示例#1
0
 public bool TestCooldown(Common.IStatGenerator stats, SimDescription sim)
 {
     if (sim.Partner == null)
     {
         stats.IncStat("No Partner");
         return(false);
     }
     else if (stats.AddScoring("Pregnancy Cooldown", TestElapsedTime <DayOfLastRomanceOption, ExpectedPregnancyScenario.MinTimeFromRomanceToPregnancyOption>(sim)) < 0)
     {
         stats.AddStat("Too Soon After Romance", GetElapsedTime <DayOfLastRomanceOption>(sim));
         return(false);
     }
     else if (stats.AddScoring("Pregnancy Cooldown", TestElapsedTime <DayOfLastRomanceOption, ExpectedPregnancyScenario.MinTimeFromRomanceToPregnancyOption>(sim.Partner)) < 0)
     {
         stats.AddStat("Too Soon After Romance", GetElapsedTime <DayOfLastRomanceOption>(sim.Partner));
         return(false);
     }
     else if (stats.AddScoring("New Baby Cooldown", TestElapsedTime <DayOfLastBabyOption, ExpectedPregnancyScenario.MinTimeFromBabyToPregnancyOption>(sim)) < 0)
     {
         stats.AddStat("Too Soon After Baby", GetElapsedTime <DayOfLastBabyOption>(sim));
         return(false);
     }
     else if (stats.AddScoring("New Baby Cooldown", TestElapsedTime <DayOfLastBabyOption, ExpectedPregnancyScenario.MinTimeFromBabyToPregnancyOption>(sim.Partner)) < 0)
     {
         stats.AddStat("Too Soon After Baby", GetElapsedTime <DayOfLastBabyOption>(sim.Partner));
         return(false);
     }
     return(true);
 }
示例#2
0
            public int AddScoring(string stat, int score)
            {
                if (!Common.kDebugging)
                {
                    return(score);
                }

                return(mStats.AddScoring(mName + " " + stat, score));
            }
示例#3
0
 public void AddScoring(string stat, Common.IStatGenerator manager)
 {
     foreach (ScorePair score in mInternalList)
     {
         manager.AddScoring(stat, score.mScore);
     }
 }
示例#4
0
        protected void SetBustMuscleSliders(SimDescription newSim)
        {
            bool changed = false;

            using (CASParts.OutfitBuilder builder = new CASParts.OutfitBuilder(newSim, CASParts.sPrimary))
            {
                if (!builder.OutfitValid)
                {
                    return;
                }

                if (newSim.IsFemale)
                {
                    Vector2 bustRange = Manager.GetValue <BustRangeOption <TManager>, Vector2>();
                    if (bustRange.x != bustRange.y)
                    {
                        float value = RandomUtil.GetFloat(bustRange.x, bustRange.y);

                        NormalMap.ApplyBustValue(builder.Builder, value);
                        changed = true;

                        mStats.AddScoring("Bust 100s", (int)(value * 100));
                    }
                }
                else
                {
                    Vector2 muscleRange = Manager.GetValue <MuscleRangeOption <TManager>, Vector2>();
                    if (muscleRange.x != muscleRange.y)
                    {
                        float value = RandomUtil.GetFloat(muscleRange.x, muscleRange.y);

                        NormalMap.ApplyMuscleValue(builder.Builder, value);
                        changed = true;

                        mStats.AddScoring("Muscle 100s", (int)(value * 100));
                    }
                }
            }

            if (changed)
            {
                new SavedOutfit.Cache(newSim).PropagateGenetics(newSim, CASParts.sPrimary);
            }
        }
示例#5
0
        protected int Add(Common.IStatGenerator stats, string scoring, SimScoringParameters parameters)
        {
            if (mMethod == null)
            {
                return(0);
            }

            int score = stats.AddScoring(scoring, mMethod.IScore(parameters));

            mInternalList.Add(new ScorePair(parameters.Actor, score));
            return(score);
        }
示例#6
0
        public bool BumpToLowerState(Common.IStatGenerator stats, SimDescription a, SimDescription b, bool story)
        {
            if (a.Partner == b)
            {
                if ((!AllowBreakup(this, a, Managers.Manager.AllowCheck.None)) || (!AllowBreakup(this, b, Managers.Manager.AllowCheck.None)))
                {
                    IncStat("BumpDown: Breakup: User Denied");
                    stats.IncStat("BumpDown: Breakup: User Denied");
                    return(false);
                }

