private void Init() { string title = Localization.Get("ui.change_profession_view.change_profession_title"); _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(title, ClickBackHandler, true, true, true, true); changeProfessionText.text = Localization.Get("ui.change_profession_view.change_profession"); professionStrenthText.text = Localization.Get("ui.change_profession_view.profession_strenthen"); hpTitleText.text = Localization.Get("ui.change_profession_view.health_point"); attackTitleText.text = Localization.Get("ui.change_profession_view.attack"); defenceTitleText.text = Localization.Get("ui.change_profession_view.defense"); speedTitleText.text = Localization.Get("ui.change_profession_view.speed"); critTitleText.text = Localization.Get("ui.change_profession_view.critial"); dodgeTitleText.text = Localization.Get("ui.change_profession_view.dodge"); blockTitleText.text = Localization.Get("ui.change_profession_view.block"); hitTitleText.text = Localization.Get("ui.change_profession_view.hit"); activeSkillsTitleText.text = Localization.Get("ui.change_profession_view.active_skills"); passiveSkillsTitleText.text = Localization.Get("ui.change_profession_view.passive_skills"); selectProfessionTitleText.text = Localization.Get("ui.change_profession_view.select_profession_title"); _selectedPlayerData = GameProxy.instance.PlayerInfo.playerData; RegenerateProfessionButtons(); Refresh(); }
void Awake() { VIPProxy.instance.onVIPInfoUpdateDelegate += OnVIPInfoUpdateHandler; VIPProxy.instance.onDrawVIPBenefitsSuccessDelegate += OnDrawVIPBenefitsSuccessHandler; _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(Localization.Get("ui.vip_view.title"), ClickCloseHandler, true, true, true, true); _commonTopBarView.transform.SetAsFirstSibling(); vipLevelText.text = "1"; vipExpText.text = string.Format(Localization.Get("common.value/max"), 125, 999); buyDiamondText.text = Localization.Get("ui.vip_view.buy_diamond"); conditionToNextVIPLevelText.text = Localization.Get("ui.condition_to_next_vip_level"); VIPDetailTitleText.text = Localization.Get("ui.vip_view.vip_detail_title"); VIPBenefitsTitleText.text = Localization.Get("ui.vip_view.vip_benefits_title"); drawVIPBenefitsText.text = Localization.Get("ui.vip_view.draw_vip_benifits"); List <VIPData> allVIPDataList = VIPData.GetAllVIPDataList(); for (int i = 0, allVIPDataCount = allVIPDataList.Count; i < allVIPDataCount; i++) { VIPPrivilegeDetailItem vipPrivilegeDetailItem = GameObject.Instantiate <VIPPrivilegeDetailItem>(vipPrivilegeDetailItemPrefab); vipPrivilegeDetailItem.SetVIPData(allVIPDataList[i]); vipPrivilegeDetailItem.transform.SetParent(vipDetailContent, false); } vipPrivilegeDetailItemPrefab.gameObject.SetActive(false); RefreshMyVIPInfo(); _currentVIPLevel = VIPProxy.instance.VIPLevel; RefreshVIPDetail(); }
void Start() { _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); string title = Localization.Get("ui.equipments_browse_view.equipments_browse_title"); _commonTopBarView.SetAsCommonStyle(title, ClickCloseHandler, true, true, true, false); equipmentCellNumTitleText.text = Localization.Get("ui.equipments_browse_view.own_equipments_title"); hasNewEquipmentHintImage.gameObject.SetActive(EquipmentProxy.instance.HasNewEquipment()); allHeroesToggle.GetComponent <ToggleContent>().Set(1, Localization.Get("ui.equipments_browse_view.roles_equipments_title")); allEquipmentsToggle.GetComponent <ToggleContent>().Set(2, Localization.Get("ui.equipments_browse_view.free_equipments_title")); roleTypeDropDown.options[0].text = Localization.Get("ui.equipments_browse_view.equipment_type.all"); roleTypeDropDown.options[1].text = Localization.Get("ui.equipments_browse_view.equipment_type.defence"); roleTypeDropDown.options[2].text = Localization.Get("ui.equipments_browse_view.equipment_type.offence"); roleTypeDropDown.options[3].text = Localization.Get("ui.equipments_browse_view.equipment_type.mage"); roleTypeDropDown.options[4].text = Localization.Get("ui.equipments_browse_view.equipment_type.support"); roleTypeDropDown.options[5].text = Localization.Get("ui.equipments_browse_view.equipment_type.mighty"); roleTypeDropDown.captionText.text = roleTypeDropDown.options[0].text; equipmentRoleTypeDropDown.options[0].text = Localization.Get("ui.equipments_browse_view.equipment_type.all"); equipmentRoleTypeDropDown.options[1].text = Localization.Get("ui.equipments_browse_view.equipment_type.defence"); equipmentRoleTypeDropDown.options[2].text = Localization.Get("ui.equipments_browse_view.equipment_type.offence"); equipmentRoleTypeDropDown.options[3].text = Localization.Get("ui.equipments_browse_view.equipment_type.mage"); equipmentRoleTypeDropDown.options[4].text = Localization.Get("ui.equipments_browse_view.equipment_type.support"); equipmentRoleTypeDropDown.options[5].text = Localization.Get("ui.equipments_browse_view.equipment_type.mighty"); equipmentRoleTypeDropDown.captionText.text = equipmentRoleTypeDropDown.options[0].text; BindDelegate(); Invoke("Init", 0.01f); }
private void Init() { PlayerInfo playerInfo = GameProxy.instance.PlayerInfo; _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); // _commonTopBarView.SetAsRoleViewStyle(playerInfo.name, ClickCloseHandler); _commonTopBarView.SetAsRoleViewStyle(GameProxy.instance.AccountName, ClickCloseHandler); roleTypeIconImage.SetSprite(UIUtil.GetRoleTypeSmallIconSprite(playerInfo.heroData.roleType)); levelTitleText.text = Localization.Get("ui.player_view.level_title"); currentLevelText.text = "15"; currentMaxLevelText.text = "30"; changeProfessionAndStrengthen.text = Localization.Get("ui.player_view.change_profession_and_strengthen"); accountExpPercentText.text = string.Format(Localization.Get("ui.player_view.exp_percent_text"), 65); playerExpPercentText.text = string.Format(Localization.Get("ui.player_view.profession_exp_percent"), 76); playerNameAndLevelText.text = string.Format(Localization.Get("ui.player_view.profession_name_and_level"), Localization.Get(playerInfo.heroData.name), 16, 30); hpTitleText.text = Localization.Get("ui.player_view.hp_title"); offenceTitleText.text = Localization.Get("ui.player_view.offence_title"); defenceTitleText.text = Localization.Get("ui.player_view.defence_title"); actionPointTitleText.text = Localization.Get("ui.player_view.action_point_title"); activeSkillTitleText.text = Localization.Get("ui.player_view.active_skill_title"); passiveSkillTitleText.text = Localization.Get("ui.player_view.passive_skill_title"); ultimateSummonText.text = Localization.Get("ui.player_view.ultimate_summon"); summonDetialText.text = Localization.Get("ui.player_view.summon_detial"); RefreshAccountLevelAndExp(); RefreshPlayerLevelAndAttributes(); RefreshPlayerModel(); RefreshEquipments(); RefreshSkill(); }
