/// <summary> /// Complete the current run /// </summary> private void Complete() { _currentRun.Dispose(); var report = _currentRun.ToReport(StopWatch.Elapsed); Output.WriteRun(report, _isWarmup); // Change runs, but not on warmup if (!_isWarmup) { // Decrease the number of pending iterations _pendingIterations--; CompletedRuns.Enqueue(report); } }
/// <summary> /// Complete the current run /// </summary> private void Complete(bool isEstimate = false) { _currentRun.Dispose(); Trace.Info($"Generating report for {PrintWarmupOrRun(_isWarmup)} {1 + Settings.NumberOfIterations - _pendingIterations} of {BenchmarkName}"); var report = _currentRun.ToReport(StopWatch.Elapsed); if (!isEstimate) { Output.WriteRun(report, _isWarmup); } // Change runs, but not on warmup if (!_isWarmup) { // Decrease the number of pending iterations _pendingIterations--; CompletedRuns.Enqueue(report); } }
/// <summary> /// Warmup phase /// </summary> private void WarmUp() { Trace.Debug($"Beginning Warmups for {BenchmarkName}"); var warmupStopWatch = new Stopwatch(); var targetTime = Settings.RunTime; Contract.Assert(targetTime != TimeSpan.Zero); var runCount = 0L; var runTime = 0L; /* Pre-Warmup */ Trace.Debug("----- BEGIN PRE-WARMUP -----"); /* Estimate */ Allocate(); // allocate all collectors needed PreRun(); try { if (Settings.RunMode == RunMode.Throughput) { Trace.Debug( $"Throughput mode: estimating how many invocations of {BenchmarkName} will take {targetTime.TotalSeconds}s"); var estimateCount = 3; var runEstimates = new long[estimateCount]; var timeEstimates = new long[estimateCount]; for (var i = 0; i <= estimateCount; i++) { warmupStopWatch.Start(); while (warmupStopWatch.ElapsedTicks < targetTime.Ticks) { Invoker.InvokeRun(_currentRun.Context); runCount++; } warmupStopWatch.Stop(); if (i > 0) { runEstimates[i - 1] = runCount; timeEstimates[i - 1] = warmupStopWatch.ElapsedTicks; } runCount = 0; warmupStopWatch.Reset(); } runCount = (long)Math.Ceiling(runEstimates.Average()); runTime = (long)Math.Ceiling(timeEstimates.Average()); Trace.Debug( $"Throughput mode: executed {runCount} instances of {BenchmarkName} in roughly {targetTime.TotalSeconds}s. Using that figure for benchmark."); } else { warmupStopWatch.Start(); Invoker.InvokeRun(_currentRun.Context); runCount++; warmupStopWatch.Stop(); // elapsed time runTime = warmupStopWatch.ElapsedTicks; } } catch (Exception ex) { HandleBenchmarkRunException(ex, $"Error occurred during ${BenchmarkName} RUN."); } PostRun(); Complete(true); // check to see if pre-warmup threw an exception var faulted = _currentRun.IsFaulted; if (faulted) { Trace.Error($"Error occurred during pre-warmup. Exiting and producing dump..."); /* * Normally we don't ever queue up the warmup into the final stats, but we do it * in failure cases so we can capture the exception thrown during warmup into * the final report we're going to deliver to the end-user. */ CompletedRuns.Enqueue(_currentRun.ToReport(TimeSpan.Zero)); return; } Trace.Debug("----- END PRE-WARMUP -----"); WarmupData = new WarmupData(runTime, runCount); if (!Settings.SkipWarmups) { Trace.Debug("----- BEGIN WARMUPS -----"); var i = _warmupCount; /* Warmup to force CPU caching */ while (i > 0 && !_currentRun.IsFaulted) { RunSingleBenchmark(); i--; } Trace.Debug("----- END WARMUPS -----"); } else { Trace.Debug("----- SKIPPING WARMUPS -----"); } }
/// <summary> /// Warmup phase /// </summary> private void WarmUp() { var warmupStopWatch = new Stopwatch(); var targetTime = Settings.RunTime; Contract.Assert(targetTime != TimeSpan.Zero); var runCount = 0L; /* Pre-Warmup */ RunSingleBenchmark(); // check to see if pre-warmup threw an exception var faulted = _currentRun.IsFaulted; if (faulted) { /* * Normally we don't ever queue up the warmup into the final stats, but we do it * in failure cases so we can capture the exception thrown during warmup into * the final report we're going to deliver to the end-user. */ CompletedRuns.Enqueue(_currentRun.ToReport(TimeSpan.Zero)); return; } /* Esimate */ Allocate(); // allocate all collectors needed PreRun(); if (Settings.RunMode == RunMode.Throughput) { warmupStopWatch.Start(); while (warmupStopWatch.ElapsedTicks < targetTime.Ticks) { Invoker.InvokeRun(_currentRun.Context); runCount++; } warmupStopWatch.Stop(); } else { warmupStopWatch.Start(); Invoker.InvokeRun(_currentRun.Context); runCount++; warmupStopWatch.Stop(); } PostRun(); Complete(); // elapsed time var runTime = warmupStopWatch.ElapsedTicks; WarmupData = new WarmupData(runTime, runCount); var i = WarmupCount; /* Warmup to force CPU caching */ while (i > 0 && !_currentRun.IsFaulted) { RunSingleBenchmark(); i--; } }