// Update is called once per frame void Update() { //ボタン全消えで再度ボタンを生成 if (NumberOfButtons == CountForReCreateButtons) { CreateButtons(); CountForReCreateButtons = 0; TargetId = 1; } if (InstanceCommonGameCanvasManagerScript.GetTotalRestSeconds() < 0f) { if (NewScoreDataSavedFlg == false) { //ランキングを計算 if (ScoreInt < OldScoreRanking[4]) { NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = OldScoreRanking[2]; NewScoreRanking[3] = OldScoreRanking[3]; NewScoreRanking[4] = OldScoreRanking[4]; } if (ScoreInt > OldScoreRanking[4]) { RankInt = 5; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = OldScoreRanking[2]; NewScoreRanking[3] = OldScoreRanking[3]; NewScoreRanking[4] = ScoreInt; } if (ScoreInt > OldScoreRanking[3]) { RankInt = 4; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = OldScoreRanking[2]; NewScoreRanking[3] = ScoreInt; NewScoreRanking[4] = OldScoreRanking[3]; } if (ScoreInt > OldScoreRanking[2]) { RankInt = 3; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = ScoreInt; NewScoreRanking[3] = OldScoreRanking[2]; NewScoreRanking[4] = OldScoreRanking[3]; } if (ScoreInt > OldScoreRanking[1]) { RankInt = 2; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = ScoreInt; NewScoreRanking[2] = OldScoreRanking[1]; NewScoreRanking[3] = OldScoreRanking[2]; NewScoreRanking[4] = OldScoreRanking[3]; } if (ScoreInt > OldScoreRanking[0]) { RankInt = 1; NewScoreRanking[0] = ScoreInt; NewScoreRanking[1] = OldScoreRanking[0]; NewScoreRanking[2] = OldScoreRanking[1]; NewScoreRanking[3] = OldScoreRanking[2]; NewScoreRanking[4] = OldScoreRanking[3]; } //ランキングへの書込み(-1で書き込むとランキング表示なし) InstanceCommonGameCanvasManagerScript.SetGameScoreRank1(NewScoreRanking[0]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank2(NewScoreRanking[1]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank3(NewScoreRanking[2]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank4(NewScoreRanking[3]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank5(NewScoreRanking[4]); //ランクに入っていればハイライト InstanceCommonGameCanvasManagerScript.SetHighlightRank(RankInt); // Debug.Log("ハイライト済み"); //今回スコアをランキング画面にセット InstanceCommonGameCanvasManagerScript.SetThisTimeScoreText(ScoreInt.ToString()); // Debug.Log("スコアセット済み"); //今回スコアに資したアクションをセット InstanceCommonGameCanvasManagerScript.SetThisTimeScoreMainActionText(CorrectAnswerCount.ToString()); // Debug.Log("アクションセット済み"); //ボーナスポイント回数をセット InstanceCommonGameCanvasManagerScript.SetThisTimeBonusCountText(BonusPointCount.ToString()); // Debug.Log("ボーナスポイントセット済み"); //バックボタンの遷移先を設定 InstanceCommonGameCanvasManagerScript.SetBackSceneName(GameGroupName); //今回スコアをデータセーブ ES3.Save <List <int> >(ScoreKeyName, ScoreList); NewScoreDataSavedFlg = true; } } }
public bool TouchButton(string id) { //デバッグ用に画面にログを出す InstanceCommonGameCanvasManagerScript.SetGameDescriptionText("TouchButtonIn"); //タッチした時刻の記録 TouchButtonTime[CountButtonTouch] = DateTime.Now; //回答数カウントアップ CountButtonTouch++; //正否判定 if (TargetId.ToString() == id) { //あっていたら //デバッグ用に画面にログを出す InstanceCommonGameCanvasManagerScript.SetGameDescriptionText("TouchButtonCorrect"); //正解音を出す InstanceCommonGameCanvasManagerScript.DoSoundCorrectAnswer(); //正答時刻の記録 CorrectTouchButtonTime[CountButtonTouch] = DateTime.Now; //平均正答時間の更新 //ゲーム終了時に時間をタッチボタン数で割ってやれば良いので //ここでは記載しない //正解カウントアップ CorrectAnswerCount++; //連続正答数カウントアップ ConsectiveCorrectAnswers++; //スコア加算1(単純累積) ScoreInt += 200; InstanceCommonGameCanvasManagerScript.SetRealTimeScore(ScoreInt.ToString()); InstanceCommonGameCanvasManagerScript.SetAddRealTimeScore(200); InstanceCommonGameCanvasManagerScript.SetGameDescriptionText("スコア1加算済み"); //スコア加算2(ボーナス1:10連続ミスなし) if (ConsectiveCorrectAnswers == 10) { ScoreInt += 