/// <summary>
        /// Handles the NodeConfiguration packet.
        /// </summary>
        private void HandleNodeConfiguration(NodeConfiguration configuration)
        {
            // Set the culture.
#if FEATURE_CULTUREINFO_SETTERS
            CultureInfo.CurrentCulture   = configuration.BuildParameters.Culture;
            CultureInfo.CurrentUICulture = configuration.BuildParameters.UICulture;
#else
            Thread.CurrentThread.CurrentCulture   = configuration.BuildParameters.Culture;
            Thread.CurrentThread.CurrentUICulture = configuration.BuildParameters.UICulture;
#endif

            // Snapshot the initial environment.
            _savedEnvironment = CommunicationsUtilities.GetEnvironmentVariables();

            // Save the current directory.
            _savedCurrentDirectory = NativeMethodsShared.GetCurrentDirectory();

            // Set the node id.
            _componentHost.BuildParameters.NodeId = configuration.NodeId;
            _shutdownException = null;

#if FEATURE_APPDOMAIN
            // And the AppDomainSetup
            _componentHost.BuildParameters.AppDomainSetup = configuration.AppDomainSetup;
#endif

            // Declare in-proc
            _componentHost.BuildParameters.IsOutOfProc = false;

            // Set the logging exception handler
            ILoggingService loggingService = _componentHost.LoggingService;
            loggingService.OnLoggingThreadException += new LoggingExceptionDelegate(OnLoggingThreadException);

            // Now prep the buildRequestEngine for the build.
            _loggingContext = new NodeLoggingContext(loggingService, configuration.NodeId, true /* inProcNode */);

            _buildRequestEngine.OnEngineException         += _engineExceptionEventHandler;
            _buildRequestEngine.OnNewConfigurationRequest += _newConfigurationRequestEventHandler;
            _buildRequestEngine.OnRequestBlocked          += _requestBlockedEventHandler;
            _buildRequestEngine.OnRequestComplete         += _requestCompleteEventHandler;

            if (_shutdownException != null)
            {
                Exception exception;
                HandleShutdown(out exception);
                throw exception;
            }

            _buildRequestEngine.InitializeForBuild(_loggingContext);

            // Finally store off this configuration packet.
            _currentConfiguration = configuration;
        }
示例#2
0
        /// <summary>
        /// Copy constructor
        /// </summary>
        internal BuildParameters(BuildParameters other, bool resetEnvironment = false)
        {
            ErrorUtilities.VerifyThrowInternalNull(other, nameof(other));

