4.0; // Get the end points of finding segment 2 and compute the wall reveal point. UV ep3 = UV.Zero; UV ep4 = UV.Zero; wallCS.GetSegmentEndPoints(segId2, findRegionId, out ep3, out ep4); revealPoint = (ep3 + ep4) / 2.0; } // Create a WallSweepInfo for wall sweep WallSweepInfo sweepInfo = new WallSweepInfo(true, WallSweepType.Sweep); PrepareWallSweepInfo(sweepInfo, sweepPoint.V); // Set sweep profile: Sill-Precast : 8" Wide sweepInfo.ProfileId = GetProfile("8\" Wide").Id; sweepInfo.Id = 101; wallCS.AddWallSweep(sweepInfo); // Create a WallSweepInfo for wall reveal WallSweepInfo revealInfo = new WallSweepInfo(true, WallSweepType.Reveal); PrepareWallSweepInfo(revealInfo, revealPoint.U); revealInfo.Id = 102; wallCS.AddWallSweep(revealInfo); // Set the new wall CompoundStructure to the type of wall. wallType.SetCompoundStructure(wallCS); }