private void Refresh(PlayerActor player) { int id = player.CurrentDevicePoint.ID; AgentData agentData = Singleton <Game> .Instance.WorldData.AgentTable[id]; MapUIContainer.SetVisibleHUD(false); AgentActor agentActor = Singleton <Manager.Map> .Instance.AddAgent(id, agentData); agentActor.DisableBehavior(); Actor.BehaviorSchedule schedule = agentActor.Schedule; schedule.enabled = false; agentActor.Schedule = schedule; agentActor.TargetInSightActor = (Actor)null; agentActor.DeactivateNavMeshAgent(); if (Object.op_Inequality((Object)agentActor.CurrentPoint, (Object)null)) { agentActor.CurrentPoint.SetActiveMapItemObjs(true); agentActor.CurrentPoint.ReleaseSlot((Actor)agentActor); agentActor.CurrentPoint = (ActionPoint)null; } agentActor.TargetInSightActionPoint = (ActionPoint)null; player.ChaControl.visibleAll = false; Transform pivotPoint = player.CurrentDevicePoint.PivotPoint; agentActor.Position = pivotPoint.get_position(); agentActor.Rotation = pivotPoint.get_rotation(); agentData.Position = player.CurrentDevicePoint.RecoverPoints[0].get_position(); agentData.Rotation = player.CurrentDevicePoint.RecoverPoints[0].get_rotation(); Animator animator = this._locator = player.CameraControl.EventCameraLocator; ((Component)animator).get_transform().set_position(pivotPoint.get_position()); ((Component)animator).get_transform().set_rotation(pivotPoint.get_rotation()); CommonDefine commonDefine = Singleton <Resources> .Instance.CommonDefine; RuntimeAnimatorController itemAnimator = Singleton <Resources> .Instance.Animation.GetItemAnimator(commonDefine.ItemAnims.AppearCameraAnimatorID); animator.set_runtimeAnimatorController(itemAnimator); ((Component)animator).get_transform().set_position(pivotPoint.get_position()); ((Component)animator).get_transform().set_rotation(pivotPoint.get_rotation()); animator.set_speed(0.0f); animator.Play(commonDefine.AppearCameraInStates[agentActor.ChaControl.fileParam.personality][0]); this._eventCamera = ((Component)player.CameraControl.EventCamera).get_transform(); ((Component)this._eventCamera).get_transform().SetParent(player.CameraControl.EventCameraParent, false); ((Component)this._eventCamera).get_transform().set_localPosition(Vector3.get_zero()); ((Component)this._eventCamera).get_transform().set_localRotation(Quaternion.Euler(0.0f, 180f, 0.0f)); player.SetActiveOnEquipedItem(false); player.CameraControl.Mode = CameraMode.Event; Transform playerRecoverPoint = player.CurrentDevicePoint.PlayerRecoverPoint; if (Object.op_Inequality((Object)playerRecoverPoint, (Object)null)) { player.NavMeshAgent.Warp(playerRecoverPoint.get_position()); player.Rotation = playerRecoverPoint.get_rotation(); } this._agent = agentActor; Resources.UnloadUnusedAssets(); GC.Collect(); }
public void InitMonsterInfo(MotionBase monster) { _Monster = monster; ResourceManager.Instance.SetImage(_MagicImg, CommonDefine.GetElementIcon(monster._MonsterRecord.ElementType)); RefreshCD(); _MaxHP = monster._MaxHP; RefreshHP((float)monster._HP); }
private void Refresh() { var mapRecord = StageMapRecord.ReadStageMap(_StageInfo.StageRecord.ScenePath); for (int i = 0; i < _StarImgs.Count; ++i) { if (_StageInfo.IsStarOn(i)) { _StarImgs[i].gameObject.SetActive(true); } else { _StarImgs[i].gameObject.SetActive(false); } _StarTexts[i].text = StarInfoBase.GetStarConditionStr(mapRecord._StarInfos[i]); } Dictionary <ELEMENT_TYPE, int> monsterList = new Dictionary <ELEMENT_TYPE, int>(); foreach (var wave in mapRecord._MapStageLogic._Waves) { foreach (var monsterID in wave.NPCs) { var monRecord = Tables.TableReader.MonsterBase.GetRecord(monsterID); if (!monsterList.ContainsKey(monRecord.ElementType)) { monsterList.Add(monRecord.ElementType, 0); } ++monsterList[monRecord.ElementType]; } } int monImgIdx = 0; foreach (var monsterType in monsterList) { if (monImgIdx == _EnemyImgs.Count) { break; } _EnemyImgs[monImgIdx].transform.parent.gameObject.SetActive(true); ResourceManager.Instance.SetImage(_EnemyImgs[monImgIdx], CommonDefine.GetElementIcon(monsterType.Key)); _EnemyTexts[monImgIdx].text = monsterType.Value.ToString(); ++monImgIdx; } for (int i = monImgIdx; i < _EnemyImgs.Count; ++i) { _EnemyImgs[i].transform.parent.gameObject.SetActive(false); } }
