public void StartComplexEncounter(ComplexEncounter encounter) { currentComplexEncounter = encounter; currentInvestigator = App.Model.investigatorModel.activeInvestigator; testIndex = 0; App.View.complexEncounterMenuView.StartComplexEncounter(encounter); }
public void SpawnNewExpedition() { ComplexEncounter newExpedition = App.Model.encounterModel.DrawExpeditionEncounter(); Location l = App.Model.locationModel.FindLocationByName(newExpedition.title); l.ExpeditionEnteredLocation(new Expedition(newExpedition)); App.View.locationView.LocationUpdated(l); }
public void StartPhase2(int newTestIndex) { App.Model.complexEncounterMenuModel.UpdateTestIndex(newTestIndex); App.View.complexEncounterMenuView.StartPhase2(); ComplexEncounter encounter = App.Model.complexEncounterMenuModel.currentComplexEncounter; encounter.StartPhase2(); }
public ComplexEncounter DrawExpeditionEncounter() { if (expeditionEncounters.Count == 0) { expeditionEncounters = new List <ComplexEncounter>(expeditionEncountersDiscard); expeditionEncountersDiscard.Clear(); } int index = Random.Range(0, expeditionEncounters.Count); ComplexEncounter e = expeditionEncounters[index]; expeditionEncountersDiscard.Add(e); expeditionEncounters.RemoveAt(index); return(e); }
public ComplexEncounter DrawOtherWorldlyEncounter() { if (otherWorldlyEncounters.Count == 0) { otherWorldlyEncounters = new List <ComplexEncounter>(otherWorldlyEncountersDiscard); otherWorldlyEncountersDiscard.Clear(); } int index = Random.Range(0, otherWorldlyEncounters.Count); ComplexEncounter e = otherWorldlyEncounters[index]; otherWorldlyEncountersDiscard.Add(e); otherWorldlyEncounters.RemoveAt(index); return(e); }
public void StartComplexEncounter(ComplexEncounter encounter) { complexEncounterMenu.SetActive(true); App.Controller.openMenuController.OpenMenu(complexEncounterMenu); continueComplexEncounterButton.SetActive(false); encounterBlocks.SetActive(true); resultsText.text = ""; complexEncounterMenuTitle.text = encounter.title; complexBlock1Text.text = encounter.encounterTexts[0]; complexBlock2Text.text = encounter.encounterTexts[1]; complexBlock3Text.text = encounter.encounterTexts[2]; complexBlock1Highlight.SetActive(true); complexBlock2Highlight.SetActive(false); complexBlock3Highlight.SetActive(false); }
public void StartTest1() { // Check if the Investigator died during the pre test Investigator active = App.Model.complexEncounterMenuModel.currentInvestigator; if (active.deathEncounter != null) { ContinueEncounter(); return; } App.Model.complexEncounterMenuModel.TestStarted(); ComplexEncounter encounter = App.Model.complexEncounterMenuModel.currentComplexEncounter; App.Controller.testController.StartTest(encounter.testStats[0], encounter.testModifiers[0], TestType.Test, active, Test1Complete); }
public void ComplexEncounterComplete() { encounterBlocks.SetActive(false); ComplexEncounter e = App.Model.complexEncounterMenuModel.currentComplexEncounter; if (App.Model.complexEncounterMenuModel.passed) { resultsText.text = e.passTexts[App.Model.complexEncounterMenuModel.testIndex]; } else { resultsText.text = e.failTexts[App.Model.complexEncounterMenuModel.testIndex]; } continueComplexEncounterButton.SetActive(true); }
public void Test2Complete(List <int> results) { int numSuccesses = 0; foreach (int num in results) { if (num >= App.Model.complexEncounterMenuModel.currentInvestigator.SUCCESS) { numSuccesses++; } } App.Model.complexEncounterMenuModel.Test2Finished(numSuccesses > 0); ComplexEncounter encounter = App.Model.complexEncounterMenuModel.currentComplexEncounter; encounter.FinishPhase2(numSuccesses > 0); // encounter will call CompleteEncounter when its done }
public Expedition(ComplexEncounter e) { encounter = e; }
public void StartComplexEncounter(ComplexEncounter encounter) { App.Model.complexEncounterMenuModel.StartComplexEncounter(encounter); encounter.StartComplexEncounter(); // Should handle any pregain and then call StartComplexTest1 or StartPhase2 when its done }