void RuneChanged(string rune) { SpellRune spellRune = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent(rune, SpellComponent.SubSpellComponentType.Rune)) as SpellRune; Debug.Log(spellRune.GetTitle() + "RUNE NAME"); projSpellBookBuilder.SetRune(spellRune); }
public void Start() { EnemyShoot shoot = this.GetComponent <EnemyShoot>(); NonMonoSpellGrid grid = new NonMonoSpellGrid(6, 6); Ink ink = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("FireWeedSap", SpellComponent.SubSpellComponentType.Ink)) as Ink; grid.SetInk(ink); grid.SetPixel(2, 2, true); grid.SetPixel(2, 3, true); grid.SetPixel(3, 2, true); grid.SetPixel(3, 3, true); grid.SetPixel(4, 4, true); grid.SetPixel(3, 4, true); grid.SetPixel(4, 3, true); grid.SetPixel(2, 4, true); grid.SetPixel(4, 2, true); grid.SetPixel(3, 1, true); grid.SetPixel(3, 5, true); grid.SetPixel(1, 3, true); grid.SetPixel(5, 3, true); ProjectileSpellBookBuilder spellBuilder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.enemy); spellBuilder.caster = gameObject; spellBuilder.grid = grid; spellBuilder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Paper", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; spellBuilder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; spellBuilder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Raging Badger", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); shoot.current_spell = spellBuilder.MakeSpellBook(); shoot.coolDown = spellBuilder.page.GetCoolDown(); }
void FillAll() { //LoadStarterComponents(); ComponentLoader loader = ComponentLoader.GetInstance(); foreach (ComponentLoader.UnLoadedSpellComponent comp in loader.UnlockableSpellComponents) { string value = comp.name; switch (comp.type) { case SpellComponent.SubSpellComponentType.Paper: pages.Add(value); break; case SpellComponent.SubSpellComponentType.Rune: runes.Add(value); break; case SpellComponent.SubSpellComponentType.language: langs.Add(value); break; case SpellComponent.SubSpellComponentType.Ink: inks.Add(value); break; default: break; } } }
public override void UpdateStats(SpellComponent.SubSpellComponentType type, string components) { ComponentLoader.UnLoadedSpellComponent unloadedComponent; unloadedComponent.name = components; unloadedComponent.type = type; ISpellComponent component = ComponentLoader.GetInstance().LoadComponent(unloadedComponent); UpdateBaseStats(component); }
void PickItem(Room r) { if (canHaveComponents || canHaveHealth || canHaveCharges) { bool haveItem = false; while (!haveItem) { int itemType = Random.Range(0, 3); switch (itemType) { case 0: if (!canHaveComponents) { continue; } price = componentPrice; giveItem = GiveSpellComponent; spellComponent = PlayerInventory.instance.AddComponentToStore(); ISpellComponent component = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent(spellComponent, PlayerInventory.instance.componentsInStore[spellComponent])); itemText.text = component.GetTitle() + "\n" + component.GetToolTip(); haveItem = true; break; case 1: if (!canHaveHealth) { continue; } price = fullHealPrice; giveItem = Heal; itemText.text = "Full Healh"; haveItem = true; break; case 2: if (!canHaveCharges) { continue; } price = fullChargePrice; giveItem = RechargeSpells; itemText.text = "Recharge Spells"; haveItem = true; break; default: break; } } priceText.text = price.ToString(); } }
public NonMonoSpellGrid(int xx, int yy) { spellPixels = new NonMonoSpellPixel[xx, yy]; sizeX = xx; sizeY = yy; InkToNumberOfActiveInksOfThatType = new Dictionary <Ink, int>(); ink = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("SootExtract", SpellComponent.SubSpellComponentType.Ink)) as Ink; for (int x = 0; x < sizeX; x++) { for (int y = 0; y < sizeY; y++) { spellPixels[x, y] = new NonMonoSpellPixel(this); } } }
void Awake() { GameObject.Find("Player").GetComponent <CharacterLevel>().LeveledUp += OnPlayerLevelUp; if (spells[0] == null) { NonMonoSpellGrid spellGrid = new NonMonoSpellGrid(4, 4); spellGrid.SetPixel(1, 1, true); spellGrid.SetPixel(1, 2, true); spellGrid.SetPixel(1, 3, true); ProjectileSpellBookBuilder builder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.player); builder.grid = spellGrid; builder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; builder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Raging Badger", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); builder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Paper", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; spells[0] = builder.MakeSpellBook(); } if (spells[1] == null) { NonMonoSpellGrid spellGrid = new NonMonoSpellGrid(4, 4); spellGrid.SetPixel(1, 1, true); spellGrid.SetPixel(2, 1, true); spellGrid.SetPixel(1, 2, true); spellGrid.SetPixel(2, 2, true); ProjectileSpellBookBuilder builder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.player); builder.grid = spellGrid; builder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; builder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Bomb", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); builder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Paper", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; spells[1] = builder.MakeSpellBook(); } if (basicSpell == null) { NonMonoSpellGrid spellGrid = new NonMonoSpellGrid(4, 4); spellGrid.SetPixel(2, 2, true); ProjectileSpellBookBuilder builder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.player); builder.grid = spellGrid; builder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; builder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Basic", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); builder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Paper", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; basicSpell = builder.MakeSpellBook(); } SpellChanged(spells[currentSpell]); }