            _buildId                 = other._buildId;
            _culture                 = other._culture;
            _defaultToolsVersion     = other._defaultToolsVersion;
            _enableNodeReuse         = other._enableNodeReuse;
            _buildProcessEnvironment = resetEnvironment
                ? CommunicationsUtilities.GetEnvironmentVariables()
                : other._buildProcessEnvironment != null
                    ? new Dictionary <string, string>(other._buildProcessEnvironment)
                    : null;
            _environmentProperties = other._environmentProperties != null ? new PropertyDictionary <ProjectPropertyInstance>(other._environmentProperties) : null;
            _forwardingLoggers     = other._forwardingLoggers != null ? new List <ForwardingLoggerRecord>(other._forwardingLoggers) : null;
            _globalProperties      = other._globalProperties != null ? new PropertyDictionary <ProjectPropertyInstance>(other._globalProperties) : null;
            HostServices           = other.HostServices;
            _loggers               = other._loggers != null ? new List <ILogger>(other._loggers) : null;
            _maxNodeCount          = other._maxNodeCount;
            _memoryUseLimit        = other._memoryUseLimit;
            _nodeExeLocation       = other._nodeExeLocation;
            NodeId                 = other.NodeId;
            _onlyLogCriticalEvents = other._onlyLogCriticalEvents;
#if FEATURE_THREAD_PRIORITY
            BuildThreadPriority = other.BuildThreadPriority;
#endif
            _toolsetProvider           = other._toolsetProvider;
            ToolsetDefinitionLocations = other.ToolsetDefinitionLocations;
            _toolsetProvider           = other._toolsetProvider;
            _uiCulture      = other._uiCulture;
            DetailedSummary = other.DetailedSummary;
            _shutdownInProcNodeOnBuildFinish = other._shutdownInProcNodeOnBuildFinish;
            ProjectRootElementCache          = other.ProjectRootElementCache;
            ResetCaches = other.ResetCaches;
            LegacyThreadingSemantics      = other.LegacyThreadingSemantics;
            SaveOperatingEnvironment      = other.SaveOperatingEnvironment;
            _useSynchronousLogging        = other._useSynchronousLogging;
            _disableInProcNode            = other._disableInProcNode;
            _logTaskInputs                = other._logTaskInputs;
            _logInitialPropertiesAndItems = other._logInitialPropertiesAndItems;
            WarningsAsErrors              = other.WarningsAsErrors == null ? null : new HashSet <string>(other.WarningsAsErrors, StringComparer.OrdinalIgnoreCase);
            WarningsAsMessages            = other.WarningsAsMessages == null ? null : new HashSet <string>(other.WarningsAsMessages, StringComparer.OrdinalIgnoreCase);
            _projectLoadSettings          = other._projectLoadSettings;
            _interactive            = other._interactive;
            _isolateProjects        = other._isolateProjects;
            _inputResultsCacheFiles = other._inputResultsCacheFiles;
            _outputResultsCacheFile = other._outputResultsCacheFile;
            DiscardBuildResults     = other.DiscardBuildResults;
            LowPriority             = other.LowPriority;
            ProjectCacheDescriptor  = other.ProjectCacheDescriptor;
        }
示例#3
0
        /// <summary>
        /// Centralization of the common parts of construction.
        /// </summary>
        private void Initialize(PropertyDictionary <ProjectPropertyInstance> environmentProperties, ProjectRootElementCache projectRootElementCache, ToolsetProvider toolsetProvider)
        {
            _buildProcessEnvironment     = CommunicationsUtilities.GetEnvironmentVariables();
            _environmentProperties       = environmentProperties;
            this.ProjectRootElementCache = projectRootElementCache;
            this.ResetCaches             = true;
            _toolsetProvider             = toolsetProvider;

            if (Environment.GetEnvironmentVariable("MSBUILDDISABLENODEREUSE") == "1") // For example to disable node reuse within Visual Studio
            {
                _enableNodeReuse = false;
            }

            if (Environment.GetEnvironmentVariable("MSBUILDDETAILEDSUMMARY") == "1") // For example to get detailed summary within Visual Studio
            {
                _detailedSummary = true;
            }

            _nodeExeLocation = FindMSBuildExe();
        }
示例#4
0
        public bool Execute()
        {
            // log that we are about to spawn the task host
            string runtime      = _taskHostParameters[XMakeAttributes.runtime];
            string architecture = _taskHostParameters[XMakeAttributes.architecture];

            _taskLoggingContext.LogComment(MessageImportance.Low, "ExecutingTaskInTaskHost", _taskType.Type.Name, _taskType.Assembly.AssemblyLocation, runtime, architecture);

            // set up the node
            lock (_taskHostLock)
            {
                _taskHostProvider = (NodeProviderOutOfProcTaskHost)_buildComponentHost.GetComponent(BuildComponentType.OutOfProcTaskHostNodeProvider);
                ErrorUtilities.VerifyThrowInternalNull(_taskHostProvider, "taskHostProvider");
            }

            TaskHostConfiguration hostConfiguration =
                new TaskHostConfiguration
                (
                    _buildComponentHost.BuildParameters.NodeId,
                    NativeMethodsShared.GetCurrentDirectory(),
                    CommunicationsUtilities.GetEnvironmentVariables(),
                    _buildComponentHost.BuildParameters.Culture,
                    _buildComponentHost.BuildParameters.UICulture,
#if FEATURE_APPDOMAIN
                    _appDomainSetup,
#endif
                    BuildEngine.LineNumberOfTaskNode,
                    BuildEngine.ColumnNumberOfTaskNode,
                    BuildEngine.ProjectFileOfTaskNode,
                    BuildEngine.ContinueOnError,
                    _taskType.Type.FullName,
                    AssemblyUtilities.GetAssemblyLocation(_taskType.Type.GetTypeInfo().Assembly),
                    _buildComponentHost.BuildParameters.LogTaskInputs,
                    _setParameters,
                    new Dictionary <string, string>(_buildComponentHost.BuildParameters.GlobalProperties),
                    _taskLoggingContext.GetWarningsAsErrors(),
                    _taskLoggingContext.GetWarningsAsMessages()

