private void Awake() { this.canvas = UIManager.Instance.canvas; Operational_Figure = this.Operational_Figure_Control.GetComponent <RectTransform>(); GameScene.Instance = this; Screen.sleepTimeout = -1; CommonConfiguration.InitGameData(); GameControl.Instance.game_data.Init(); this.Operational_Figure_Control.dianList = this.CreateDian(this.caoZuoPanTransfrom, 2); this.CreateDian(this.shiLiTransfrom, 2); this.Fixed_Figure_Control.dianList = this.Operational_Figure_Control.dianList; }