void PrepareSimpleCB(CommandBuffer cb) { if (initLut) { GetLutTex(cb); forceUpdate = true; initLut = false; } RenderTextureFormat copyFormat = CommonSet.SelectFormat(RenderTextureFormat.ARGBHalf, RenderTextureFormat.ARGB32); RenderTargetIdentifier _SimpleCopyId = new RenderTargetIdentifier(CommonSet.ShaderProperties.simpleCopyTex); if (rt) { cb.GetTemporaryRT(CommonSet.ShaderProperties.simpleCopyTex, rt.width, rt.height, 0, FilterMode.Bilinear, copyFormat, RenderTextureReadWrite.Linear); RenderTargetIdentifier _RenderTexId = new RenderTargetIdentifier(rt); cb.Blit(_RenderTexId, _SimpleCopyId); if (SceneBloomEnable()) { PrepareBloom(cb, _SimpleCopyId, rt.width, rt.height); } cb.Blit(_SimpleCopyId, BuiltinRenderTextureType.CameraTarget, uberMaterial, (int)DragonPostProcess.MainPass.Simple); } else { cb.GetTemporaryRT(CommonSet.ShaderProperties.simpleCopyTex, cam.pixelWidth, cam.pixelHeight, 0, FilterMode.Bilinear, copyFormat, RenderTextureReadWrite.Linear); cb.Blit(BuiltinRenderTextureType.CameraTarget, _SimpleCopyId); if (SceneBloomEnable()) { PrepareBloom(cb, _SimpleCopyId, cam.pixelWidth, cam.pixelHeight); } cb.Blit(_SimpleCopyId, BuiltinRenderTextureType.CameraTarget, uberMaterial, (int)DragonPostProcess.MainPass.Simple); } cb.ReleaseTemporaryRT(CommonSet.ShaderProperties.simpleCopyTex); if (SceneBloomEnable()) { FinishBloom(cb, CommonSet.ShaderProperties.bloomTex); } }