                );

            try
            {
                lock (_taskHostLock)
                {
                    _requiredContext     = CommunicationsUtilities.GetHandshakeOptions(taskHost: true, taskHostParameters: _taskHostParameters);
                    _connectedToTaskHost = _taskHostProvider.AcquireAndSetUpHost(_requiredContext, this, this, hostConfiguration);
                }

                if (_connectedToTaskHost)
                {
                    try
                    {
                        bool taskFinished = false;

                        while (!taskFinished)
                        {
                            _packetReceivedEvent.WaitOne();

                            INodePacket packet = null;

                            // Handle the packet that's coming in
                            while (_receivedPackets.TryDequeue(out packet))
                            {
                                if (packet != null)
                                {
                                    HandlePacket(packet, out taskFinished);
                                }
                            }
                        }
                    }
                    finally
                    {
                        lock (_taskHostLock)
                        {
                            _taskHostProvider.DisconnectFromHost(_requiredContext);
                            _connectedToTaskHost = false;
                        }
                    }
                }
                else
                {
                    LogErrorUnableToCreateTaskHost(_requiredContext, runtime, architecture, null);
                }
            }
            catch (BuildAbortedException)
            {
                LogErrorUnableToCreateTaskHost(_requiredContext, runtime, architecture, null);
            }
            catch (NodeFailedToLaunchException e)
            {
                LogErrorUnableToCreateTaskHost(_requiredContext, runtime, architecture, e);
            }

            return(_taskExecutionSucceeded);
        }
示例#5
0
        private void HandleNodeConfiguration(NodeConfiguration configuration)
        {
            // Grab the system parameters.
            _buildParameters = configuration.BuildParameters;

            _buildParameters.ProjectRootElementCache = s_projectRootElementCacheBase;

            // Snapshot the current environment
            _savedEnvironment = CommunicationsUtilities.GetEnvironmentVariables();

            // Change to the startup directory
            try
            {
                NativeMethodsShared.SetCurrentDirectory(BuildParameters.StartupDirectory);
            }
            catch (DirectoryNotFoundException)
            {
                // Somehow the startup directory vanished. This can happen if build was started from a USB Key and it was removed.
                NativeMethodsShared.SetCurrentDirectory(BuildEnvironmentHelper.Instance.CurrentMSBuildToolsDirectory);
            }

            // Replicate the environment.  First, unset any environment variables set by the previous configuration.
            if (_currentConfiguration != null)
            {
                foreach (string key in _currentConfiguration.BuildParameters.BuildProcessEnvironment.Keys)
                {
                    Environment.SetEnvironmentVariable(key, null);
                }
            }

            // Now set the new environment
            foreach (KeyValuePair <string, string> environmentPair in _buildParameters.BuildProcessEnvironment)
            {
                Environment.SetEnvironmentVariable(environmentPair.Key, environmentPair.Value);
            }

            // We want to make sure the global project collection has the toolsets which were defined on the parent
            // so that any custom toolsets defined can be picked up by tasks who may use the global project collection but are
            // executed on the child node.
            ICollection <Toolset> parentToolSets = _buildParameters.ToolsetProvider.Toolsets;

            if (parentToolSets != null)
            {
                ProjectCollection.GlobalProjectCollection.RemoveAllToolsets();

                foreach (Toolset toolSet in parentToolSets)
                {
                    ProjectCollection.GlobalProjectCollection.AddToolset(toolSet);
                }
            }

            // Set the culture.
            CultureInfo.CurrentCulture   = _buildParameters.Culture;
            CultureInfo.CurrentUICulture = _buildParameters.UICulture;

