// Use this for initialization void Start() { networkManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <CommunicationBehaviour>(); sparkGenerator = GameObject.Find("SparkGenerator"); currHP = totalHP; manabar = GameObject.Find("PortalManaBar").GetComponent <Slider>(); manabar.value = 0; behaviour = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameBehaviour>(); }
// Use this for initialization void Start() { HP = totalHP; communication = GameObject.FindGameObjectWithTag("GameController").GetComponent <CommunicationBehaviour>(); behaviour = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameBehaviour>(); spawnPoints = new Vector3[GameObject.FindGameObjectsWithTag("SpawnPoint").Length]; for (int i = 1; i < spawnPoints.Length + 1; i++) { spawnPoints[i - 1] = GameObject.Find("Row" + i).transform.position; } cardLoot = GetComponent <AudioSource>(); anim = gameObject.GetComponent <Animator>(); var pixperunit = gameObject.GetComponent <SpriteRenderer>().sprite.pixelsPerUnit; spriteHeight = gameObject.GetComponent <SpriteRenderer>().sprite.rect.height / pixperunit; spriteWidth = gameObject.GetComponent <SpriteRenderer>().sprite.rect.width / pixperunit; cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); whratio = Screen.width / (float)Screen.height; }