private void Refresh() { CommonRewardIcon icon = goodsRoot.GetComponentInChildren <CommonRewardIcon>(); if (icon == null) { icon = CommonRewardIcon.Create(goodsRoot); } icon.SetGameResData(_gameResData, true); icon.SetDesButtonEnable(false); icon.HideCount(); if (_gameResData.type == BaseResType.Hero) { goodsNameText.text = Localization.Get(icon.RoleInfo.heroData.name); } else if (_gameResData.type == BaseResType.Equipment) { goodsNameText.text = Localization.Get(icon.CommonEquipmentIcon.EquipmentInfo.equipmentData.name); } else { goodsNameText.text = Localization.Get(icon.CommonItemIcon.ItemInfo.itemData.name); } RefreshPath(); }
private void Refresh() { textTitle.text = _title; TransformUtil.ClearChildren(rewardRoot, true); GameResData resData; int totalMoney = 0; int totalAccountExp = 0; for (int i = 0, count = _dataList.Count; i < count; i++) { resData = _dataList[i]; if (resData.type != BaseResType.Account_Exp && resData.type != BaseResType.Hero_Exp && resData.type != BaseResType.Gold) { CommonRewardIcon icon = CommonRewardIcon.Create(rewardRoot); icon.SetGameResData(resData); } if (resData.type == BaseResType.Gold) { totalMoney += resData.count; } else if (resData.type == BaseResType.Account_Exp) { totalAccountExp += resData.count; } } if (rewardRoot.childCount == 0) { gameObject.GetComponent <LayoutElement>().preferredHeight = gameObject.GetComponent <LayoutElement>().preferredHeight - 100; } //exp textAccountLv.text = _accountLevel.ToString(); // textAccountName.text = GameProxy.instance.PlayerInfo.name; textAccountName.text = GameProxy.instance.AccountName; sliderAccountBar.transform.localPosition = textAccountName.transform.localPosition + new Vector3(textAccountName.preferredWidth + 21, 0, 0); textAccountAdd.text = string.Format("+{0}%", (int)_addExpPercent); AccountExpData expData = AccountExpData.GetAccountExpDataByLv(_accountLevel); if (expData == null) { sliderAccountBar.value = 0; } else { sliderAccountBar.value = (_accountExp + 0.0f) / expData.exp; } //money textMoney.text = totalMoney.ToString(); int vip = VIPProxy.instance.VIPLevel; if (vip > 0) { textMoneyVipTip.text = string.Format("(vip{0} +{1}%)", vip, VIPProxy.instance.VIPData.dungeonExtraGoldAmount); } else { textMoneyVipTip.text = string.Empty; } }
private void RefreshVIPDetail() { VIPData currentVIPData = VIPData.GetVIPData(_currentVIPLevel); VIPDetailTitleText.text = Localization.Get(currentVIPData.name); if (currentVIPData.IsMinLevelVIPData()) { previousVIPDetailButton.gameObject.SetActive(false); nextVIPDetailButton.gameObject.SetActive(true); } else if (currentVIPData.IsMaxLevelVIPData()) { previousVIPDetailButton.gameObject.SetActive(true); nextVIPDetailButton.gameObject.SetActive(false); } else { previousVIPDetailButton.gameObject.SetActive(true); nextVIPDetailButton.gameObject.SetActive(true); } LeanTween.value(vipDetailContent.gameObject, OnVIPDetailContentXUpdate, vipDetailContent.anchoredPosition.x, -_currentVIPLevel * vipPrivilegeDetailItemPrefab.GetComponent <LayoutElement>().preferredWidth, 0.25f); TransformUtil.ClearChildren(vipBenefitsItemsRoot, true); List <GameResData> benefitItemList = currentVIPData.benefitItemList; for (int i = 0, benefitItemCount = benefitItemList.Count; i < benefitItemCount; i++) { CommonRewardIcon rewardIcon = CommonRewardIcon.Create(vipBenefitsItemsRoot); rewardIcon.SetGameResData(benefitItemList[i]); } VIPBenefitsRootGameObject.gameObject.SetActive(benefitItemList.Count > 0); drawVIPBenefitsButton.gameObject.SetActive(!VIPProxy.instance.HasReceivedGiftVIPLevelList.Contains(_currentVIPLevel)); }
