示例#1
0
        private void CreateButtons()
        {
            /*
             * ContentManager content = Game.Content;
             *
             * Texture2D buttonTexture = content.Load<Texture2D>(@"GUI\Buttons\Start");
             * Texture2D selectedButtonTexture = content.Load<Texture2D>(@"GUI\Buttons\SelectedButton");
             *
             * startGameButton = new AnimatedButton(buttonTexture, selectedButtonTexture);
             * startGameButton.Selected += new EventHandler(MenuItemOnSelected);
             *
             * buttonTexture = content.Load<Texture2D>(@"GUI\Buttons\Load");
             *
             * loadGameButton = new AnimatedButton(buttonTexture, selectedButtonTexture);
             * loadGameButton.Selected += new EventHandler(MenuItemOnSelected);
             *
             * buttonTexture = content.Load<Texture2D>(@"GUI\Buttons\Exit");
             *
             * exitGameButton = new AnimatedButton(buttonTexture, selectedButtonTexture);
             * exitGameButton.Selected += new EventHandler(MenuItemOnSelected);
             *
             * controlManager.Add(startGameButton);
             * controlManager.Add(loadGameButton);
             * controlManager.Add(exitGameButton);
             */
            simpleNewGameButton           = ComponentFactory.CreateSimpleButton("New Game");
            simpleNewGameButton.Selected += MenuItemOnSelected;
            controlManager.Add(simpleNewGameButton);

            simpleLoadGameButton = ComponentFactory.CreateSimpleButton("Load Game");
            //TODO: priskirti eventa kai pasirenki Load Game
            //controlManager.Add(simpleLoadGameButton);

            simpleOptionsButton = ComponentFactory.CreateSimpleButton("Options");
            //TODO: priskirti eventa kai pasirenki Options
            //controlManager.Add(simpleOptionsButton);

            simpleQuitButton           = ComponentFactory.CreateSimpleButton("Quit Game");
            simpleQuitButton.Selected += MenuItemOnSelected;
            controlManager.Add(simpleQuitButton);

            controlManager.NextControl();
            controlManager.FocusChanged += new EventHandler(ControlManagerOnFocusChanged);

            //TODO: hardcoded position
            Vector2 position = new Vector2(350, 500);

            foreach (Control control in controlManager)
            {
                if (control is SimpleButton)
                {
                    SimpleButton button = control as SimpleButton;
                    button.Position = position;
                    position.Y     += button.Size.Y + 5f;
                }
            }
        }
示例#2
0
        public PopupComponent(SpriteFont font, ContentManager content, string text)
            : base(font, content)
        {
            this.yesButton      = ComponentFactory.CreateSimpleButton("Yes");
            this.noButton       = ComponentFactory.CreateSimpleButton("No");
            this.textLabel      = new Label();
            this.textLabel.Text = text;
            this.textLabel.Size = font.MeasureString(this.textLabel.Text);

            controlManager.Add(this.textLabel);
            controlManager.Add(yesButton);
            controlManager.Add(noButton);
            controlManager.NextControl();
        }
示例#3
0
        public override void LoadContent()
        {
            //buttons = new List<AnimatedButton>();
            simpleButtons = new List <SimpleButton>();

            /*
             * Texture2D buttonTexture = content.Load<Texture2D>(@"GUI\Buttons\Exit");
             * Texture2D buttonSelectedTexture = content.Load<Texture2D>(@"GUI\Buttons\SelectedButton");
             * exitGameButton = new AnimatedButton(buttonTexture, buttonSelectedTexture);
             * controlManager.Add(exitGameButton);
             *
             * buttonTexture = content.Load<Texture2D>(@"GUI\Buttons\Start");
             * resumeGameButton = new AnimatedButton(buttonTexture, buttonSelectedTexture);
             * controlManager.Add(resumeGameButton);
             *
             * buttons.Add(resumeGameButton);
             * buttons.Add(exitGameButton);
             */

            simpleResumeGameButton = ComponentFactory.CreateSimpleButton("Resume");
            controlManager.Add(simpleResumeGameButton);

            simpleLoadGameButton = ComponentFactory.CreateSimpleButton("Load Game");
            //controlManager.Add(simpleLoadGameButton);

            simpleSaveGameButton = ComponentFactory.CreateSimpleButton("Save Game");
            //controlManager.Add(simpleSaveGameButton);

            simpleExitGameButton = ComponentFactory.CreateSimpleButton("Exit");
            controlManager.Add(simpleExitGameButton);


            simpleButtons.Add(simpleResumeGameButton);
            //simpleButtons.Add(simpleLoadGameButton);
            //simpleButtons.Add(simpleSaveGameButton);
            simpleButtons.Add(simpleExitGameButton);

            controlManager.NextControl();
        }