示例#1
0
        public void TestValidate()
        {
            var grupeName = "カメラ";
            var rule      = new ComponentWhitelistRule("コンポーネントホワイトリストルール",
                                                       new ComponentReference[] { new ComponentReference("ライティング", new string[] { "UnityEngine.Light" }, ValidationLevel.ALLOW),
                                                                                  new ComponentReference(grupeName, new string[] { "UnityEngine.Camera" }, ValidationLevel.NEGOTIABLE),
                                                                                  new ComponentReference("Jointの使用禁止", new string[] { "UnityEngine.CharacterJoint",
                                                                                                                                      "UnityEngine.ConfigurableJoint",
                                                                                                                                      "UnityEngine.FixedJoint",
                                                                                                                                      "UnityEngine.HingeJoint",
                                                                                                                                      "UnityEngine.SpringJoint" }, ValidationLevel.DISALLOW) });
            var finder = new ValidationTargetFinder();
            var target = finder.Find("Assets/VitDeck/Validator/Tests/Data/B02_ComponentWhitelistRule", true);
            var result = rule.Validate(target);

            Assert.That(result.RuleName, Is.EqualTo("コンポーネントホワイトリストルール"));
            Assert.That(result.Issues.Count, Is.EqualTo(3));
            Assert.That(result.Issues[0].level, Is.EqualTo(IssueLevel.Warning));
            Assert.That(result.Issues[0].target.name, Is.EqualTo("Main Camera"));
            Assert.That(result.Issues[0].message, Is.EqualTo(string.Format("{0}:Cameraを使用する場合は事前に運営に問い合わせてください。", grupeName)));
            Assert.That(result.Issues[0].solution, Is.Empty);
            Assert.That(result.Issues[0].solutionURL, Is.Empty);
            Assert.That(result.Issues[1].level, Is.EqualTo(IssueLevel.Error));
            Assert.That(result.Issues[1].target.name, Is.EqualTo("Main Camera"));
            Assert.That(result.Issues[1].message, Is.EqualTo(string.Format("{0}は使用可能なコンポーネントリストに登録されていません。", "FlareLayer")));
            Assert.That(result.Issues[2].message, Is.EqualTo(string.Format("{0}は使用可能なコンポーネントリストに登録されていません。", "AudioListener")));
        }
        public void TestValidateInvalidSetting()
        {
            var invalidRule  = new ComponentWhitelistRule(null, new ComponentReference[] { null });
            var invalidRule2 = new ComponentWhitelistRule("コンポーネントホワイトリストルール", null);
            var finder       = new ValidationTargetFinder();
            var target       = finder.Find("Assets/VitDeck/Validator/Tests/Data/ComponentWhitelistRule", true);
            var result       = invalidRule.Validate(target);

            Assert.That(result.Issues.Count, Is.EqualTo(4));
            var failResult = invalidRule2.Validate(target);

            Assert.That(failResult.Issues.Count, Is.EqualTo(4));
        }
        public void TestValidateError()
        {
            var grupeName = "カメラ";
            var rule      = new ComponentWhitelistRule("コンポーネントホワイトリストルール",
                                                       new ComponentReference[] { new ComponentReference("ライティング", new string[] { "UnityEngine.Light" }, ValidationLevel.ALLOW),
                                                                                  new ComponentReference(grupeName, new string[] { "UnityEngine.Camera" }, ValidationLevel.DISALLOW),
                                                                                  new ComponentReference("Jointの使用禁止", new string[] { "UnityEngine.CharacterJoint",
                                                                                                                                      "UnityEngine.ConfigurableJoint",
                                                                                                                                      "UnityEngine.FixedJoint",
                                                                                                                                      "UnityEngine.HingeJoint",
                                                                                                                                      "UnityEngine.SpringJoint" }, ValidationLevel.DISALLOW) });
            var finder = new ValidationTargetFinder();
            var target = finder.Find("Assets/VitDeck/Validator/Tests/Data/ComponentWhitelistRule", true);
            var result = rule.Validate(target);

            Assert.That(result.Issues.Count, Is.EqualTo(3));
            Assert.That(result.Issues[0].level, Is.EqualTo(IssueLevel.Error));
            Assert.That(result.Issues[0].target.name, Is.EqualTo("Main Camera"));
            Assert.That(result.Issues[0].message, Is.EqualTo(string.Format("{0}:{1}の使用は許可されていません。", grupeName, "Camera")));
            Assert.That(result.Issues[0].solution, Is.Empty);
            Assert.That(result.Issues[0].solutionURL, Is.Empty);
        }