public AudioPlayer() { InitializeComponent(); /////////////////////////////////////////////////////////////////////////// // Constructor inits abo.setCpm(cpm); abo.setStorage(storage); asva.setChecks(checks); asva.setLeds(leds); asva.setStorage(storage); answersSerial.setAsva(asva); answersSerial.setGsr(gsr); answersSerial.setLeds(leds); answersSerial.setStorage(storage); bcc.setCpm(cpm); bcc.setGsr(gsr); bcc.setChecks(checks); bcc.setStorage(storage); cpm.setLeds(leds); cpm.setStorage(storage); gsr.setCpm(cpm); }
public InputSettings() { InitializeComponent(); /////////////////////////////////////////////////////////////////////////// // Constructor inits abo.setCpm(cpm); abo.setStorage(storage); abo.setTimerClass(tc); asva.setChecks(checks); asva.setLeds(leds); asva.setStorage(storage); answersSerial.setAsva(asva); answersSerial.setGsr(gsr); answersSerial.setLeds(leds); answersSerial.setStorage(storage); bcc.setCpm(cpm); bcc.setGsr(gsr); bcc.setTc(tc); bcc.setChecks(checks); bcc.setStorage(storage); cpm.setLeds(leds); cpm.setStorage(storage); gsr.setCpm(cpm); tc.setCpm(cpm); tc.setGsr(gsr); tc.setChecks(checks); tc.setStorage(storage); }
// Main window - methods run on startup private void MainWindow_OnLoaded(object sender, RoutedEventArgs e) { DispatcherTimer timerGuiRefresh = new DispatcherTimer(); // Network initialization _client = new ipClient(host, port); TcpClientRun(); udpServerDiscoverer = new UdpDiscovery(); udpServerDiscoverer.NewLogMsg += UdpServerDiscoverer_NewLogMsg; /////////////////////////////////////////////////////////////////////////// // Constructor inits abo.setCpm(cpm); abo.setStorage(storage); abo.setTimerClass(tc); asva.setChecks(checks); asva.setLeds(leds); asva.setStorage(storage); asva.setGamePlayers(gamePlayers); answersSerial.setAsva(asva); answersSerial.setGsr(gsr); answersSerial.setLeds(leds); answersSerial.setStorage(storage); bcc.setCpm(cpm); bcc.setGsr(gsr); bcc.setTc(tc); bcc.setChecks(checks); bcc.setStorage(storage); cpm.setLeds(leds); cpm.setStorage(storage); cpm.setIpClient(_client); gpi.setPlayer(gamePlayers); gpi.setLedb(ledb); gpi.setLidb(lidb); gsr.setCpm(cpm); gsr.setStorage(storage); ledb.setValuePlayers(gamePlayers); lidb.setPlayers(gamePlayers); lidb.setGpi(gpi); tc.setCpm(cpm); tc.setGsr(gsr); tc.setChecks(checks); tc.setStorage(storage); /////////////////////////////////////////////////////////////////////////// relayStates_get(); // Set initial default value gamePlayers.allowedPPT = 12; // Summon lists gamePlayers.plInfoGuests = new string[gamePlayers.allowedPPT]; gamePlayers.plInfoHome = new string[gamePlayers.allowedPPT]; // Proceed to program commandslogs.ItemsSource = _logs; _logsCount = 0; checks.VSTimerStarted = false; tc.OnShotTimer = null; tc.timer_Run(); LEDConnection.Focusable = true; LEDConnection.Focus(); //gameEnteredColorChange(); elipseFillCheck(); GTIMEOUT.Content = "TIME" + "\n" + "OUT"; HTIMEOUT.Content = "TIME" + "\n" + "OUT"; START.Content = "START/" + "\n" + "STOP"; // Timer dispatcher thread timerGuiRefresh.Interval = new TimeSpan(0, 0, 0, 0, 20); timerGuiRefresh.Tick += TimerTick; timerGuiRefresh.Start(); }