400; ConsectiveCorrectAnswers = 0; BonusPointCount++; InstanceCommonGameCanvasManagerScript.SetRealTimeScore(ScoreInt.ToString()); InstanceCommonGameCanvasManagerScript.SetAddRealTimeBonusScore(400); } InstanceCommonGameCanvasManagerScript.SetGameDescriptionText("ボーナス1設定済み"); //スコア加算3(ボーナス2:即反応0.5秒以内) TimeSpan ElapsedTime = CorrectTouchButtonTime[CountButtonTouch] - CorrectTouchButtonTime[CountButtonTouch - 1]; Debug.Log("ElapsedTime.Milliseconds: " + ElapsedTime.Milliseconds); if (ElapsedTime.Milliseconds < 300) { ScoreInt += 300; ConsectiveCorrectAnswers = 0; BonusPointCount++; InstanceCommonGameCanvasManagerScript.SetRealTimeScore(ScoreInt.ToString()); InstanceCommonGameCanvasManagerScript.SetAddRealTimeBonusScore(300); } InstanceCommonGameCanvasManagerScript.SetGameDescriptionText("ボーナス2設定済み"); //コメントプレフィックス1 string comment1 = "Great Responce!"; //コメントサフィックス2 string comment2 = "You Can Do Better Next Time!"; //リザルトをテキストに変換 string ScoreText = ScoreInt.ToString() + "pt!"; string ResultText = comment1 + "\n" + ScoreText + "\n" + comment2; //リザルトへ書込み InstanceCommonGameCanvasManagerScript.SetResultText(ResultText); InstanceCommonGameCanvasManagerScript.SetGameDescriptionText("リザルト書込み済み"); //過去スコアリストに今回スコアを追加するため過去スコア要素数+1のインデックスを //Start()で準備して使う ScoreRankingList[NewScoreDataIndex] = ScoreInt; //スコアリストに今回スコアを入れてもすぐにソートはしない //本クラスで終了判定を行っていないため //どの時点のスコアが最終スコアとなるか不明なため //ただし今回スコアは得点が伸びるたびに当該変数を //過去スコアと比較してランキングに反映する //ソートは次回呼出し時に行う InstanceCommonGameCanvasManagerScript.SetGameDescriptionText("ランキング設定前"); //ランキングへの書込み if (ScoreInt < ScoreRankingList[4]) { Debug.Log("5位以下"); InstanceCommonGameCanvasManagerScript.SetGameScoreRank1(ScoreRankingList[0]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank2(ScoreRankingList[1]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank3(ScoreRankingList[2]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank4(ScoreRankingList[3]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank5(ScoreRankingList[4]); } if (ScoreInt > ScoreRankingList[4]) { Debug.Log("5位"); RankInt = 5; InstanceCommonGameCanvasManagerScript.SetGameScoreRank1(ScoreRankingList[0]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank2(ScoreRankingList[1]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank3(ScoreRankingList[2]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank4(ScoreRankingList[3]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank5(ScoreInt); } if (ScoreInt > ScoreRankingList[3]) { Debug.Log("4位"); RankInt = 4; InstanceCommonGameCanvasManagerScript.SetGameScoreRank1(ScoreRankingList[0]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank2(ScoreRankingList[1]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank3(ScoreRankingList[2]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank4(ScoreInt); InstanceCommonGameCanvasManagerScript.SetGameScoreRank5(ScoreRankingList[3]); } if (ScoreInt > ScoreRankingList[2]) { Debug.Log("3位"); RankInt = 3; InstanceCommonGameCanvasManagerScript.SetGameScoreRank1(ScoreRankingList[0]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank2(ScoreRankingList[1]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank3(ScoreInt); InstanceCommonGameCanvasManagerScript.SetGameScoreRank4(ScoreRankingList[2]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank5(ScoreRankingList[3]); } if (ScoreInt > ScoreRankingList[1]) { Debug.Log("2位"); RankInt = 2; InstanceCommonGameCanvasManagerScript.SetGameScoreRank1(ScoreRankingList[0]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank2(ScoreInt); InstanceCommonGameCanvasManagerScript.SetGameScoreRank3(ScoreRankingList[1]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank4(ScoreRankingList[2]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank5(ScoreRankingList[3]); } if (ScoreInt > ScoreRankingList[0]) { Debug.Log("1位"); RankInt = 1; InstanceCommonGameCanvasManagerScript.SetGameScoreRank1(ScoreInt); InstanceCommonGameCanvasManagerScript.SetGameScoreRank2(ScoreRankingList[0]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank3(ScoreRankingList[1]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank4(ScoreRankingList[2]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank5(ScoreRankingList[3]); } InstanceCommonGameCanvasManagerScript.SetGameDescriptionText("ランキング設定済み"); //ランクに入っていればハイライト InstanceCommonGameCanvasManagerScript.SetHighlightRank(RankInt); // Debug.Log("ハイライト済み"); //今回スコアをランキング画面にセット InstanceCommonGameCanvasManagerScript.SetThisTimeScoreText(ScoreInt.ToString()); // Debug.Log("スコアセット済み"); //今回スコアに資したアクションをセット InstanceCommonGameCanvasManagerScript.SetThisTimeScoreMainActionText(CorrectAnswerCount.ToString()); // Debug.Log("アクションセット済み"); //ボーナスポイント回数をセット InstanceCommonGameCanvasManagerScript.SetThisTimeBonusCountText(BonusPointCount.ToString()); // Debug.Log("ボーナスポイントセット済み"); //ボタン再生成管理カウントアップ CountForReCreateButtons++; //正答ボタン番号更新(+1) TargetId++; //デバッグ用に画面にログを出す InstanceCommonGameCanvasManagerScript.SetGameDescriptionText("TouchButtonOut"); //Trueを返却して呼び出し元でボタン消す return(true); } else { //デバッグ用に画面にログを出す InstanceCommonGameCanvasManagerScript.SetGameDescriptionText("MisTouchButtonIn"); //間違っていたら //不正解音を出す InstanceCommonGameCanvasManagerScript.DoSoundWrongAnswer(); //誤答時間の記録 WrongTouchButtonTime[CountButtonTouch] = DateTime.Now; //不正解カウントアップ WrongAnswerCount++; //連続正答数リセット ConsectiveCorrectAnswers = 0; //Falseを返却して呼び出し元では何もしない return(false); } }
// Update is called once per frame void Update() { //次の問題を作る ReMakeQuestion(); //ゲーム終了処理:残り時間0で動く if (InstanceCommonGameCanvasManagerScript.GetTotalRestSeconds() < 0f) { //何回も動くと処理が重くなるので新スコアセーブ済みフラグFalseの場合のみ動く if (NewScoreDataSavedFlg == false) { //ランキングを計算 if (ScoreInt < OldScoreRanking[4]) { NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = OldScoreRanking[2]; NewScoreRanking[3] = OldScoreRanking[3]; NewScoreRanking[4] = OldScoreRanking[4]; } if (ScoreInt > OldScoreRanking[4]) { RankInt = 5; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = OldScoreRanking[2]; NewScoreRanking[3] = OldScoreRanking[3]; NewScoreRanking[4] = ScoreInt; } if (ScoreInt > OldScoreRanking[3]) { RankInt = 4; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = OldScoreRanking[2]; NewScoreRanking[3] = ScoreInt; NewScoreRanking[4] = OldScoreRanking[3]; } if (ScoreInt > OldScoreRanking[2]) { RankInt = 3; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = ScoreInt; NewScoreRanking[3] = OldScoreRanking[2]; NewScoreRanking[4] = OldScoreRanking[3]; } if (ScoreInt > OldScoreRanking[1]) { RankInt = 2; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = ScoreInt; NewScoreRanking[2] = OldScoreRanking[1]; NewScoreRanking[3] = OldScoreRanking[2]; NewScoreRanking[4] = OldScoreRanking[3]; } if (ScoreInt > OldScoreRanking[0]) { RankInt = 1; NewScoreRanking[0] = ScoreInt; NewScoreRanking[1] = OldScoreRanking[0]; NewScoreRanking[2] = OldScoreRanking[1]; NewScoreRanking[3] = OldScoreRanking[2]; NewScoreRanking[4] = OldScoreRanking[3]; } //ランキングへの書込み(-1で書き込むとランキング表示なし) InstanceCommonGameCanvasManagerScript.SetGameScoreRank1(NewScoreRanking[0]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank2(NewScoreRanking[1]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank3(NewScoreRanking[2]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank4(NewScoreRanking[3]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank5(NewScoreRanking[4]); //ランクに入っていればハイライト