            // Get the node ID.
            _buildParameters.NodeId      = configuration.NodeId;
            _buildParameters.IsOutOfProc = true;

#if FEATURE_APPDOMAIN
            // And the AppDomainSetup
            _buildParameters.AppDomainSetup = configuration.AppDomainSetup;
#endif

            // Set up the logging service.
            LoggingServiceFactory loggingServiceFactory = new LoggingServiceFactory(LoggerMode.Asynchronous, configuration.NodeId);
            _componentFactories.ReplaceFactory(BuildComponentType.LoggingService, loggingServiceFactory.CreateInstance);

            _loggingService = _componentFactories.GetComponent(BuildComponentType.LoggingService) as ILoggingService;

            BuildEventArgTransportSink sink = new BuildEventArgTransportSink(SendPacket);

            _shutdownException = null;

            if (configuration.LoggingNodeConfiguration.IncludeEvaluationMetaprojects)
            {
                _loggingService.IncludeEvaluationMetaprojects = true;
            }

            if (configuration.LoggingNodeConfiguration.IncludeEvaluationProfiles)
            {
                _loggingService.IncludeEvaluationProfile = true;
            }

            if (configuration.LoggingNodeConfiguration.IncludeTaskInputs)
            {
                _loggingService.IncludeTaskInputs = true;
            }

            if (configuration.LoggingNodeConfiguration.IncludeEvaluationPropertiesAndItems)
            {
                _loggingService.IncludeEvaluationPropertiesAndItems = true;
            }

            try
            {
                // If there are no node loggers to initialize dont do anything
                if (configuration.LoggerDescriptions?.Length > 0)
                {
                    _loggingService.InitializeNodeLoggers(configuration.LoggerDescriptions, sink, configuration.NodeId);
                }
            }
            catch (Exception ex) when(!ExceptionHandling.IsCriticalException(ex))
            {
                OnEngineException(ex);
            }

            _loggingService.OnLoggingThreadException += OnLoggingThreadException;

            string   forwardPropertiesFromChild = Environment.GetEnvironmentVariable("MSBUILDFORWARDPROPERTIESFROMCHILD");
            string[] propertyListToSerialize    = null;

            // Get a list of properties which should be serialized
            if (!String.IsNullOrEmpty(forwardPropertiesFromChild))
            {
                propertyListToSerialize = forwardPropertiesFromChild.Split(MSBuildConstants.SemicolonChar, StringSplitOptions.RemoveEmptyEntries);
            }

            _loggingService.PropertiesToSerialize = propertyListToSerialize;
            _loggingService.RunningOnRemoteNode   = true;

            string forwardAllProperties = Environment.GetEnvironmentVariable("MSBUILDFORWARDALLPROPERTIESFROMCHILD");
            if (String.Equals(forwardAllProperties, "1", StringComparison.OrdinalIgnoreCase) || _buildParameters.LogInitialPropertiesAndItems)
            {
                _loggingService.SerializeAllProperties = true;
            }
            else
            {
                _loggingService.SerializeAllProperties = false;
            }

            // Now prep the buildRequestEngine for the build.
            _loggingContext = new NodeLoggingContext(_loggingService, configuration.NodeId, false /* inProcNode */);

            if (_shutdownException != null)
            {
                HandleShutdown(out Exception exception);
                throw exception;
            }

            _buildRequestEngine.InitializeForBuild(_loggingContext);

            // Finally store off this configuration packet.
            _currentConfiguration = configuration;
        }
示例#6
0
        private NodeEngineShutdownReason HandleShutdown(out Exception exception)
        {
            CommunicationsUtilities.Trace("Shutting down with reason: {0}, and exception: {1}.", _shutdownReason, _shutdownException);

            // Clean up the engine
            if (_buildRequestEngine != null && _buildRequestEngine.Status != BuildRequestEngineStatus.Uninitialized)
            {
                _buildRequestEngine.CleanupForBuild();

                if (_shutdownReason == NodeEngineShutdownReason.BuildCompleteReuse)
                {
                    ((IBuildComponent)_buildRequestEngine).ShutdownComponent();
                }
            }

