示例#1
0
 protected Composite Behavior()
 {
     return(new PrioritySelector(
                new Decorator(ret => Condition != null && !ConditionCheck(),
                              new Action(ret => _done = true)),
                new Decorator(ret => QuestId != 0 && StepId != 0 && QuestLogManager.GetQuestById(QuestId).Step > StepId,
                              new Action(r =>
     {
         _done = true;
     })
                              ),
                new Decorator(ret => Core.Player.IsMounted,
                              CommonBehaviors.Dismount()
                              ),
                new Decorator(ret => Talk.DialogOpen,
                              new Action(r =>
     {
         Talk.Next();
     })
                              ),
                new Decorator(ret => casted,
                              new Sequence(
                                  new Sleep(3, 5),
                                  new Action(r => casted = false)
                                  )
                              ),
                new Decorator(ret => Core.Me.Location.Distance(Position) <= Distance && IsFinished,
                              new Action(ret => _done = true)),
                new Decorator(ret => Core.Me.Location.Distance(Position) <= Distance && !casted,
                              new Action(r =>
     {
         Navigator.PlayerMover.MoveStop();
         if (!Core.Player.IsCasting)
         {
             GameObjectManager.GetObjectByNPCId(NPC).Face();
             if (ActionManager.DoAction(SpellID, GameObjectManager.GetObjectByNPCId(NPC)))
             {
                 ActionManager.DoAction(SpellID, GameObjectManager.GetObjectByNPCId(NPC));
                 casted = true;
             }
             else
             {
                 ActionManager.DoActionLocation(SpellID, Core.Player.Location);
                 casted = true;
             }
         }
     })
                              ),
                CommonBehaviors.MoveAndStop(ret => Position, Distance, stopInRange: true, destinationName: Name),
                new ActionAlwaysSucceed()
                ));
 }