void Awake() { _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(string.Empty, ClickCloseHandler, true, true, true, false); _commonTopBarView.transform.localPosition = new Vector3(_commonTopBarView.transform.localPosition.x, _commonTopBarView.transform.localPosition.y, -1000); Logic.UI.Chat.View.SystemNoticeView.Create(systemNoticeRoot); PlayerInfo playerInfo = GameProxy.instance.PlayerInfo; _characterEntity = CharacterEntity.CreatePlayerEntityAsUIElement(playerInfo, roleModelRootRectTransform, false, false); AnimatorUtil.SetBool(_characterEntity.anim, AnimatorUtil.RUN, true); chapterViewPrefab.gameObject.SetActive(true); List <ChapterInfo> chapterInfoList = ChapterProxy.instance.GetAllChapterInfos(); int chapterInfoCount = chapterInfoList.Count; for (int i = 0; i < chapterInfoCount; i++) { ChapterInfo chapterInfo = chapterInfoList[i]; ChapterView chapterView = GameObject.Instantiate <ChapterView>(chapterViewPrefab); // chapterView.SetChapterInfoAndType(chapterInfo); chapterView.transform.SetParent(chapterBGsRoot, false); chapterView.transform.localScale = Vector3.one; chapterView.transform.localPosition = chapterInfo.chapterData.chapterPosition; _chapterViewList.Add(chapterView); _chapterViewsDictionary.Add(chapterInfo.chapterData.Id, chapterView); int dungeonsCount = chapterInfo.chapterData.easyDungeonIDList.Count; for (int dungeonIndex = 0; dungeonIndex < dungeonsCount; dungeonIndex++) { int easyDungeonID = chapterInfo.chapterData.easyDungeonIDList[dungeonIndex]; int normalDungeonID = chapterInfo.chapterData.normalDungeonIDList[dungeonIndex]; int hardDungeonID = chapterInfo.chapterData.hardDungeonIDList[dungeonIndex]; DungeonButton dungeonButton = GameObject.Instantiate <DungeonButton>(dungeonButtonPrefab); dungeonButton.transform.SetParent(dungeonButtonsRoot, false); dungeonButton.transform.localPosition = chapterInfo.chapterData.chapterPosition + chapterInfo.chapterData.positions[dungeonIndex]; dungeonButton.SetDungeonInfo(DungeonProxy.instance.GetDungeonInfo(chapterInfo.chapterData.easyDungeonIDList[dungeonIndex])); dungeonButton.name = string.Format("dungeon_button_{0}", dungeonButton.DungeonInfo.dungeonData.dungeonID); dungeonButton.gameObject.SetActive(true); _easyDungeonButtonDic.Add(easyDungeonID, dungeonButton); _normalDungeonButtonDic.Add(normalDungeonID, dungeonButton); _hardDungeonButtonDic.Add(hardDungeonID, dungeonButton); } dungeonButtonPrefab.gameObject.SetActive(false); } chapterViewPrefab.gameObject.SetActive(false); selectChapterScrollRect.content.sizeDelta = RectTransformUtility.CalculateRelativeRectTransformBounds(chapterBGsRoot).size; selectChapterScrollRect.onEndDragDelegate += OnMapEndDragHandler; selectChapterScrollRect.onDragLeftDelegate += OnMapDragLeftHandler; selectChapterScrollRect.onDragRightDelegate += OnMapDragRightHandler; _chapterScrollViewportSize = selectChapterScrollRect.viewport.rect.size; AudioController.instance.PlayBGMusic(Logic.Audio.Controller.AudioController.SELECTDUNGEON); BindDelegate(); }
private void Init() { string title = Localization.Get("ui.hero_advance_view.hero_advance_title"); _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(title, ClickCloseHandler, true, true, true, false); attributesAfterAdvanceTitleText.text = Localization.Get("ui.hero_advance_view.attributes_after_advance_title"); startAdvanceText.text = Localization.Get("ui.hero_advance_view.start_advance_title"); starReachMaxText.text = Localization.Get("ui.hero_advance_view.star_reach_max"); }
void Awake() { BindDelegate(); _commonTopbarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopbarView.SetAsCommonStyle(Localization.Get("ui.pvp_formation_view.titleText"), ClickCloseHandler, false, false, true, true, true); removeRoleText.text = Localization.Get("ui.pvp_formation_view.remove_from_team"); rightPanelTransform.position = rightPanelShowPosTransform.position; _formationNormalSprite = ResMgr.instance.Load <Sprite>("sprite/main_ui/bg_unit_02"); _formationOccupiedSprite = ResMgr.instance.Load <Sprite>("sprite/main_ui/bg_unit_01"); trainFormationLockImage.gameObject.SetActive(!FunctionOpenProxy.instance.IsFunctionOpen(FunctionOpenType.FormationTraining)); }