void Awake() { titleText.text = Localization.Get("ui.world_boss_reward.title"); killRewardTitleText.text = Localization.Get("ui.world_boss_reward.kill_reward_title"); damageRankRewardIntervalItemPrefab.gameObject.SetActive(false); TransformUtil.ClearChildren(damageRankRewardIntervalItemRoot, true); List <WorldBossData> damageRankWorldBossDataList = WorldBossData.GetDamageRankWorldBossDataList(); int damageRankWorldBossDataCount = damageRankWorldBossDataList.Count; for (int i = 0; i < damageRankWorldBossDataCount; i++) { WorldBossDamageRankRewardIntervalItem damageRankRewardIntervalItem = GameObject.Instantiate <WorldBossDamageRankRewardIntervalItem>(damageRankRewardIntervalItemPrefab); damageRankRewardIntervalItem.SetInfo(damageRankWorldBossDataList[i]); damageRankRewardIntervalItem.gameObject.SetActive(true); damageRankRewardIntervalItem.transform.SetParent(damageRankRewardIntervalItemRoot, false); } TransformUtil.ClearChildren(killWorldBossRewardRoot, true); List <GameResData> killWorldBossRewardList = WorldBossData.GetKillWorldBossReward().rewardShowList; int killWorldBossRewardCount = killWorldBossRewardList.Count; for (int i = 0; i < killWorldBossRewardCount; i++) { CommonRewardIcon commonRewardIcon = CommonRewardIcon.Create(killWorldBossRewardRoot); commonRewardIcon.transform.localScale = new Vector3(86f / 108, 86f / 108, 1); commonRewardIcon.SetGameResData(killWorldBossRewardList[i]); } }
public void RefreshUIDropReward() { List <GameResData> rewards = DungeonDetailProxy.instance.GetDropRewardList(); GameResData resData; TransformUtil.ClearChildren(TranRewardRoot, true); int accountExp = 0; int heroExp = 0; for (int i = 0, count = rewards.Count; i < count; i++) { resData = rewards[i]; BaseResType type = resData.type; if (type == BaseResType.Hero || type == BaseResType.Equipment || type == BaseResType.Item) { CommonRewardIcon icon = CommonRewardIcon.Create(TranRewardRoot); icon.SetGameResData(resData); icon.SetDesButtonType(ShowDescriptionType.click); } else if (type == BaseResType.Account_Exp) { accountExp += resData.count; } else if (type == BaseResType.Hero_Exp) { heroExp += resData.count; } } text_reward_hero_exp.text = heroExp.ToString(); text_reward_account_exp.text = accountExp.ToString(); }
private void DoShowDropItem() { if (!treasureBox.gameObject.activeSelf) { return; } panelDrop.SetActive(true); treasureBox.gameObject.SetActive(false); TransformUtil.ClearChildren(tranDropRoot, true); int count = _dropHeroAndEquipList.Count; int half = count / 2; float scaleShakeTime = 0.2f; float scaleShakeDelayTime = 0.1f; float allDelay = 0.5f; float btnDelayShowTime = count * scaleShakeTime + 0.5f + allDelay; //drop GameResData heroGRD = null; for (int i = 0; i < count; i++) { DropItem dropItem = _dropHeroAndEquipList[i]; CommonRewardIcon rewardIcon; rewardIcon = CommonRewardIcon.Create(tranDropRoot); GameResData resData = new GameResData((BaseResType)dropItem.itemType, dropItem.itemNo, dropItem.itemNum, dropItem.heroStar); rewardIcon.SetGameResData(resData); rewardIcon.SetDesButtonType(ShowDescriptionType.click); rewardIcon.ShowRewardCount(true); Transform tran = rewardIcon.transform; GameObject go = rewardIcon.gameObject; if (count % 2 == 0) { tran.localPosition = new Vector3((i - half) * 120 + 60, 0, 0); } else { tran.localPosition = new Vector3((i - half) * 120, 0, 0); } go.AddComponent <ScaleShake>().init(0, 1, scaleShakeTime, i * scaleShakeDelayTime + allDelay, ScaleShake.ScaleShakeType.ScleShake_After); if (resData.type == BaseResType.Hero) { heroGRD = resData; } } ShowBtnRoot(btnDelayShowTime, heroGRD); //bg light Vector3 to = image_light.localScale; image_light.localScale = Vector3.zero; LeanTween.scale(image_light, to, scaleShakeTime).setDelay(allDelay); }