            // Signal the SDK resolver service to shutdown
            ((IBuildComponent)_sdkResolverService).ShutdownComponent();

            // Dispose of any build registered objects
            IRegisteredTaskObjectCache objectCache = (IRegisteredTaskObjectCache)(_componentFactories.GetComponent(BuildComponentType.RegisteredTaskObjectCache));

            objectCache.DisposeCacheObjects(RegisteredTaskObjectLifetime.Build);

            if (_shutdownReason != NodeEngineShutdownReason.BuildCompleteReuse)
            {
                // Dispose of any node registered objects.
                ((IBuildComponent)objectCache).ShutdownComponent();
            }

            // Shutdown any Out Of Proc Nodes Created
            _taskHostNodeManager.ShutdownConnectedNodes(_shutdownReason == NodeEngineShutdownReason.BuildCompleteReuse);

            // On Windows, a process holds a handle to the current directory,
            // so reset it away from a user-requested folder that may get deleted.
            NativeMethodsShared.SetCurrentDirectory(BuildEnvironmentHelper.Instance.CurrentMSBuildToolsDirectory);

            // Restore the original environment.
            // If the node was never configured, this will be null.
            if (_savedEnvironment != null)
            {
                foreach (KeyValuePair <string, string> entry in CommunicationsUtilities.GetEnvironmentVariables())
                {
                    if (!_savedEnvironment.ContainsKey(entry.Key))
                    {
                        Environment.SetEnvironmentVariable(entry.Key, null);
                    }
                }

                foreach (KeyValuePair <string, string> entry in _savedEnvironment)
                {
                    Environment.SetEnvironmentVariable(entry.Key, entry.Value);
                }
            }

            try
            {
                // Shut down logging, which will cause all queued logging messages to be sent.
                if (_loggingContext != null && _loggingService != null)
                {
                    _loggingContext.LogBuildFinished(true);
                    ((IBuildComponent)_loggingService).ShutdownComponent();
                }
            }
            finally
            {
                // Shut down logging, which will cause all queued logging messages to be sent.
                if (_loggingContext != null && _loggingService != null)
                {
                    _loggingContext.LoggingService.OnLoggingThreadException -= OnLoggingThreadException;
                    _loggingContext = null;
                }

                exception = _shutdownException;

                if (_nodeEndpoint.LinkStatus == LinkStatus.Active)
                {
                    // Notify the BuildManager that we are done.
                    _nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));

                    // Flush all packets to the pipe and close it down.  This blocks until the shutdown is complete.
                    _nodeEndpoint.OnLinkStatusChanged -= OnLinkStatusChanged;
                }

                _nodeEndpoint.Disconnect();
                CleanupCaches();
            }

            CommunicationsUtilities.Trace("Shut down complete.");

            return(_shutdownReason);
        }
示例#7
0
        /// <summary>
        /// Perform necessary actions to shut down the node.
        /// </summary>
        private NodeEngineShutdownReason HandleShutdown(out Exception exception)
        {
            // Console.WriteLine("Node shutting down with reason {0} and exception: {1}", shutdownReason, shutdownException);
            try
            {
                // Clean up the engine
                if (_buildRequestEngine != null && _buildRequestEngine.Status != BuildRequestEngineStatus.Uninitialized)
                {
                    _buildRequestEngine.CleanupForBuild();
                }
            }
            catch (Exception ex)
            {
                if (ExceptionHandling.IsCriticalException(ex))
                {
                    throw;
                }

                // If we had some issue shutting down, don't reuse the node because we may be in some weird state.
                if (_shutdownReason == NodeEngineShutdownReason.BuildCompleteReuse)
                {
                    _shutdownReason = NodeEngineShutdownReason.BuildComplete;
                }
            }