InstanceCommonGameCanvasManagerScript.SetHighlightRank(RankInt); Debug.Log("ハイライト済み"); //今回スコアをランキング画面にセット InstanceCommonGameCanvasManagerScript.SetThisTimeScoreText(ScoreInt.ToString()); Debug.Log("ランキングセット済み"); //今回スコアに資したアクションをセット InstanceCommonGameCanvasManagerScript.SetThisTimeScoreMainActionText(CorrectAnswerCount.ToString()); Debug.Log("アクション回数セット済み"); //ボーナスポイント回数をセット InstanceCommonGameCanvasManagerScript.SetThisTimeBonusCountText(BonusPointCount.ToString()); Debug.Log("ボーナスポイントセット済み"); //バックボタンの遷移先を設定 InstanceCommonGameCanvasManagerScript.SetBackSceneName(GameGroupName); //今回スコアをデータセーブ ES3.Save <List <int> >(ScoreKeyName, ScoreList); NewScoreDataSavedFlg = true; } } }
void MakeRankAndHighlight() { if (InstanceCommonGameCanvasManagerScript.GetTotalRestSeconds() < 0f) { if (NewScoreDataSavedFlg == false) { //ランキングを計算 if (ScoreInt < OldScoreRanking[4]) { NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = OldScoreRanking[2]; NewScoreRanking[3] = OldScoreRanking[3]; NewScoreRanking[4] = OldScoreRanking[4]; } if (ScoreInt > OldScoreRanking[4]) { RankInt = 5; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = OldScoreRanking[2]; NewScoreRanking[3] = OldScoreRanking[3]; NewScoreRanking[4] = ScoreInt; } if (ScoreInt > OldScoreRanking[3]) { RankInt = 4; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = OldScoreRanking[2]; NewScoreRanking[3] = ScoreInt; NewScoreRanking[4] = OldScoreRanking[3]; } if (ScoreInt > OldScoreRanking[2]) { RankInt = 3; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = OldScoreRanking[1]; NewScoreRanking[2] = ScoreInt; NewScoreRanking[3] = OldScoreRanking[2]; NewScoreRanking[4] = OldScoreRanking[3]; } if (ScoreInt > OldScoreRanking[1]) { RankInt = 2; NewScoreRanking[0] = OldScoreRanking[0]; NewScoreRanking[1] = ScoreInt; NewScoreRanking[2] = OldScoreRanking[1]; NewScoreRanking[3] = OldScoreRanking[2]; NewScoreRanking[4] = OldScoreRanking[3]; } if (ScoreInt > OldScoreRanking[0]) { RankInt = 1; NewScoreRanking[0] = ScoreInt; NewScoreRanking[1] = OldScoreRanking[0]; NewScoreRanking[2] = OldScoreRanking[1]; NewScoreRanking[3] = OldScoreRanking[2]; NewScoreRanking[4] = OldScoreRanking[3]; } //ランキングへの書込み(-1で書き込むとランキング表示なし) InstanceCommonGameCanvasManagerScript.SetGameScoreRank1(NewScoreRanking[0]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank2(NewScoreRanking[1]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank3(NewScoreRanking[2]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank4(NewScoreRanking[3]); InstanceCommonGameCanvasManagerScript.SetGameScoreRank5(NewScoreRanking[4]); //ランクに入っていればハイライト InstanceCommonGameCanvasManagerScript.SetHighlightRank(RankInt); // Debug.Log("ハイライト済み"); //今回スコアをランキング画面にセット InstanceCommonGameCanvasManagerScript.SetThisTimeScoreText(ScoreInt.ToString()); // Debug.Log("スコアセット済み"); //今回スコアに資したアクションをセット InstanceCommonGameCanvasManagerScript.SetThisTimeScoreMainActionText(CorrectAnswerCount.ToString()); // Debug.Log("アクションセット済み"); //ボーナスポイント回数をセット InstanceCommonGameCanvasManagerScript.SetThisTimeBonusCountText(BonusPointCount.ToString()); // Debug.Log("ボーナスポイントセット済み"); //バックボタンの遷移先を設定 InstanceCommonGameCanvasManagerScript.SetBackSceneName(GameGroupName); int p = 0; foreach (object obj in ScoreList) { Debug.Log("ScoreList[" + p + "]=" + obj); p++; } int q = 0; foreach (object obj in ScoreDateTimeList) { Debug.Log("ScoreList[" + q + "]=" + obj); q++; } int r = 0; foreach (object obj in ScoreUploadedList) { Debug.Log("ScoreList[" + r + "]=" + obj); r++; } //今回スコアをデータセーブ ES3.Save <List <int> >(ScoreKeyName, ScoreList); ES3.Save <List <string> >(ScoreKeyName, ScoreDateTimeList); ES3.Save <List <bool> >(ScoreKeyName, ScoreUploadedList); NewScoreDataSavedFlg = true; } } }