private void ResetLoot(DungeonData dungeonData) { TransformUtil.ClearChildren(lootRootTransform, true); List <GameResData> lootList = dungeonData.eachLootPresent; int lootCount = lootList.Count; for (int i = 0; i < lootCount; i++) { CommonRewardIcon commonRewardIcon = CommonRewardIcon.Create(lootRootTransform); commonRewardIcon.SetGameResData(lootList[i]); commonRewardIcon.HideCount(); commonRewardIcon.SetDesButtonType(ShowDescriptionType.click); } }
public void RefreshRewardIcons() { TransformUtil.ClearChildren(rewardRoot, true); List <GameResData> rewards = _selectedWorldTreeDungeonInfo.dungeonData.eachLootPresent; GameResData resData = null; int exp = 0; for (int i = 0, count = rewards.Count; i < count; i++) { resData = rewards[i]; CommonRewardIcon icon = CommonRewardIcon.Create(rewardRoot); icon.SetGameResData(resData); icon.SetDesButtonType(ShowDescriptionType.click); } }
public void SetDataList(List <GameResData> dataList, bool combineList) { if (dataList == null) { return; } if (combineList) { dataList = UIUtil.CombineGameResList(dataList); } TransformUtil.ClearChildren(rewardIconRoot, true); int count = dataList.Count; int spaceHorizon = 130; int spaceVertical = 120; int columnMax = 4; int totalRow = count / columnMax + (count % columnMax == 0 ? 0 : 1); rewardIconPrefab.gameObject.SetActive(true); for (int i = 0; i < count; i++) { Transform iconTran = Instantiate <Transform>(rewardIconPrefab); GameResData resData = dataList[i]; iconTran.SetParent(rewardIconRoot, false); float x = 0; float y = 0; int row = i / columnMax; int col = i % columnMax; if (totalRow == 1) //单行时居中 { x = count % 2 == 0 ?((i - count / 2) * spaceHorizon + spaceHorizon / 2):((i - count / 2) * spaceHorizon); } else //左对齐 { x = columnMax % 2 == 0 ? ((col - columnMax / 2) * spaceHorizon + spaceHorizon / 2):((col - columnMax / 2) * spaceHorizon); y = totalRow % 2 == 0 ? ((totalRow / 2 - row) * spaceVertical - spaceVertical / 2):((totalRow / 2 - row) * spaceVertical); } iconTran.localPosition = new Vector3(x, y); Text countText = iconTran.Find("text_count").GetComponent <Text>(); countText.text = string.Format(Localization.Get("common.x_count"), resData.count); CommonRewardIcon rewardIcon = CommonRewardIcon.Create(iconTran); rewardIcon.SetGameResData(resData); rewardIcon.HideCount(); } rewardIconPrefab.gameObject.SetActive(false); }
private void SetReward() { TransformUtil.ClearChildren(rewardIconRoot, true); rewardIconPrefab.gameObject.SetActive(true); for (int i = 0, count = _prizeData.bonusList.Count; i < count; i++) { GameResData resData = _prizeData.bonusList[i]; Transform icon = Instantiate <Transform>(rewardIconPrefab); icon.SetParent(rewardIconRoot, false); icon.Find("text_count").GetComponent <Text>().text = string.Format(Localization.Get("common.x_count"), resData.count); CommonRewardIcon rewardIcon = CommonRewardIcon.Create(icon); rewardIcon.transform.SetAsFirstSibling(); rewardIcon.SetGameResData(resData); rewardIcon.HideCount(); } rewardIconPrefab.gameObject.SetActive(false); }