            // Dispose of any build registered objects
            IRegisteredTaskObjectCache objectCache = (IRegisteredTaskObjectCache)(_componentHost.GetComponent(BuildComponentType.RegisteredTaskObjectCache));

            objectCache.DisposeCacheObjects(RegisteredTaskObjectLifetime.Build);

            if (_shutdownReason != NodeEngineShutdownReason.BuildCompleteReuse)
            {
                // Dispose of any node registered objects.
                ((IBuildComponent)objectCache).ShutdownComponent();
            }

            if (_componentHost.BuildParameters.SaveOperatingEnvironment)
            {
                // Restore the original current directory.
                NativeMethodsShared.SetCurrentDirectory(_savedCurrentDirectory);

                // Restore the original environment.
                foreach (KeyValuePair <string, string> entry in CommunicationsUtilities.GetEnvironmentVariables())
                {
                    if (!_savedEnvironment.ContainsKey(entry.Key))
                    {
                        Environment.SetEnvironmentVariable(entry.Key, null);
                    }
                }

                foreach (KeyValuePair <string, string> entry in _savedEnvironment)
                {
                    Environment.SetEnvironmentVariable(entry.Key, entry.Value);
                }
            }

            exception = _shutdownException;

            if (_loggingContext != null)
            {
                _loggingContext.LoggingService.OnLoggingThreadException -= OnLoggingThreadException;
                _loggingContext = null;
            }

            // Notify the BuildManager that we are done.
            if (_nodeEndpoint.LinkStatus == LinkStatus.Active)
            {
                _nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));
            }

            _buildRequestEngine.OnEngineException         -= _engineExceptionEventHandler;
            _buildRequestEngine.OnNewConfigurationRequest -= _newConfigurationRequestEventHandler;
            _buildRequestEngine.OnRequestBlocked          -= _requestBlockedEventHandler;
            _buildRequestEngine.OnRequestComplete         -= _requestCompleteEventHandler;
            _buildRequestEngine.OnResourceRequest         -= _resourceRequestHandler;

            return(_shutdownReason);
        }
示例#8
0
        /// <summary>
        /// Perform necessary actions to shut down the node.
        /// </summary>
        private NodeEngineShutdownReason HandleShutdown(out Exception exception)
        {
            if (_debugCommunications)
            {
                using (StreamWriter writer = File.CreateText(String.Format(CultureInfo.CurrentCulture, Path.Combine(Path.GetTempPath(), @"MSBuild_NodeShutdown_{0}.txt"), Process.GetCurrentProcess().Id)))
                {
                    writer.WriteLine("Node shutting down with reason {0} and exception: {1}", _shutdownReason, _shutdownException);
                }
            }

            // Clean up the engine
            if (null != _buildRequestEngine && _buildRequestEngine.Status != BuildRequestEngineStatus.Uninitialized)
            {
                _buildRequestEngine.CleanupForBuild();

                if (_shutdownReason == NodeEngineShutdownReason.BuildCompleteReuse)
                {
                    ((IBuildComponent)_buildRequestEngine).ShutdownComponent();
                }
            }

            // Dispose of any build registered objects
            IRegisteredTaskObjectCache objectCache = (IRegisteredTaskObjectCache)(_componentFactories.GetComponent(BuildComponentType.RegisteredTaskObjectCache));

            objectCache.DisposeCacheObjects(RegisteredTaskObjectLifetime.Build);

            if (_shutdownReason != NodeEngineShutdownReason.BuildCompleteReuse)
            {
                // Dispose of any node registered objects.
                ((IBuildComponent)objectCache).ShutdownComponent();
            }

            // Shutdown any Out Of Proc Nodes Created
            _taskHostNodeManager.ShutdownConnectedNodes(_shutdownReason == NodeEngineShutdownReason.BuildCompleteReuse);

            // Restore the original current directory.
            NativeMethodsShared.SetCurrentDirectory(Environment.SystemDirectory);

