public MataliObject(object container) : base(container) { density = 1.0f; mass = 0; compoundShapeType = CompoundShapeType.ConvexHull; extraShapeType = ExtraShapeType.Undefined; maxTrianglesForPartition = 2; relativeTransform = Matrix.Identity; triangleMeshFriction = 1.0f; triangleMeshRestitution = 0.0f; dynamicFriction = 1.0f; staticFriction = 1.0f; restitution = 0.0f; maxPreUpdateAngularVelocity = 1000; maxPostUpdateAngularVelocity = 1000; minResponseAngularVelocity = 0; minResponseLinearVelocity = 0; shapeOriginalMatrix = Matrix.Identity; shapeOriginalMatrixSet = false; shapeCollisionMargin = 0.0f; isDynamic = false; flipTriangleOrder = false; }