示例#1
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool DoInit()
        {
            /// 形状生成
            shapeColl = new ShapeTriangles[(int)ShapeTypeId.Max];

            float[] posData;

            /// 地面の登録
            posData = ShapeStageData.Positions00;
            makeShapeColl((int)ShapeTypeId.MoveGround, posData);

            /// 砂地地面の登録
            posData = ShapeStageData.Positions01;
            makeShapeColl((int)ShapeTypeId.MoveGround2, posData);

            /// キャラ移動壁の登録
            posData = ShapeStageData.Positions50;
            makeShapeColl((int)ShapeTypeId.MoveWall, posData);

            /// 魔法移動壁の登録
            posData = ShapeStageData.Positions51;
            makeShapeColl((int)ShapeTypeId.MoveMagic, posData);

            useMdlHdl = new Common.ModelHandle();
            useMdlHdl.Init();
            useMdlSkyHdl = new Common.ModelHandle();
            useMdlSkyHdl.Init();

            Brightness = 0.0f;
            return(true);
        }
示例#2
0
 /// 継承メソッド
 ///---------------------------------------------------------------------------
 /// 初期化
 public override bool DoInit()
 {
     useMdlHdl = new Common.ModelHandle();
     useMdlHdl.Init();
     baseScale = new Vector3( 1.0f, 1.0f, 1.0f );
     return true;
 }
示例#3
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool DoInit()
        {
            useMdlHdl = new Common.ModelHandle();
            useMdlHdl.Init();
            baseScale = new Vector3(1.0f, 1.0f, 1.0f);
            return(true);
        }
示例#4
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool DoInit()
        {
            shapeColl = new ShapeTriangles();

            useMdlHdl = new Common.ModelHandle();
            useMdlHdl.Init();
            return true;
        }
示例#5
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool DoInit()
        {
            shapeColl = new ShapeTriangles();

            useMdlHdl = new Common.ModelHandle();
            useMdlHdl.Init();
            return(true);
        }
示例#6
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool DoInit()
        {
            useMdlHdl = new Common.ModelHandle();
            useMdlHdl.Init();

            useMdlEffHdl = new Common.ModelHandle();
            useMdlEffHdl.Init();
            return(true);
        }
示例#7
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool DoInit()
        {
            useMdlHdl = new Common.ModelHandle();
            useMdlHdl.Init();

            useMdlEffHdl = new Common.ModelHandle();
            useMdlEffHdl.Init();
            return true;
        }
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool DoInit()
        {
            shapeMove = null;

            shapeMove = new ShapeSphere();
            shapeMove.Init(1);
            shapeMove.Set( 0, new Vector3(0.0f, 0.0f, 0.0f), objWidth );

            useMdlHdl = new Common.ModelHandle();
            useMdlHdl.Init();
            baseScale = new Vector3( 1.0f, 1.0f, 1.0f );
            return true;
        }
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool DoInit()
        {
            shapeMove = null;

            shapeMove = new ShapeSphere();
            shapeMove.Init(1);
            shapeMove.Set(0, new Vector3(0.0f, 0.0f, 0.0f), objWidth);

            useMdlHdl = new Common.ModelHandle();
            useMdlHdl.Init();
            baseScale = new Vector3(1.0f, 1.0f, 1.0f);
            return(true);
        }
示例#10
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool DoInit()
        {
            /// 形状生成
            shapeColl = new ShapeTriangles[(int)ShapeTypeId.Max];

            float[] posData;

            /// 地面の登録
            posData = ShapeStageData.Positions00;
            makeShapeColl( (int)ShapeTypeId.MoveGround, posData );

            /// 砂地地面の登録
            posData = ShapeStageData.Positions01;
            makeShapeColl( (int)ShapeTypeId.MoveGround2, posData );

            /// キャラ移動壁の登録
            posData = ShapeStageData.Positions50;
            makeShapeColl( (int)ShapeTypeId.MoveWall, posData );

            /// 魔法移動壁の登録
            posData = ShapeStageData.Positions51;
            makeShapeColl( (int)ShapeTypeId.MoveMagic, posData );

            useMdlHdl = new Common.ModelHandle();
            useMdlHdl.Init();
            useMdlSkyHdl = new Common.ModelHandle();
            useMdlSkyHdl.Init();

            Brightness = 0.0f;
            return true;
        }