/// <summary> /// /// </summary> protected override void Start() { base.Start(); m_AIPicker = ComponentContainer.AddXKComponent <IntBufferedRandom>(); m_AIPicker.AddValueRange(0, c_AICount); EnableLogs(); InitSeed(); CreateMatch(); }
void CreateGameboard() { LogSeed(); m_Gameboard = ComponentContainer.AddXKComponent <Gameboard>(); m_Gameboard.OnGameOver += OnGameOver; }