void Awake() { string title = Localization.Get("ui.daily_dungeon_info_view.daily_dungeon_info_title"); _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(title, ClickCloseHandler, true, true, true, true); enemiesPreviewText.text = Localization.Get("ui.daily_dungeon_info_view.enemies_preview"); clickEnemyIconForFetailText.text = Localization.Get("ui.daily_dungeon_info_view.click_enemy_icon_for_detail"); dailyDungeonlootText.text = Localization.Get("ui.daily_dungeon_info_view.daily_dungeon_loot"); embattleText.text = Localization.Get("ui.daily_dungeon_info_view.embattle"); startText.text = Localization.Get("ui.daily_dungeon_info_view.start"); }
private void Init() { _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); string title = Localization.Get("ui.shop_view.shop_view_title"); _commonTopBarView.SetAsCommonStyle(title, ClickCloseHandler, true, true, true, true); _commonTopBarView.transform.SetAsFirstSibling(); privilegeText.text = Localization.Get("ui.shop_view.privilege"); shopTypeText.text = Localization.Get("ui.shop_view.noble_shop"); shopItemViewPrefab.gameObject.SetActive(false); RefreshMyVIPInfo(); RegenerateShopDiamondItems(); }
void Awake() { string title = Localization.Get("ui.black_market_view.title"); _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(title, ClickCloseHandler, true, true, true, true); BindDelegate(); exchangeTitleText.text = Localization.Get("ui.black_market_view.exchangeTitle"); exchangeMaterialText.text = Localization.Get("ui.black_market_view.exchangeMaterial"); currentGoodsPrefab.gameObject.SetActive(false); BlackMarketController.instance.CLIENT2LOBBY_BlackMarket_REQ(); StartCoroutine(UpdateActivityTimeCoroutine()); }
void Awake() { BindDelegate(); _commonTopbarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopbarView.SetAsCommonStyle(Localization.Get("ui.expedition_formation_view.titleText"), ClickCloseHandler, true, true, true, false, false, true); removeRoleText.text = Localization.Get("ui.expedition_formation_view.remove_from_team"); rightPanelTransform.position = rightPanelShowPosTransform.position; _formationNormalSprite = ResMgr.instance.Load <Sprite>("sprite/main_ui/bg_unit_02"); _formationOccupiedSprite = ResMgr.instance.Load <Sprite>("sprite/main_ui/bg_unit_01"); ExpeditionFormationProxy.instance.CheckDeadHeroAtFormation(); }
private void Init() { string title = Localization.Get("ui.equipment_strengthen_view.equipment_strengthen_title"); _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(title, ClickCloseHandler, true, true, true, false); attributesAfterStrengthenTitleText.text = Localization.Get("ui.equipment_strengthen_view.attributes_after_strengthen_title"); strengthenTipsText.text = Localization.Get("ui.equipment_strengthen_view.strengthen_tips"); //strengthenLevelText.text = string.Format(Localization.Get("ui.equipment_strengthen_view.strengthen_level"), 0); startStrengthenText.text = Localization.Get("ui.equipment_strengthen_view.start_strengthen"); coinText.text = string.Format(Localization.Get("ui.equipment_strengthen_view.coin"), 999000); selectStrengthenMaterialTitleText.text = Localization.Get("ui.equipment_strengthen_view.select_strengthen_material_title"); noAvailableStrengthenMaterialText.text = Localization.Get("ui.equipment_strengthen_view.no_available_strengthen_material"); }