protected override void InitializeCommandLabels() { if (!((IReadOnlyList <CommandLabel.CommandInfo>) this.getLabels).IsNullOrEmpty <CommandLabel.CommandInfo>()) { return; } CommonDefine commonDefine = !Singleton <Resources> .IsInstance() ? (CommonDefine)null : Singleton <Resources> .Instance.CommonDefine; CommonDefine.CommonIconGroup commonIconGroup = !Object.op_Inequality((Object)commonDefine, (Object)null) ? (CommonDefine.CommonIconGroup)null : commonDefine.Icon; Resources instance = Singleton <Resources> .Instance; int guideCancelId = commonIconGroup.GuideCancelID; Sprite sprite; instance.itemIconTables.InputIconTable.TryGetValue(guideCancelId, out sprite); List <string> source; instance.Map.EventPointCommandLabelTextTable.TryGetValue(0, out source); int index = !Singleton <GameSystem> .IsInstance() ? 0 : Singleton <GameSystem> .Instance.languageInt; this.getLabels = new CommandLabel.CommandInfo[1] { new CommandLabel.CommandInfo() { Text = source.GetElement <string>(index), Transform = this.LabelPoint, IsHold = false, Icon = sprite, TargetSpriteInfo = commonIconGroup?.CharaSpriteInfo, Event = (System.Action)(() => { PlayerActor playerActor = !Singleton <Manager.Map> .IsInstance() ? (PlayerActor)null : Singleton <Manager.Map> .Instance.Player; PlayerController playerController = !Object.op_Inequality((Object)playerActor, (Object)null) ? (PlayerController)null : playerActor.PlayerController; EventPoint.SetCurrentPlayerStateName(); if (Object.op_Inequality((Object)playerController, (Object)null)) { playerController.ChangeState("Idle"); } RequestUI requestUi = MapUIContainer.RequestUI; requestUi.SubmitEvent = (System.Action)(() => this.GetMecha()); requestUi.SubmitCondition = (Func <bool>)(() => this.CanGet()); requestUi.ClosedEvent = (System.Action)(() => EventPoint.ChangePrevPlayerMode()); requestUi.Open(Popup.Request.Type.Cuby); if (!requestUi.IsImpossible) { return; } MapUIContainer.PushWarningMessage(Popup.Warning.Type.InsufficientBattery); }) } }; }
public static void WriteMapRecord(string stageID) { string path = Application.persistentDataPath + "/maprecord/" + stageID; for (int i = 0; i < _MapRecord.Count; ++i) { string recordPath = path + "_" + i + ".txt"; CommonDefine.CheckTargetPath(recordPath); System.IO.StreamWriter write = new System.IO.StreamWriter(recordPath); foreach (var line in _MapRecord[i]) { write.WriteLine(line); } write.Close(); } }
public void OnRecvChat(string strRoleName, string strBeastName, string nickName, bool isRandom, ECampType eCampType) { if (base.Prepared) { string forwardStr = isRandom ? "随机" : ""; string colorStr = CommonDefine.CampTypeToChatColor(eCampType == Singleton <PlayerRole> .singleton.CampType); //if (eCampType == Singleton<PlayerRole>.singleton.CampType) //{ base.uiBehaviour.m_TextList_Chat.Add(string.Format("{0}{1}[-]{2}[FDFDFD]选择了[00ffff]{3}[-]", new object[] { colorStr, strRoleName, forwardStr, strBeastName })); //} } }
public void ShowCostCurrency(string itemDataID, int costValue, int ownCnt = -1) { int Ownvalue = ownCnt; if (Ownvalue < 0) { } ShowCurrency(itemDataID, Ownvalue); string currencyStr = ""; if (costValue > Ownvalue) { currencyStr = CommonDefine.GetEnableRedStr(0) + Ownvalue.ToString() + "</color>/" + costValue.ToString(); } else { currencyStr = CommonDefine.GetEnableRedStr(1) + Ownvalue.ToString() + "</color>/" + costValue.ToString(); } _CurrencyValue.text = currencyStr; }