            // Restore the original environment.
            // If the node was never configured, this will be null.
            if (_savedEnvironment != null)
            {
                foreach (KeyValuePair <string, string> entry in CommunicationsUtilities.GetEnvironmentVariables())
                {
                    if (!_savedEnvironment.ContainsKey(entry.Key))
                    {
                        Environment.SetEnvironmentVariable(entry.Key, null);
                    }
                }

                foreach (KeyValuePair <string, string> entry in _savedEnvironment)
                {
                    Environment.SetEnvironmentVariable(entry.Key, entry.Value);
                }
            }

            try
            {
                // Shut down logging, which will cause all queued logging messages to be sent.
                if (null != _loggingContext && null != _loggingService)
                {
                    _loggingContext.LogBuildFinished(true);
                    ((IBuildComponent)_loggingService).ShutdownComponent();
                }
            }
            finally
            {
                // Shut down logging, which will cause all queued logging messages to be sent.
                if (null != _loggingContext && null != _loggingService)
                {
                    _loggingContext.LoggingService.OnLoggingThreadException -= new LoggingExceptionDelegate(OnLoggingThreadException);
                    _loggingContext = null;
                }

                exception = _shutdownException;

                if (_nodeEndpoint.LinkStatus == LinkStatus.Active)
                {
                    // Notify the BuildManager that we are done.
                    _nodeEndpoint.SendData(new NodeShutdown(_shutdownReason == NodeEngineShutdownReason.Error ? NodeShutdownReason.Error : NodeShutdownReason.Requested, exception));

                    // Flush all packets to the pipe and close it down.  This blocks until the shutdown is complete.
                    _nodeEndpoint.OnLinkStatusChanged -= new LinkStatusChangedDelegate(OnLinkStatusChanged);
                }

                _nodeEndpoint.Disconnect();
                CleanupCaches();
            }

            return(_shutdownReason);
        }
        /// <summary>
        /// Task runner method
        /// </summary>
        private void RunTask(object state)
        {
            _isTaskExecuting = true;
            OutOfProcTaskHostTaskResult         taskResult        = null;
            TaskHostConfiguration               taskConfiguration = state as TaskHostConfiguration;
            IDictionary <string, TaskParameter> taskParams        = taskConfiguration.TaskParameters;

            // We only really know the values of these variables for sure once we see what we received from our parent
            // environment -- otherwise if this was a completely new build, we could lose out on expected environment
            // variables.
            _debugCommunications     = taskConfiguration.BuildProcessEnvironment.ContainsValueAndIsEqual("MSBUILDDEBUGCOMM", "1", StringComparison.OrdinalIgnoreCase);
            _updateEnvironment       = !taskConfiguration.BuildProcessEnvironment.ContainsValueAndIsEqual("MSBuildTaskHostDoNotUpdateEnvironment", "1", StringComparison.OrdinalIgnoreCase);
            _updateEnvironmentAndLog = taskConfiguration.BuildProcessEnvironment.ContainsValueAndIsEqual("MSBuildTaskHostUpdateEnvironmentAndLog", "1", StringComparison.OrdinalIgnoreCase);

            try
            {
                // Change to the startup directory
                NativeMethodsShared.SetCurrentDirectory(taskConfiguration.StartupDirectory);

                if (_updateEnvironment)
                {
                    InitializeMismatchedEnvironmentTable(taskConfiguration.BuildProcessEnvironment);
                }

                // Now set the new environment
                SetTaskHostEnvironment(taskConfiguration.BuildProcessEnvironment);

                // Set culture
                Thread.CurrentThread.CurrentCulture   = taskConfiguration.Culture;
                Thread.CurrentThread.CurrentUICulture = taskConfiguration.UICulture;

                string taskName     = taskConfiguration.TaskName;
                string taskLocation = taskConfiguration.TaskLocation;

                // We will not create an appdomain now because of a bug
                // As a fix, we will create the class directly without wrapping it in a domain
                _taskWrapper = new OutOfProcTaskAppDomainWrapper();

                taskResult = _taskWrapper.ExecuteTask
                             (
                    this as IBuildEngine,
                    taskName,
                    taskLocation,
                    taskConfiguration.ProjectFileOfTask,
                    taskConfiguration.LineNumberOfTask,
                    taskConfiguration.ColumnNumberOfTask,
                    taskConfiguration.AppDomainSetup,
                    taskParams
                             );
            }
            catch (Exception e)
            {
                if (e is ThreadAbortException)
                {
                    // This thread was aborted as part of Cancellation, we will return a failure task result
                    taskResult = new OutOfProcTaskHostTaskResult(TaskCompleteType.Failure);
                }
                else if (ExceptionHandling.IsCriticalException(e))
                {
                    throw;
                }
                else
                {
                    taskResult = new OutOfProcTaskHostTaskResult(TaskCompleteType.CrashedDuringExecution, e);
                }
            }
            finally
            {
                try
                {
                    _isTaskExecuting = false;