public void SetInfo(WorldBossData worldBossData) { if (worldBossData.rankMin <= 3) { if (worldBossData.rankMin == 1) { top3TitleImage.SetSprite(ResMgr.instance.Load <Sprite>("sprite/main_ui/icon_1st")); } else if (worldBossData.rankMin == 2) { top3TitleImage.SetSprite(ResMgr.instance.Load <Sprite>("sprite/main_ui/icon_2st")); } else if (worldBossData.rankMin == 3) { top3TitleImage.SetSprite(ResMgr.instance.Load <Sprite>("sprite/main_ui/icon_3st")); } top3TitleImage.SetNativeSize(); top3TitleImage.gameObject.SetActive(true); intervalText.gameObject.SetActive(false); } else { top3TitleImage.gameObject.SetActive(false); intervalText.gameObject.SetActive(true); if (worldBossData.rankMax > 0) { intervalText.text = string.Format(Localization.Get("ui.world_boss_reward.interval_1"), worldBossData.rankMin, worldBossData.rankMax); } else { intervalText.text = string.Format(Localization.Get("ui.world_boss_reward.interval_2"), worldBossData.rankMin); } } List <GameResData> rewardShowList = worldBossData.rewardShowList; int rewardShowItemCount = rewardShowList.Count; for (int i = 0; i < rewardShowItemCount; i++) { CommonRewardIcon commonRewardIcon = CommonRewardIcon.Create(rewardItemRoot); commonRewardIcon.SetGameResData(rewardShowList[i]); } }
private void Refresh() { if (_rewardIcon == null) { _rewardIcon = CommonRewardIcon.Create(rewardRoot); _rewardIcon.transform.SetAsFirstSibling(); } GameResData data = info.signData.awardItemList[0]; _rewardIcon.SetGameResData(data); _rewardIcon.SetDesButtonType(ShowDescriptionType.click); float scale = 1; bool isGrayMark = false; bool isSignMark = false; if (SignInProxy.instance.curSignInId == info.id) //today { if (!SignInProxy.instance.isSignInToday) //未签到 { scale = 1.1f; } else { isSignMark = true; } } else { isSignMark = info.isSign; isGrayMark = !info.isSign; } _rewardIcon.transform.localScale = new Vector3(scale, scale, scale); signGO.SetActive(isSignMark); notSignGO.SetActive(isGrayMark); UIUtil.SetGray(_rewardIcon.gameObject, isGrayMark); textDay.text = info.id.ToString(); vipGO.SetActive(info.signData.vip_lv > 0); textVip.text = string.Format(Localization.Get("ui.signInView.Vip"), info.signData.vip_lv); textVipMultiple.text = string.Format(Localization.Get("ui.signInView.VipMultiple"), info.signData.vip_multiple); }
public void SetData(BlackMarketInfo info, bool bigHero = false, ShowDescriptionType clickType = ShowDescriptionType.longPress) { blackMarketInfo = info; if (_commonRewardIcon != null) { GameObject.DestroyObject(_commonRewardIcon.gameObject); } if (_commonHeroIcon != null) { GameObject.DestroyObject(_commonHeroIcon.gameObject); } if (bigHero) { _commonHeroIcon = CommonHeroIcon.View.CommonHeroIcon.CreateBigIcon(transform); _commonHeroIcon.transform.SetAsFirstSibling(); _commonHeroIcon.SetGameResData(info.itemData); RoleDesButton.Get(_commonHeroIcon.gameObject).SetRoleInfo(info.itemData, clickType); } else { _commonRewardIcon = CommonRewardIcon.Create(transform); _commonRewardIcon.transform.SetAsFirstSibling(); _commonRewardIcon.SetGameResData(info.itemData); if (clickType == ShowDescriptionType.longPress) { _commonRewardIcon.onClickHandler = OnClickRewardBtnHandler; } _commonRewardIcon.SetDesButtonType(clickType); } remaindCountText.text = info.remaindCountString; if (maskGameObject != null) { maskGameObject.SetActive(GameProxy.instance.AccountLevel < blackMarketInfo.limitLv); limitLevelText.text = string.Format(Localization.Get("ui.black_market_view.limit_lv"), blackMarketInfo.limitLv); } GetComponent <Image>().enabled = false; }
