public RenderingContext3D(Control targetRenderArea, GraphicsProfile profile, CommonDeviceInterface cdi, HashTableSettings localSettings) { isDeviceLost = false; isActive = false; hasFocus = false; this.targetRenderArea = targetRenderArea; outProfile = profile; log = cdi.GeneralLog; presentParams = new PresentParameters(); outCaps = cdi.DeviceCaps; layers = new LayerStack(); InitializeEnvironment(cdi, localSettings); view3D = new RenderingView3DPer(Matrix.Identity, Matrix.Identity); view3D.Near = 0.1f; view3D.Far = 25; int sceneSize = 60; sManager = new GenericSceneManager <SceneEntity>(gDevice, outSettings, new Vector3(sceneSize / 2f, sceneSize / 2f, sceneSize / 2f), sceneSize); }
protected virtual void InitializeEnvironment(CommonDeviceInterface cdi, HashTableSettings localSettings) { // Get device settings if (outCaps == null) { outCaps = GraphicsDeviceCaps.GetDefaultAdapterCaps(outProfile.RecommendedVariations[0]); } // find first recommended settings with full match bool fullMatch = false; outSettings = GraphicsDeviceSettings.CreateFromRequirements(outProfile.RecommendedVariation, outCaps, outProfile.MinReqs, out fullMatch); // Set up the presentation parameters presentParams.Windowed = outProfile.RecommendedVariations[0].Windowed; presentParams.SwapEffect = SwapEffect.Discard; presentParams.AutoDepthStencilFormat = outSettings.DepthFormat; presentParams.EnableAutoDepthStencil = (outSettings.DepthFormat != DepthFormat.Unknown); presentParams.MultiSample = outSettings.MultiSample; CreateDevice(); devIf = new DeviceInterface(gDevice, cdi, localSettings); gPipeline = new GraphicsPipeline(gDevice); }
public GraphicsDeviceInfoDlg(CommonDeviceInterface cdi) { InitializeComponent(); GraphicsDeviceCaps caps = cdi.DeviceCaps; AddItem("Adapter Desc", caps.AdapterDetails.Description); AddItem("Driver Name", caps.AdapterDetails.DriverName); AddItem("Driver Version", caps.AdapterDetails.DriverVersion.ToString()); AddItem("T&L Support", caps.HardwareTnL.ToString()); AddItem("Vertex Shader", caps.VertexShaderVersion.ToString()); AddItem("Pixel Shader", caps.FragmentShaderVersion.ToString()); }
public VisRenderingContext3D(ISettings settings, Control targetRenderArea, CommonDeviceInterface cdi, GraphicsProfile gProfile) : base(targetRenderArea, gProfile, cdi, (HashTableSettings)settings) { /*List<ISharableResource> shared = new List<ISharableResource>(); * ILayer layer = (ILayer)devIf.GetSharedResource("file://media/ui/common/WelcomeLayer.xml", ref shared); * layers.InsertLayer(layer, uint.MinValue);*/ //deMap = new DigitalElevationMap(new Size(), null); //deMap.Init(devIf.Device); loadingLayer = new LoadingLayer(devIf, new Point(), new Size(300, 300), "LoadingLayer", null, null); layers.InsertLayer(loadingLayer, uint.MinValue); }
protected virtual void InitializeEnvironment(CommonDeviceInterface cdi) { // Get device settings if (outCaps == null) { outCaps = OutputCaps.GetDefaultAdapterCaps(outReqs); } outSettings = OutputSettings.CreateFromRequirements(outReqs, outCaps, outMinReqs); // Set up the presentation parameters presentParams.Windowed = outReqs.Windowed; presentParams.SwapEffect = SwapEffect.Discard; presentParams.AutoDepthStencilFormat = outSettings.DepthFormat; presentParams.EnableAutoDepthStencil = (outSettings.DepthFormat != DepthFormat.Unknown); CreateDevice(); devIf = new DeviceInterface(device, cdi); }
protected override void InitializeEnvironment(CommonDeviceInterface cdi) { base.InitializeEnvironment(cdi); pipeline = new GraphicsFixedPipeline3D(device);//new GraphicsProgramablePipeline3D(device); ChemSymbolTextures.GraphicsDevice = device; sceneManager = new MoleculeSceneManager(device, outSettings); selectionLine = new Line(device); selectionLine.Antialias = false; selectionArea = new Vector2[5]; molControlLayer = new MoleculeControlLayer(devIf, new Point(), new Size()); molControlLayer.Show(false); molControlLayer.LoadResources(); layers.InsertLayer(molControlLayer, uint.MaxValue); }
public ChemRenderingContext3DDX9(ISettings settings, Control targetRenderArea, CommonDeviceInterface cdi) : base(targetRenderArea, GetOutputRequirements(), new OutputRequirements(MultiSampleType.None, DeviceType.Software, Format.X8R8G8B8, true, DepthFormat.D16, false, null), cdi) { this.settings = settings; axis = new Axis3D(); axis.Init(device); rotation = Matrix.Identity; cStatus = Status.Idle; //loadingLayer = new LoadingGUILayer(devIf, 100, 100); //loadingLayer.LoadResources(); selectedAtoms = new List <AtomSelectionEntity>(); modeEntities = new List <IEntity>(); }
public RenderingContext3DDX9(Control targetRenderArea, OutputRequirements oRequirements, OutputRequirements oMinReqs, CommonDeviceInterface cdi) { isDeviceLost = false; isActive = false; hasFocus = false; this.targetRenderArea = targetRenderArea; outReqs = oRequirements; outMinReqs = oMinReqs; log = cdi.GeneralLog; presentParams = new PresentParameters(); outCaps = cdi.DeviceCaps; layers = new LayerStack(); InitializeEnvironment(cdi); view3D = new RenderingView3DPer(Matrix.Identity, Matrix.Identity); }