public ImpulseEngine() { // All Common CommonMonoBehaviour.AddStart(StartImpulseEngine, 2); CommonMonoBehaviour.AddUpdate(UpdateImpulseEngine, 1); CommonMonoBehaviour.AddInput(InputImpulseEngine, 0); CommonMonoBehaviour.AddOnPostRender(OnPostRenderImpulseEngine, 0); //CommonMonoBehaviour.AddOnDrawGizmos(OnDrawGizmosImpulseEngine, 0); }
public TimelineCode() { // All Common CommonMonoBehaviour.AddAwake(AwakeTimelines, 0); CommonMonoBehaviour.AddAwake(AwakeTimelineCode, 1); CommonMonoBehaviour.AddStart(StartTimelineGUI, 0); CommonMonoBehaviour.AddStart(StartTimelineControlGUI, 1); CommonMonoBehaviour.AddUpdate(UpdateTimelineCode, 0); //CommonMonoBehaviour.AddOnGUI(OnGUITimelineGUI, 0); //CommonMonoBehaviour.AddOnSceneGUI(OnSceneGUITimelineGUI, 0); }
public ImpulseObject() { CommonMonoBehaviour.AddStart(StartImpulseObject, index + 3); CommonMonoBehaviour.AddUpdate(UpdateImpulseObject, index + 2); }