private void RefreshMaterial() { HeroInfo heroInfo = HeroAdvanceProxy.instance.advanceHeroInfo; for (int i = 0, count = materialCountText.Length; i < count; i++) { materialCountText[i].gameObject.SetActive(false); CommonRewardIcon icon = materialCountText[i].transform.parent.GetComponentInChildren <CommonRewardIcon>(); if (icon != null) { GameObject.DestroyImmediate(icon.gameObject); } } if (heroInfo.IsMaxAdvanceLevel) { advanceOperationRootGameObject.SetActive(false); starReachMaxText.gameObject.SetActive(true); return; } HeroAdvanceData advanceData = HeroAdvanceData.GetHeroAdvanceDataByStar(heroInfo.advanceLevel); if (advanceData == null) { return; } ItemInfo itemInfo; GameResData resData; GridLayoutGroup materialRootGridLayout = materialRoot.GetComponent <GridLayoutGroup>(); List <GameResData> itemDataList = advanceData.GetItemIdByHeroType(heroInfo.heroData.roleType); Transform parent; for (int i = 0, dataListCount = itemDataList.Count; i < dataListCount; i++) { if (i < materialRoot.childCount) { parent = materialRoot.GetChild(i); } else { parent = materialRoot; } resData = itemDataList[i]; itemInfo = ItemProxy.instance.GetItemInfoByItemID(resData.id); CommonRewardIcon item = CommonRewardIcon.Create(parent); RectTransform itemTran = item.transform as RectTransform; itemTran.localPosition = Vector3.zero; float width = itemTran.sizeDelta.x; item.SetGameResData(resData); float scale = materialRootGridLayout.cellSize.x / width; item.transform.localScale = new Vector3(scale, scale, 1); item.HideCount(); item.onClickHandler = ClickMaterialHandler; int count = itemInfo == null ? 0 : itemInfo.count; string text = string.Format(Localization.Get("common.value/max"), count, resData.count); if (count < resData.count) { text = UIUtil.FormatToRedText(text); } else { text = UIUtil.FormatToGreenText(text); } Text countText = parent.Find("text_count").GetComponent <Text>(); countText.text = text; countText.gameObject.SetActive(true); } string needLvString = string.Format(Localization.Get("ui.hero_advance_view.need_level"), advanceData.lv_limit); if (heroInfo.level < advanceData.lv_limit) { needLevelText.text = UIUtil.FormatToRedText(needLvString); } else { needLevelText.text = UIUtil.FormatToColorText(needLvString, "FFAB25");//深黄 } advanceOperationRootGameObject.SetActive(true); starReachMaxText.gameObject.SetActive(false); }
public void Refresh() { //root.sizeDelta = _defaultRootSize; //contentBgRT.sizeDelta = _defaultTitleRootSize; MailData data = mailInfo.mailData; if (mailInfo.titleParam != null && mailInfo.titleParam.Length != 0) { titleText.text = string.Format(Localization.Get(data.name), mailInfo.titleParam); } else { titleText.text = Localization.Get(data.name); } if (mailInfo.contentParam != null && mailInfo.contentParam.Length != 0) { contentText.text = string.Format(Localization.Get(data.des), mailInfo.contentParam); } else { contentText.text = Localization.Get(data.des); } string contentString = contentText.text; if (contentString.Length >= 17 && !_isShowDetail) { contentText.text = contentString.Substring(0, 12) + "..."; } btnRewardText.text = mailInfo.isGetReward ? Localization.Get("ui.mail_view.alreadyGet") : Localization.Get("ui.mail_view.getmail"); GameObject btn = btnRewardText.transform.parent.gameObject; btn.GetComponent <Button>().interactable = !mailInfo.isGetReward; UIUtil.SetGray(btn, mailInfo.isGetReward); if (mailIcon != null) { string picPath = data.pic; if (!string.IsNullOrEmpty(mailInfo.picParam)) { picPath = string.Format(Localization.Get(data.pic), mailInfo.picParam); } mailIcon.SetSprite(ResMgr.instance.Load <Sprite>(picPath)); mailIcon.SetNativeSize(); } if (sendTimeText != null) { System.DateTime time = TimeUtil.FormatTime((int)(mailInfo.createTime / 1000)); sendTimeText.text = string.Format(Localization.Get("ui.mail_view.time"), time); } TransformUtil.ClearChildren(reward_root, true); GameResData resData; int count = mailInfo.rewardList.Count; if (!