public void SetAwardInfo(string awardID, int value) { var itemRecord = TableReader.CommonItem.GetRecord(awardID); if (_AwardQuality != null) { ResourceManager.Instance.SetImage(_AwardQuality, CommonDefine.GetQualityIcon(itemRecord.Quality)); } if (_AwardIcon != null) { ResourceManager.Instance.SetImage(_AwardIcon, itemRecord.Icon); } if (_AwardName != null) { _AwardName.text = StrDictionary.GetFormatStr(itemRecord.NameStrDict); } if (_AwardValue != null) { _AwardValue.text = value.ToString(); } }
protected override void InitializeCommandLabels() { if (!((IReadOnlyList <CommandLabel.CommandInfo>) this.getLabels).IsNullOrEmpty <CommandLabel.CommandInfo>()) { return; } CommonDefine commonDefine = !Singleton <Resources> .IsInstance() ? (CommonDefine)null : Singleton <Resources> .Instance.CommonDefine; CommonDefine.CommonIconGroup commonIconGroup = !Object.op_Inequality((Object)commonDefine, (Object)null) ? (CommonDefine.CommonIconGroup)null : commonDefine.Icon; this.getLabels = new CommandLabel.CommandInfo[1] { new CommandLabel.CommandInfo() { Text = "捕まえる", Transform = ((Component)this).get_transform(), IsHold = false, Icon = (Sprite)null, TargetSpriteInfo = commonIconGroup?.CharaSpriteInfo, Event = (Action)(() => { StuffItemInfo itemInfo = this.ItemInfo; if (itemInfo != null) { StuffItem stuffItem = new StuffItem(itemInfo.CategoryID, itemInfo.ID, 1); Singleton <Manager.Map> .Instance.Player.PlayerData.ItemList.AddItem(stuffItem); MapUIContainer.AddSystemItemLog(itemInfo, stuffItem.Count, true); } else { MapUIContainer.AddNotify(MapUIContainer.ItemGetEmptyText); } this.Destroy(); }) } }; }
public virtual string GetNameWithColor() { return(CommonDefine.GetQualityColorStr(CommonItemRecord.Quality) + GetName() + "</color>"); }
protected override void OnAwake(PlayerActor player) { this._player = player; this._agent = Singleton <Manager.Map> .Instance.TutorialAgent; this._isFinish = false; if (Object.op_Equality((Object)this._player, (Object)null) || Object.op_Equality((Object)this._agent, (Object)null)) { Debug.LogError((object)"OpeningWakeUp: プレイヤー キャラが空っぽなのはおかしい"); } else { AgentProfile agentProfile = Singleton <Resources> .Instance.AgentProfile; CommonDefine commonDefine = Singleton <Resources> .Instance.CommonDefine; Resources.AnimationTables animation = Singleton <Resources> .Instance.Animation; CommonDefine.TutorialSetting setting = commonDefine.Tutorial; player.ChaControl.visibleAll = false; this._agent.ChangeTutorialBehavior(AIProject.Definitions.Tutorial.ActionType.Idle); player.EventKey = (AIProject.EventType) 0; this._fadeEnd = false; int personality = this._agent.ChaControl.fileParam.personality; ChaControl chaControl1 = this._agent.ChaControl; chaControl1.ChangeLookEyesPtn(0); chaControl1.ChangeLookNeckPtn(3, 1f); PoseKeyPair pose; PlayState playState; this.TryGetWakeUpAnimState(personality, out pose, out playState); MapUIContainer.SetVisibleHUD(false); MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); Singleton <Manager.Input> .Instance.ReserveState(Manager.Input.ValidType.UI); Singleton <Manager.Input> .Instance.SetupState(); // ISSUE: cast to a reference type // ISSUE: explicit reference operation this._prevStyle = (CinemachineBlendDefinition.Style)(^ (CinemachineBlendDefinition&)ref player.CameraControl.CinemachineBrain.m_DefaultBlend).m_Style; // ISSUE: cast to a reference type // ISSUE: explicit reference operation (^ (CinemachineBlendDefinition&)ref player.CameraControl.CinemachineBrain.m_DefaultBlend).m_Style = (__Null)0; this._eventCamera = player.CameraControl.EventCamera; ((Component)this._eventCamera).get_transform().SetParent(player.CameraControl.EventCameraParent, false); ((Component)this._eventCamera).get_transform().set_localPosition(Vector3.get_zero()); ((Component)this._eventCamera).get_transform().set_localRotation(Quaternion.Euler(0.0f, 180f, 0.0f)); Animator eventCameraLocator = player.CameraControl.EventCameraLocator; RuntimeAnimatorController itemAnimator = animation.GetItemAnimator(commonDefine.ItemAnims.OpeningWakeUpCameraAnimatorID); eventCameraLocator.set_runtimeAnimatorController(itemAnimator); ((Component)eventCameraLocator).get_transform().set_position(this._agent.Position); ((Component)eventCameraLocator).get_transform().set_rotation(this._agent.Rotation); eventCameraLocator.set_speed(0.0f); float shapeBodyValue = this._agent.ChaControl.GetShapeBodyValue(0); string heightParameterName = Singleton <Resources> .Instance.DefinePack.AnimatorParameter.HeightParameterName; eventCameraLocator.SetFloat(heightParameterName, shapeBodyValue); player.CameraControl.Mode = CameraMode.Event; this._agent.Animation.LoadEventKeyTable(pose.postureID, pose.poseID); this._agent.Animation.InitializeStates(playState); this._agent.LoadEventItems(playState); this._agent.Animation.StopAllAnimCoroutine(); this._agent.Animation.PlayInAnimation(playState.MainStateInfo.InStateInfo.EnableFade, playState.MainStateInfo.InStateInfo.FadeSecond, playState.MainStateInfo.FadeOutTime, playState.Layer); this.PlayCameraAnimation(eventCameraLocator, personality); Transform transform = ((Component)player.CameraControl.CameraComponent).get_transform(); ChaControl chaControl2 = this._agent.ChaControl; chaControl2.ChangeLookEyesTarget(1, transform, 0.5f, 0.0f, 1f, 2f); chaControl2.ChangeLookEyesPtn(1); this._fadeTimerDisposable = ObservableExtensions.Subscribe <long>(Observable.TakeUntilDestroy <long>((IObservable <M0>)Observable.Timer(TimeSpan.FromSeconds((double)setting.OpeningWakeUpStartFadeTime)), (Component)player), (System.Action <M0>)(_ => { if (Singleton <Sound> .IsInstance()) { Singleton <Sound> .Instance.StopBGM(setting.OpeningWakeUpFadeTime); } this._fadeTimerDisposable = ObservableExtensions.Subscribe <Unit>((IObservable <M0>)MapUIContainer.StartFade(FadeCanvas.PanelType.Blackout, (global::FadeType)1, setting.OpeningWakeUpFadeTime, false), (System.Action <M0>)(__ => {}), (System.Action)(() => this._fadeEnd = true)); })); ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndAction, 1), (System.Action <M0>)(_ => { this._isFinish = true; this.Elapsed(player); })); } }
protected override void InitializeCommandLabels() { if (!((IReadOnlyList <CommandLabel.CommandInfo>) this.getLabels).IsNullOrEmpty <CommandLabel.CommandInfo>()) { return; } CommonDefine commonDefine = !Singleton <Resources> .IsInstance() ? (CommonDefine)null : Singleton <Resources> .Instance.CommonDefine; CommonDefine.CommonIconGroup commonIconGroup = !Object.op_Inequality((Object)commonDefine, (Object)null) ? (CommonDefine.CommonIconGroup)null : commonDefine.Icon; Resources instance = Singleton <Resources> .Instance; int guideCancelId = commonIconGroup.GuideCancelID; Sprite sprite; instance.itemIconTables.InputIconTable.TryGetValue(guideCancelId, out sprite); List <string> source; instance.Map.EventPointCommandLabelTextTable.TryGetValue(18, out source); int index = !Singleton <GameSystem> .IsInstance() ? 0 : Singleton <GameSystem> .Instance.languageInt; this.getLabels = new CommandLabel.CommandInfo[1] { new CommandLabel.CommandInfo() { Text = source.GetElement <string>(index), Transform = this.LabelPoint, IsHold = false, Icon = sprite, TargetSpriteInfo = commonIconGroup?.CharaSpriteInfo, Event = (System.Action)(() => { bool flag1 = true; if (Object.op_Inequality((Object)this.habitatPoint, (Object)null) && Singleton <Resources> .IsInstance() && Singleton <Manager.Map> .IsInstance()) { PlayerActor player = Singleton <Manager.Map> .Instance.Player; Dictionary <int, ItemTableElement> tableInFrogPoint = Singleton <Resources> .Instance.GameInfo.GetItemTableInFrogPoint(this.habitatPoint.ItemID); Actor.SearchInfo searchInfo = player.RandomAddItem(tableInFrogPoint, true); if (searchInfo.IsSuccess) { bool flag2 = false; foreach (Actor.ItemSearchInfo itemSearchInfo in searchInfo.ItemList) { PlayerData playerData = player.PlayerData; List <StuffItem> itemList = playerData.ItemList; StuffItem stuffItem = new