public void Action(ISkill skill, SkillActionData data, CommonParam param) { //拿到弹射特效的Action ID var actionList = ConvertUtil.ConvertToIntList(data.Para3); if (actionList == null || actionList.Count == 0) { return; } if (!param.IsBounce) { param.SetBounceState(true, data.Id, actionList[0]); //进入弹射状态 } SkillActionTrigger.Instance.TriggerMultiple(skill, actionList, param.IdentifyId); skill.RemoveSkillAction(data.Id, param); }