private void initText() { string title = Localization.Get("ui.hero_combine_view.text_title"); _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(title, ClickBackHandler, true, true, true, false); text_select_material_title.text = Localization.Get("ui.hero_combine_view.text_select_material_title"); text_star.text = Localization.Get("ui.hero_combine_view.text_star"); text_star_rate.text = Localization.Get("ui.hero_combine_view.text_star_rate"); text_choice_same_star.text = Localization.Get("ui.hero_combine_view.text_choice_same_star"); text_btn_combine.text = Localization.Get("ui.hero_combine_view.text_btn_combine"); }
private void Init() { string title = Localization.Get("ui.role_equipments.role_equipments_title"); _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(title, ClickCloseHandler, true, true, true, false); weaponTitleText.text = Localization.Get("ui.role_equipments.weapon_title"); armorTitleText.text = Localization.Get("ui.role_equipments.armor_title"); accessoryTitleText.text = Localization.Get("ui.role_equipments.accessory_title"); strengthenEquipmentText.text = Localization.Get("ui.role_equipments.strengthen_equipment"); removeEquipmentText.text = Localization.Get("ui.role_equipments.remove_equipment"); ownEquipmentsTitleText.text = Localization.Get("ui.role_equipments.own_equipments"); sortText.text = _sortFreeEquipmentItemsAsc ? Localization.Get("ui.role_equipments.sort_asceding") : Localization.Get("ui.role_equipments.sort_desceding"); sortAscText.text = Localization.Get("ui.role_equipments.sort_asceding"); sortDescText.text = Localization.Get("ui.role_equipments.sort_desceding"); RefreshEquipmentCellNumText(); SetSelectedEquipmentInfo(null); StartCoroutine(ShowSelectMarkCoroutine()); attrViewPrefab.gameObject.SetActive(false); }
void Awake() { ManageHeroesProxy.instance.onFormationUpdateHandler += OnFormationUpdateHandler; HeroProxy.instance.onHeroInfoUpdateDelegate += onHeroInfoUpdateDelegate; HeroProxy.instance.onHeroInfoListUpdateDelegate += OnHeroInfoListUpdateDelegate; TrainFormationProxy.instance.onFormationChangedDelegate += OnFormationUpdateHandler; TrainFormationProxy.instance.onUpgradeTrainFormationDelegate += FormationUpgradeHandler; _commonTopbarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopbarView.SetAsCommonStyle(Localization.Get("ui.pve_embattle_view.title"), ClickCloseHandler, true, true, true, false); removeRoleText.text = Localization.Get("ui.pve_embattle_view.remove_role"); cantRemovePlayerTipsText.text = Localization.Get("ui.pve_embattle_view.cant_remove_player_tips"); rightPanelTransform.position = rightPanelShowPosTransform.position; _formationNormalSprite = ResMgr.instance.Load <Sprite>("sprite/main_ui/bg_unit_02"); _formationOccupiedSprite = ResMgr.instance.Load <Sprite>("sprite/main_ui/bg_unit_01"); Invoke("Init", 0.01f); cantRemovePlayerTipsRoot.gameObject.SetActive(false); removeRoleButton.gameObject.SetActive(false); selectedFormationPositionIndicatorImage.gameObject.SetActive(false); commonHeroPrefab.SetActive(false); }
private void Init() { string title = Localization.Get("ui.hero_strengthen_view.hero_strengthen_title"); _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(title, ClickCloseHandler, true, true, true, false); attributesTitleText.text = Localization.Get("ui.hero_strengthen_view.attributes_title"); currentCriticalChanceTitleText.text = Localization.Get("ui.hero_strengthen_view.current_critical_chance_title"); improveCriticalChanceTitleText.text = Localization.Get("ui.hero_strengthen_view.improve_critical_chance_title"); strengthenTipsText.text = Localization.Get("ui.hero_strengthen_view.strengthen_tips"); //currentExpTitleText.text = Localization.Get("ui.hero_strengthen_view.current_exp_title"); strengthenText.text = Localization.Get("ui.hero_strengthen_view.strengthen_text"); selectStrengthenMaterialTitleText.text = Localization.Get("ui.hero_strengthen_view.select_strengthen_material_title"); noAvailableStrengthenMaterialText.text = Localization.Get("ui.hero_strengthen_view.no_available_strengthen_material"); string[] choice = new string[] { Localization.Get("ui.hero_strengthen_view.sort_ascending"), Localization.Get("ui.hero_strengthen_view.sort_descending") }; }