StuffItem(itemSearchInfo.categoryID, itemSearchInfo.id, itemSearchInfo.count); int possible; if (StuffItemExtensions.CanAddItem((IReadOnlyCollection <StuffItem>)itemList, playerData.InventorySlotMax, stuffItem, out possible) && 0 < possible) { int count = Mathf.Min(possible, itemSearchInfo.count); itemList.AddItem(stuffItem, count, playerData.InventorySlotMax); MapUIContainer.AddSystemItemLog(Singleton <Resources> .Instance.GameInfo.GetItem(itemSearchInfo.categoryID, itemSearchInfo.id), count, true); flag2 = true; } } if (!flag2) { flag1 = false; MapUIContainer.PushWarningMessage(Popup.Warning.Type.PouchIsFull); } } else { MapUIContainer.AddNotify(MapUIContainer.ItemGetEmptyText); } } if (!flag1) { return; } this.Destroy(); }) } }; }
/// <summary> /// 工程結束請求,“工程狀態界面”進行調用,並返回工程數據資料殘缺類型,如果數據資料完整時調用“工程結束界面”,否則調用相關的模塊進行資料補充。 /// </summary> /// <param name="projectFinishType">工程結束類型--“結束”或“抽起”</param> /// <returns></returns> public override ReturnValueInfo ProjectFinishRequest(CommonDefine.ProjectFinishType projectFinishType) { CommonDefine.ProjectDataType projectDataType = CommonDefine.ProjectDataType.DataFull; ReturnValueInfo result = new ReturnValueInfo(); try { projectDataType = this.ShiftProductionDataManager.CheckProjectProductionDataFull(this.MachineBaseInfo.DepartmentCode, CustEnum.ProjectStatus.STOP, this.MachineShiftInfo, this.ProductionData); } catch (Exception ex) { throw ex; } if (projectDataType == CommonDefine.ProjectDataType.MachineHaltRecord || projectDataType == CommonDefine.ProjectDataType.ProjectQC || projectDataType == CommonDefine.ProjectDataType.ShiftStaff || projectDataType == CommonDefine.ProjectDataType.DataFull) { if (projectDataType == CommonDefine.ProjectDataType.DataFull) { base.OnProjectFinishTypeEvent(projectFinishType); } this.OnDataIncompleteInform(projectDataType); result.boolValue = true; } if (projectDataType == CommonDefine.ProjectDataType.ProjectAdditionalInformation) { result.messageText = CommonDefine.SystemMessageText.MessageText_W_ProjectAdditionalImperfect; result.boolValue = false; } if (projectDataType == CommonDefine.ProjectDataType.ProjectGrade) { result.messageText = CommonDefine.SystemMessageText.MessageText_W_ProjectGradeImperfect; result.boolValue = false; } return result; }
/// <summary> /// 工程結束通知,“工程結束界面”進行調用 /// </summary> /// <param name="projectFinishType">工程結束類型--“結束”或“抽起”</param> public override void ProjectFinishInform(CommonDefine.ProjectFinishType projectFinishType, List<BaseModel> extractionReasonList, string remark) { CommonDefine.ProjectDataType projectDataType = CommonDefine.ProjectDataType.DataFull; try { projectDataType = this.ShiftProductionDataManager.CheckProjectProductionDataFull(this.MachineBaseInfo.DepartmentCode, CustEnum.ProjectStatus.STOP, this.MachineShiftInfo, this.ProductionData); } catch (Exception ex) { throw ex; } if (projectDataType == CommonDefine.ProjectDataType.DataFull) { if (this.ProductionData.ExtractionReason == null) { return; } this.ProductionData.ExtractionReason.psr_cRemark = remark; if (projectFinishType == CommonDefine.ProjectFinishType.Extraction) { if (extractionReasonList != null && extractionReasonList.Count > 0) { if (this.ProductionData.ExtractionReason.ExtractionReasonIems == null) { this.ProductionData.ExtractionReason.ExtractionReasonIems = new List<ProjectExtractionReasonIem>(); } for (int i = 0; i < extractionReasonList.Count; i++) { ProjectExtractionReasonIem er = new ProjectExtractionReasonIem(); er.psr_cStopCode = extractionReasonList[i].Code; er.RecordID = Guid.NewGuid(); er.AddDate = DateTime.Now; er.LastDate = DateTime.Now; this.ProductionData.ExtractionReason.ExtractionReasonIems.Add(er); } } this.OnProjectCompleteSingnal(CustEnum.ProjectStatus.STOP); } else if (projectFinishType == CommonDefine.ProjectFinishType.Complete) { this.OnProjectCompleteSingnal(CustEnum.ProjectStatus.FINISH); } } else { this.OnDataIncompleteInform(projectDataType); } }