                SetElapsedTime <DayOfLastPartnerOption>(a);
                SetElapsedTime <DayOfLastPartnerOption>(b);

                try
                {
                    a.Partner = null;
                }
                catch (Exception e)
                {
                    Common.DebugException(a, e);
                }

                try
                {
                    b.Partner = null;
                }
                catch (Exception e)
                {
                    Common.DebugException(b, e);
                }

                if ((a.CreatedSim != null) && (a.CreatedSim.BuffManager != null))
                {
                    a.CreatedSim.BuffManager.RemoveElement(BuffNames.NewlyEngaged);
                    a.CreatedSim.BuffManager.RemoveElement(BuffNames.FirstKiss);
                    a.CreatedSim.BuffManager.RemoveElement(BuffNames.FirstRomance);
                    a.CreatedSim.BuffManager.RemoveElement(BuffNames.JustMarried);
                    a.CreatedSim.BuffManager.RemoveElement(BuffNames.WeddingDay);
                }

                if ((b.CreatedSim != null) && (b.CreatedSim.BuffManager != null))
                {
                    b.CreatedSim.BuffManager.RemoveElement(BuffNames.NewlyEngaged);
                    b.CreatedSim.BuffManager.RemoveElement(BuffNames.FirstKiss);
                    b.CreatedSim.BuffManager.RemoveElement(BuffNames.FirstRomance);
                    b.CreatedSim.BuffManager.RemoveElement(BuffNames.JustMarried);
                    b.CreatedSim.BuffManager.RemoveElement(BuffNames.WeddingDay);
                }

                if (story)
                {
                    Stories.PrintStory(this, "Breakup", new object[] { a, b }, null);
                }
            }

            Relationship relation = ManagerSim.GetRelationship(a, b);

            if (relation != null)
            {
                LongTermRelationshipTypes currentState = relation.LTR.CurrentLTR;

                LongTermRelationshipTypes nextState = ChangeRelationship.NextNegativeRomanceState(currentState, relation.IsPetToPetRelationship);
                if (nextState != LongTermRelationshipTypes.Undefined)
                {
                    float liking = relation.LTR.Liking;

                    AddStat("BumpDown: Pre", liking);
                    stats.AddStat("BumpDown: Pre", liking);

                    ForceChangeState(relation, nextState);

                    int score = AddScoring("BumpDown: Hate Loss", ScoringLookup.GetScore("HateRomanceLoss", b));
                    if ((SimTypes.IsSelectable(a)) || (SimTypes.IsSelectable(b)) || (stats.AddScoring("BumpDown: Hate Loss", score) <= 0))
                    {
                        if (liking > relation.LTR.Liking)
                        {
                            try
                            {
                                relation.LTR.SetLiking(liking);
                            }
                            catch (Exception e)
                            {
                                Common.DebugException(a, b, e);

                                IncStat("BumpDown: Reset Liking Fail");
                                stats.IncStat("BumpDown: Reset Liking Fail");
                            }
                        }
                    }

                    AddStat("BumpDown: Post", relation.LTR.Liking);
                    stats.AddStat("BumpDown: Post", relation.LTR.Liking);

                    IncStat("BumpDown " + relation.LTR.CurrentLTR);
                    stats.IncStat("BumpDown " + relation.LTR.CurrentLTR);
                }
            }
            return(true);
        }