//Example 2 public void RivalsGame() { TravelWorld world = CommonWorld(); Human human = CommonHuman(); var agent = new CompetetiveAgent(1, 3, human, 2, 10); agent.costs = CommonCosts(); world.AddPlayer(human); world.AddPlayer(agent); //set fire to 2 agent.GetNextAction(world)(world); Assert.AreEqual(2, agent.CurrentLocation); Assert.IsTrue(!world.isClear(2, 1)); human.pickupWater(world); //set fire to 3 agent.GetNextAction(world)(world); Assert.AreEqual(3, agent.CurrentLocation); Assert.IsTrue(!world.isClear(2, 3)); human.drive(world, 3); Assert.AreEqual(3, agent.TotalCost - human.TotalCost); }
private static BaseTraveler[] RivalPlayers() { Human human = new Human(_humanStartLocation); human.Goal = _humanGoal; human.costs.Pickup = _humanPickup; human.costs.Fire = _humanStartFire; CompetetiveAgent agent = new CompetetiveAgent(_gameStartLocation, _gameGoal, human, 2, _horizon); agent.costs.Fire = _GameStartFire; agent.costs.Pickup = _gamePickup; return(new BaseTraveler[] { human, agent }); }