public static void Start() { LoginServer = new Common.Network.Server(Config.LoginServer_Address, Config.LoginServer_Port); LoginServer.OnServerStarted += Login_OnServerStarted; LoginServer.OnServerAcceptedSocket += Login_OnServerAcceptedSocket; LoginServer.OnServerFailedToStart += Login_OnServerFailedToStart; LoginServer.Start(); }
public static void Start() { GameServer = new Common.Network.Server(Config.GameServer_Address, Config.GameServer_Port); GameServer.OnServerStarted += Game_OnServerStarted; GameServer.OnServerAcceptedSocket += Game_OnServerAcceptedSocket; GameServer.OnServerFailedToStart += Game_OnServerFailedToStart; GameServer.Start(); }