private void ChangeState() { switch (State) { case playerState.Wait: if (Time.timeSinceLevelLoad < 0.5f) { break; } State = playerState.Ride; //TODO: Przenieść do managera animacji if (_competition != null) { _competition.HideName(); } StartCoroutine(MakeStart()); break; case playerState.Ride: if (Jump.isPlaying) { break; } StartCoroutine(MakeJump()); _starGyroX = Input.acceleration.x; break; case playerState.Fly: StopAllCoroutines(); StartCoroutine(MakeLanding()); break; case playerState.LandingTwoLegs: StartCoroutine(MakeTelemark()); break; case playerState.Landing: break; case playerState.DuringTwoLegs: StopAllCoroutines(); StartCoroutine(MakeTelemark()); break; case playerState.Telemark: break; case playerState.Finish: if (TimeFromLastClick() >= 0.2f) { _competitionManager.Result(); } break; case playerState.Fall: if (TimeFromLastClick() >= 0.2f) { _competitionManager.Result(); } break; default: break; } _clickTime = Time.timeSinceLevelLoad; }