_isShowDetail) { count = count > 4 ? 4:count; } for (int i = 0; i < count; i++) { resData = mailInfo.rewardList[i]; CommonRewardIcon icon = CommonRewardIcon.Create(reward_root); icon.SetGameResData(resData); //if(_isShowDetail) //icon.ShowName(true); } if (count == 0) { btnRewardGO.SetActive(false); } else { btnRewardGO.SetActive(true); // if(_isShowDetail) // { // GridLayoutGroup grid = reward_root.GetComponent<GridLayoutGroup>(); // if(grid != null) // { // int row = count/grid.constraintCount + (count%grid.constraintCount == 0? 0:1); // float h = row*grid.cellSize.y+(row-1)*grid.spacing.y; // float delta = h-_defaultRewardSize.y; // Vector2 deltaVec = new Vector2(0,delta); // root.sizeDelta += deltaVec; // contentBgRT.sizeDelta += deltaVec; // } // // } } }
public void SetDataList(List <GameResData> dataList) { if (dataList == null) { return; } TransformUtil.ClearChildren(rewardIconRoot, true); int count = dataList.Count; int spaceHorizon = 130; int spaceVertical = 120; int columnMax = 4; int totalRow = count / columnMax + (count % columnMax == 0 ? 0 : 1); // GridLayoutGroup layout = rewardIconRoot.GetComponent <GridLayoutGroup>(); float height = layout.cellSize.y + layout.spacing.y; RectTransform rectTran = rewardIconRoot.transform as RectTransform; Vector2 rewardRootSizeDelta = rectTran.sizeDelta; rewardRootSizeDelta = rectTran.sizeDelta = new Vector2(rewardRootSizeDelta.x, height * totalRow - layout.spacing.y + 50); if (totalRow == 1) { if (layout != null) { layout.enabled = false; } } else { if (layout != null) { layout.enabled = true; } } rewardIconPrefab.SetActive(true); float xPadding = rewardRootSizeDelta.x / 2; float yPadding = -100; for (int i = 0; i < count; i++) { GameObject clone = Instantiate <GameObject>(rewardIconPrefab); CommonRewardIcon icon = CommonRewardIcon.Create(clone.transform); RectTransform iconTran = icon.transform as RectTransform; iconTran.SetAsFirstSibling(); // iconTran.anchorMax = iconTran.anchorMin = new Vector2(0.5f,0.5f); GameResData resData = dataList[i]; icon.SetGameResData(resData); Transform tran = clone.transform; tran.SetParent(rewardIconRoot, false); float x = 0; float y = 0; int row = i / columnMax; int col = i % columnMax; if (totalRow == 1) //单行时居中 { x = count % 2 == 0 ?((i - count / 2) * spaceHorizon + spaceHorizon / 2):((i - count / 2) * spaceHorizon); } else //左对齐 { x = columnMax % 2 == 0 ? ((col - columnMax / 2) * spaceHorizon + spaceHorizon / 2):((col - columnMax / 2) * spaceHorizon); y = totalRow % 2 == 0 ? ((totalRow / 2 - row) * spaceVertical - spaceVertical / 2):((totalRow / 2 - row) * spaceVertical); } tran.localPosition = new Vector3(x + xPadding, y + yPadding); Text countText = tran.Find("text_count").GetComponent <Text>(); countText.text = string.Format(Localization.Get("common.x_count"), resData.count); icon.ShowRewardCount(true); } rewardIconPrefab.SetActive(false); }
