/// <summary> /// Limpa os dados e encerra. /// </summary> public static void Close() { Common_DB.Close(); WorldNetwork.Shutdown(); GameNetwork.Shutdown(); Classe.Clear(); Configuration.Clear(); Authentication.Clear(); ProhibitedNames.Clear(); FileLog.Close(); }
/// <summary> /// Fecha todas as conexões. /// </summary> public static void Close() { //Não permite nenhuma conexão (evitar possíveis erros) Settings.CantConnectNow = true; Settings.Server = null; //Limpa as configurações Configuration.Clear(); Authentication.Clear(); LoginNetwork.Shutdown(); WorldNetwork.Shutdown(); CheckSum.Clear(); //Fecha o arquivo de logs FileLog.CloseFileLog(); Common_DB.Close(); }