                    IDictionary <string, string> currentEnvironment = CommunicationsUtilities.GetEnvironmentVariables();
                    currentEnvironment = UpdateEnvironmentForMainNode(currentEnvironment);

                    if (taskResult == null)
                    {
                        taskResult = new OutOfProcTaskHostTaskResult(TaskCompleteType.Failure);
                    }

                    lock (_taskCompleteLock)
                    {
                        _taskCompletePacket = new TaskHostTaskComplete
                                              (
                            taskResult,
                            currentEnvironment
                                              );
                    }

                    foreach (TaskParameter param in taskParams.Values)
                    {
                        // Tell remoting to forget connections to the parameter
                        RemotingServices.Disconnect(param);
                    }

                    // Restore the original clean environment
                    CommunicationsUtilities.SetEnvironment(_savedEnvironment);
                }
                catch (Exception e)
                {
                    lock (_taskCompleteLock)
                    {
                        // Create a minimal taskCompletePacket to carry the exception so that the TaskHostTask does not hang while waiting
                        _taskCompletePacket = new TaskHostTaskComplete(new OutOfProcTaskHostTaskResult(TaskCompleteType.CrashedAfterExecution, e), null);
                    }
                }
                finally
                {
                    // Call CleanupTask to unload any domains and other necessary cleanup in the taskWrapper
                    _taskWrapper.CleanupTask();

                    // The task has now fully completed executing
                    _taskCompleteEvent.Set();
                }
            }
        }
示例#10
0
        /// <summary>
        /// Starts up the node and processes messages until the node is requested to shut down.
        /// </summary>
        /// <param name="shutdownException">The exception which caused shutdown, if any.</param>
        /// <returns>The reason for shutting down.</returns>
        public NodeEngineShutdownReason Run(out Exception shutdownException)
        {
#if !CLR2COMPATIBILITY
            _registeredTaskObjectCache = new RegisteredTaskObjectCacheBase();
#endif
            shutdownException = null;

            // Snapshot the current environment
            _savedEnvironment = CommunicationsUtilities.GetEnvironmentVariables();

            string pipeName = "MSBuild" + Process.GetCurrentProcess().Id;

            _nodeEndpoint = new NodeEndpointOutOfProcTaskHost(pipeName);
            _nodeEndpoint.OnLinkStatusChanged += new LinkStatusChangedDelegate(OnLinkStatusChanged);
            _nodeEndpoint.Listen(this);

            WaitHandle[] waitHandles = new WaitHandle[] { _shutdownEvent, _packetReceivedEvent, _taskCompleteEvent, _taskCancelledEvent };

            while (true)
            {
                int index = WaitHandle.WaitAny(waitHandles);
                switch (index)
                {
                case 0:     // shutdownEvent
                    NodeEngineShutdownReason shutdownReason = HandleShutdown();
                    return(shutdownReason);

                case 1:     // packetReceivedEvent
                    INodePacket packet = null;

                    int packetCount = _receivedPackets.Count;

                    while (packetCount > 0)
                    {
                        lock (_receivedPackets)
                        {
                            if (_receivedPackets.Count > 0)
                            {
                                packet = _receivedPackets.Dequeue();
                            }
                            else
                            {
                                break;
                            }
                        }

                        if (packet != null)
                        {
                            HandlePacket(packet);
                        }
                    }

                    break;

                case 2:     // taskCompleteEvent
                    CompleteTask();
                    break;

                case 3:     // taskCancelledEvent
                    CancelTask();
                    break;
                }
            }

            // UNREACHABLE
        }