void Start() { _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsCommonStyle(string.Empty, ClickCloseButtonHandler, false, true, true, true); _playerInfo = GameProxy.instance.PlayerInfo; changeProfessionText.text = Localization.Get("ui.player_info_view.change_profession"); petStrengthenText.text = Localization.Get("ui.player_info_view.pet_strengthen"); petAdvancText.text = Localization.Get("ui.player_info_view.player_advance"); petBreakthroughText.text = Localization.Get("ui.player_info_view.player_breakthrough"); playerEquipmentsText.text = Localization.Get("ui.player_info_view.player_equipments"); hpItem.SetRoleAttributeValueType(RoleAttributeValueType.RealValue); offenceItem.SetRoleAttributeValueType(RoleAttributeValueType.RealValue); defenceItem.SetRoleAttributeValueType(RoleAttributeValueType.RealValue); speedItem.SetRoleAttributeValueType(RoleAttributeValueType.RealValue); criticalItem.SetRoleAttributeValueType(RoleAttributeValueType.Percent); dodgeItem.SetRoleAttributeValueType(RoleAttributeValueType.Percent); blockItem.SetRoleAttributeValueType(RoleAttributeValueType.Percent); hitItem.SetRoleAttributeValueType(RoleAttributeValueType.Percent); hpItem.SetTitle(Localization.Get("ui.role_info_view.hp_title")); offenceItem.SetTitle(Localization.Get("ui.role_info_view.offence_title")); defenceItem.SetTitle(Localization.Get("ui.role_info_view.defence_title")); speedItem.SetTitle(Localization.Get("ui.role_info_view.speed_title")); criticalItem.SetTitle(Localization.Get("ui.role_info_view.critical_title")); dodgeItem.SetTitle(Localization.Get("ui.role_info_view.dodge_title")); blockItem.SetTitle(Localization.Get("ui.role_info_view.block_title")); hitItem.SetTitle(Localization.Get("ui.role_info_view.hit_title")); RefreshModel(); RefreshAccountInfo(); RefreshPlayerInfo(); RefreshAttributes(); RefreshEquipments(); RefreshSkillButtons(); }
void Awake() { _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform); _commonTopBarView.SetAsMainViewStyle(); Logic.UI.Chat.View.SystemNoticeView.Create(systemNoticeRoot); _baseResourceTextDictionary = new Dictionary <BaseResType, Text>(); // hasNewHeroHintImage.gameObject.SetActive(false); hasNewEquipmentHintImage.gameObject.SetActive(false); RefreshAccoubntLevel(); RefreshPveActionNextRecoverTime(); RefreshBaseResources(); RefreshHeroModels(); RefreshWorldBossButton(); RefreshNewHeroHint(); RefreshSignHandler(); RefreshVIPButton(); BindDelegate(); AudioController.instance.PlayBGMusic(AudioController.MAINSCENE); AudioController.instance.SetBGMusicState(AudioController.instance.isOpenAudioBg); }
void Awake() { CommonTopBarView view = CommonTopBarView.CreateNewAndAttachTo(panel); view.SetAsCommonStyle(Localization.Get("ui.illustration_view.roleFormation"), OnClickCloseBtnHandler, true, true, true, false); }
void Awake() { CommonTopBarView bar = CommonTopBarView.CreateNewAndAttachTo(panel); bar.SetAsCommonStyle(Localization.Get("ui.friendView.title"), OnCloseBtnHandler, true, true, true, true); }
void Awake() { CommonTopBarView barView = CommonTopBarView.CreateNewAndAttachTo(core); barView.SetAsCommonStyle(Localization.Get("ui.mail_view.title"), OnClickCloseHandler, true, true, true, false); }