public void BuildCommonSpawnPoints(ref List <ActorPreloadTab> list) { CommonSpawnPoint[] pointArray = UnityEngine.Object.FindObjectsOfType <CommonSpawnPoint>(); if ((pointArray != null) && (pointArray.Length != 0)) { for (int i = 0; i < pointArray.Length; i++) { CommonSpawnPoint point = pointArray[i]; if (point != null) { point.PreLoadResource(ref list, this); } } } }
public void BuildCommonSpawnPoints(ref List <ActorPreloadTab> list) { CommonSpawnPoint[] array = Object.FindObjectsOfType <CommonSpawnPoint>(); if (array == null || array.Length == 0) { return; } for (int i = 0; i < array.Length; i++) { CommonSpawnPoint commonSpawnPoint = array[i]; if (!(commonSpawnPoint == null)) { commonSpawnPoint.PreLoadResource(ref list, this); } } }