public static void draw( ClassTexture texture, CompoundCorners uv, CompoundQuad vertices, CompoundColorGradient colors, CompoundRender render_flags, CompoundBlend blend_fn) { DrawBuffer.set_render_flags( render_flags.property_flags, blend_fn.property_src_blend, blend_fn.property_dest_blend ); DrawBuffer.set_textured_triangle_mode( texture, null ); Vector3 pt1 = Plasmacore.v3( vertices.property_top_left ); Vector3 pt2 = Plasmacore.v3( vertices.property_top_right ); Vector3 pt3 = Plasmacore.v3( vertices.property_bottom_right ); Vector3 pt4 = Plasmacore.v3( vertices.property_bottom_left ); NativeTransformManager.update(); pt1 = NativeTransformManager.transform.transform( pt1 ); pt2 = NativeTransformManager.transform.transform( pt2 ); pt3 = NativeTransformManager.transform.transform( pt3 ); pt4 = NativeTransformManager.transform.transform( pt4 ); int argb = colors.property_top_left.property_argb; Color c1 = new Color((argb>>16)&255,(argb>>8)&255,argb&255,(argb>>24)&255); argb = colors.property_top_right.property_argb; Color c2 = new Color((argb>>16)&255,(argb>>8)&255,argb&255,(argb>>24)&255); argb = colors.property_bottom_right.property_argb; Color c3 = new Color((argb>>16)&255,(argb>>8)&255,argb&255,(argb>>24)&255); argb = colors.property_bottom_left.property_argb; Color c4 = new Color((argb>>16)&255,(argb>>8)&255,argb&255,(argb>>24)&255); float uv_a_x = (float) uv.property_top_left.property_x; float uv_a_y = (float) uv.property_top_left.property_y; float uv_b_x = (float) uv.property_bottom_right.property_x; float uv_b_y = (float) uv.property_bottom_right.property_y; VertexPositionColorTexture v1, v2, v3, v4; v1 = new VertexPositionColorTexture( pt1, c1, new Vector2( uv_a_x, uv_a_y ) ); v2 = new VertexPositionColorTexture( pt2, c2, new Vector2( uv_b_x, uv_a_y ) ); v3 = new VertexPositionColorTexture( pt3, c3, new Vector2( uv_b_x, uv_b_y ) ); v4 = new VertexPositionColorTexture( pt4, c4, new Vector2( uv_a_x, uv_b_y ) ); DrawBuffer.add( v1, v2, v4 ); DrawBuffer.add( v4, v2, v3 ); }
public static void draw( ClassTexture texture, CompoundCorners uv, CompoundVector2 size, CompoundColor color, CompoundRender render_flags, CompoundBlend blend_fn, ClassTexture alpha_texture, CompoundCorners alpha_uv) { Bard.log("TODO: NativeTexture::draw()"); }
public static void draw( ClassTexture texture, CompoundCorners uv, CompoundVector2 size, CompoundColor color, CompoundRender render_flags, CompoundBlend blend_fn) { DrawBuffer.set_render_flags( render_flags.property_flags, blend_fn.property_src_blend, blend_fn.property_dest_blend ); DrawBuffer.set_textured_triangle_mode( texture, null ); Vector3 pt1 = new Vector3( 0, 0, 0 ); Vector3 pt2 = new Vector3( (float) size.property_x, 0, 0 ); Vector3 pt3 = new Vector3( (float) size.property_x, (float) size.property_y, 0 ); Vector3 pt4 = new Vector3( 0, (float) size.property_y, 0 ); NativeTransformManager.update(); pt1 = NativeTransformManager.transform.transform( pt1 ); pt2 = NativeTransformManager.transform.transform( pt2 ); pt3 = NativeTransformManager.transform.transform( pt3 ); pt4 = NativeTransformManager.transform.transform( pt4 ); Color c; //if ((render_flags.property_flags & DrawBuffer.RENDER_FLAG_FIXED_COLOR) != 0) //{ //c = Color.White; //} //else //{ int argb = color.property_argb; c = new Color((argb>>16)&255,(argb>>8)&255,argb&255,(argb>>24)&255); //} float uv_a_x = (float) uv.property_top_left.property_x; float uv_a_y = (float) uv.property_top_left.property_y; float uv_b_x = (float) uv.property_bottom_right.property_x; float uv_b_y = (float) uv.property_bottom_right.property_y; VertexPositionColorTexture v1, v2, v3, v4; v1 = new VertexPositionColorTexture( pt1, c, new Vector2( uv_a_x, uv_a_y ) ); v2 = new VertexPositionColorTexture( pt2, c, new Vector2( uv_b_x, uv_a_y ) ); v3 = new VertexPositionColorTexture( pt3, c, new Vector2( uv_b_x, uv_b_y ) ); v4 = new VertexPositionColorTexture( pt4, c, new Vector2( uv_a_x, uv_b_y ) ); DrawBuffer.add( v1, v2, v4 ); DrawBuffer.add( v4, v2, v3 ); }