private void RefreshReward() { for (int i = 0, tcount = imgRewardIcon.Length; i < tcount; i++) { Transform commonRoot = imgRewardIcon[i].transform.parent.Find("common_root"); TransformUtil.ClearChildren(commonRoot, true); if (i >= taskInfo.taskData.rewardList.Count) { imgRewardIcon[i].gameObject.SetActive(false); textRewardCount[i].gameObject.SetActive(false); continue; } GameResData data = taskInfo.taskData.rewardList[i]; imgRewardIcon[i].gameObject.SetActive(true); textRewardCount[i].gameObject.SetActive(true); string path = ""; bool isShowBox = false; Vector3 localScale = Vector3.one; // switch(data.type) // { // case BaseResType.Hero: //伙伴 // case BaseResType.Equipment: //装备 // case BaseResType.Item: //道具 // { // isShowBox = true; // CommonRewardIcon icon = CommonRewardIcon.Create(commonRoot); // icon.SetGameResData(data); // icon.HideCount(); // } // // break; // default: // path = UIUtil.GetBaseResIconPath(data.type); // break; // } isShowBox = true; CommonRewardIcon icon = CommonRewardIcon.Create(commonRoot); icon.SetGameResData(data); icon.HideCount(); //imgRewardIcon[i].transform.localScale = localScale; // imgRewardIcon[i].gameObject.SetActive(!isShowBox); // int count = 0; // if(isShowBox) // { // //count = 1; // } // else // { // imgRewardIcon[i].SetSprite(ResMgr.instance.Load<Sprite>(path)); // imgRewardIcon[i].SetNativeSize(); // //count = data.count; // } textRewardCount[i].text = string.Format(Localization.Get("common.x_count"), data.count); } }
private void RefreshMaterial() { TransformUtil.ClearChildren(materialRoot, true); materialRootGO.SetActive(false); materialTipText.gameObject.SetActive(false); if (_currentClickSkillInfo == null) { return; } if (_currentClickSkillInfo.IsMaxLevel) { materialTipText.gameObject.SetActive(true); materialTipText.text = Localization.Get("ui.player_cultivate_view.maxLevel"); return; } List <GameResData> costList = _currentClickSkillInfo.UpgradeCost; for (int i = 0, count = costList.Count; i < count; i++) { GameResData res = costList[i]; GameObject go = Instantiate <GameObject>(materialPrefab); RectTransform rt = go.transform as RectTransform; go.name = i.ToString(); go.SetActive(true); rt.SetParent(materialRoot, false); CommonRewardIcon icon = CommonRewardIcon.Create(rt); float scale = rt.sizeDelta.x / (icon.transform as RectTransform).sizeDelta.x; icon.transform.localScale = new Vector3(scale, scale, scale); icon.SetGameResData(res); icon.HideCount(); Text countText = rt.Find("text_count").GetComponent <Text>(); int own = 0; if (res.type == BaseResType.Item) { own = ItemProxy.instance.GetItemCountByItemID(res.id); } else { own = GameProxy.instance.BaseResourceDictionary.GetValue(res.type); } string countString = string.Format("{0}/{1}", own, res.count); countText.text = res.count > own?UIUtil.FormatToRedText(countString) : UIUtil.FormatToGreenText(countString); } int level = _currentClickSkillInfo.level; string expNeedString = string.Format("{0}/{1}", _currentClickSkillInfo.exp, _currentClickSkillInfo.talentData.exp_need); activeNeedExpText.text = _currentClickSkillInfo.isMaxExp ? UIUtil.FormatToGreenText(expNeedString) : UIUtil.FormatToRedText(expNeedString); if (level == 0) { activeButtonText.text = Localization.Get("ui.player_cultivate_view.activate"); activeNeedExpGO.SetActive(true); } else { activeButtonText.text = Localization.Get("ui.player_cultivate_view.upgrade"); activeNeedExpGO.SetActive(false); } PlayerSkillTalentInfo preInfo = PlayerTalentProxy.instance.GetSkillTalentInfo(_currentClickSkillInfo.talentData.pre_id); if (preInfo != null) { if (preInfo.level == 0) { materialRootGO.SetActive(false); materialTipText.gameObject.SetActive(true); materialTipText.text = string.Format(Localization.Get("ui.player_cultivate_view.needActivePre"), Localization.Get(preInfo.name)); } else { materialRootGO.SetActive(true); materialTipText.gameObject.SetActive(false); } } else { materialRootGO.SetActive(true); materialTipText.gameObject.SetActive(false); } }