public SpellBook SpellBookRain(ISpellGrid fgrid) { NonMonoSpellGrid grid = new NonMonoSpellGrid(6, 6); Ink ink = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("FireWeedSap", SpellComponent.SubSpellComponentType.Ink)) as Ink; grid.SetInk(ink); grid.SetPixel(2, 2, true); grid.SetPixel(2, 3, true); grid.SetPixel(2, 4, true); ProjectileSpellBookBuilder spellBuilder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.player); //spellBuilder.caster = ; spellBuilder.grid = grid; spellBuilder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Paper", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; spellBuilder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; spellBuilder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Raging Badger", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); return(spellBuilder.MakeSpellBook()); }
void Awake() { if (instance != null) { Debug.LogError("THI IS A SINGLETON "); } else { instance = this; } Init(); ComponentLoader loader = ComponentLoader.GetInstance(); foreach (ComponentLoader.UnLoadedSpellComponent comp in loader.StartingSpellComponents) { string value = comp.name; switch (comp.type) { case SpellComponent.SubSpellComponentType.Paper: pages.Add(value); break; case SpellComponent.SubSpellComponentType.Rune: runes.Add(value); break; case SpellComponent.SubSpellComponentType.language: langs.Add(value); break; case SpellComponent.SubSpellComponentType.Ink: inks.Add(value); break; default: break; } } }
public void Start() { EnemyShoot shoot = this.GetComponent <EnemyShoot>(); NonMonoSpellGrid grid = new NonMonoSpellGrid(6, 6); Ink ink = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("SootExtract", SpellComponent.SubSpellComponentType.Ink)) as Ink; grid.SetInk(ink); grid.SetPixel(2, 2, true); grid.SetPixel(2, 3, true); grid.SetPixel(3, 2, true); grid.SetPixel(3, 3, true); ProjectileSpellBookBuilder spellBuilder = new ProjectileSpellBookBuilder(ProjectileSpellBookBuilder.spellSource.enemy); spellBuilder.grid = grid; spellBuilder.page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("Cotton", SpellComponent.SubSpellComponentType.Paper)) as SpellPage; spellBuilder.lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("English", SpellComponent.SubSpellComponentType.language)) as Language; spellBuilder.SetRune(ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("BullFrog", SpellComponent.SubSpellComponentType.Rune)) as SpellRune); shoot.current_spell = spellBuilder.MakeSpellBook(); shoot.coolDown = spellBuilder.page.GetCoolDown(); Debug.Log("Cooldown " + shoot.coolDown); }
void Init() { ownedComponents[SpellComponent.SubSpellComponentType.Paper] = pages; ownedComponents[SpellComponent.SubSpellComponentType.language] = langs; ownedComponents[SpellComponent.SubSpellComponentType.Rune] = runes; ownedComponents[SpellComponent.SubSpellComponentType.Ink] = inks; ComponentLoader loader = ComponentLoader.GetInstance(); //foreach (ComponentLoader.UnLoadedSpellComponent comp in loader.StartingSpellComponents) //{ // string value = comp.name; // switch (comp.type) // { // case SpellComponent.SubSpellComponentType.Paper: // pages.Add(value); // break; // case SpellComponent.SubSpellComponentType.Rune: // runes.Add(value); // break; // case SpellComponent.SubSpellComponentType.language: // langs.Add(value); // break; // case SpellComponent.SubSpellComponentType.Ink: // inks.Add(value); // break; // default: // break; // } //} foreach (ComponentLoader.UnLoadedSpellComponent comp in loader.UnlockableSpellComponents) { if (!componentsAvailable.ContainsKey(comp.name)) { componentsAvailable.Add(comp.name, comp.type); } } }
void Start() { Ink nInk = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent("SootExtract", SpellComponent.SubSpellComponentType.Ink)) as Ink; this.ink = nInk; }
void InkChanged(string grid) { Ink ink = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent(grid, SpellComponent.SubSpellComponentType.Ink)) as Ink; uiStuff.spellGrid.SetInk(ink); }
void PageChanged(string paper) { SpellPage page = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent(paper, SpellComponent.SubSpellComponentType.Paper)) as SpellPage; projSpellBookBuilder.page = page; }
void LangChanged(string language) { Language lang = ComponentLoader.GetInstance().LoadComponent(new ComponentLoader.UnLoadedSpellComponent(language, SpellComponent.SubSpellComponentType.language)) as Language; projSpellBookBuilder.lang = lang; }