示例#1
0
    float lookAhead = 1.0f;     //how far in the future will audio samples be calculated

    void Update()
    {
        //Simple timer that will act as a metronome
        if (Time.time + lookAhead > nextSubdivision)
        {
            playhead.Advance();                   //Move the music forward
            nextSubdivision += subdivisionLength; //Move the timer forward

            //Add Samples to the Sample Manager here
            drums.DetermineSamplesToAdd(nextSubdivision);

            int currentSubdivision = (Metronome.playhead.currentMeasure * signatureHi * Metronome.playhead.subdivisions + Metronome.playhead.currentSubdivision + (Metronome.playhead.currentBeat - 1) * Metronome.playhead.subdivisions) - 1;

            if (currentSubdivision % 64 == 0)
            {
                composer.DetermineSamplesToAdd(nextSubdivision);
            }
        }
    }