public void SendBetRequest(Connection c, Common.GameUtils.Bet _bet, List <Common.GameUtils.Card> _cards) { Common.IO.OutputManager.Debug.Display("CServerSender", "SendBetRequest() : called"); Packet05Bet pack = new Packet05Bet() { Descr = Common.IO.Messages.Server.BetRequest, Bet = _bet, Cards = _cards }; Console.WriteLine("CardCount2=" + pack.Cards.Count + ""); try { c.SendObject <Packet05Bet>("BetRequest", pack); } catch (InvalidOperationException ex) { Console.WriteLine("InvalidOperationException : " + ex.ToString()); throw ex; } catch (Exception e) { Console.WriteLine("Exception : " + e.ToString()); } }
public static int LastBet2(Common.GameUtils.Bet bet) { Console.Write("Last Bet : "); Console.WriteLine(bet.player.Name + " has bet " + bet.points + " on " + bet.suit); return(0); }
public static int LastBet(Common.GameUtils.Bet bet) { Console.WriteLine("Last Bet : "); Console.WriteLine("Suit = " + bet.suit); Console.WriteLine("Points = " + bet.points); Console.WriteLine("Player = " + bet.player.Name); return(0); }
public void SendBetAccepted(Connection c, Common.GameUtils.Bet bet) { Packet05Bet pack = new Packet05Bet() { Descr = Common.IO.Messages.Server.BetRequest, Bet = bet }; c.SendObject <Packet05Bet>("BetAccepted", pack); }
public void SendBetAnswer(Common.GameUtils.Bet _bet) { Packet05Bet pack = new Packet05Bet() { Descr = clientInfo.name, Bet = _bet }; NetworkComms.SendObject <Packet05Bet> ("BetAnswer", serverInfo.Ip, serverInfo.Port, pack); }
public static void Bet(Common.GameUtils.Bet bet) { Console.WriteLine("Bet : "); Console.WriteLine("Suit = " + bet.suit); Console.WriteLine("Points = " + bet.points); }
public void EventBetAdded(Common.GameUtils.Bet bet) { }
protected void WhenBetAnswer(PacketHeader packetHeader, Connection connection, Packet05Bet pack) { Common.GameUtils.Bet bet = pack.Bet; server.Room.AddBet(connection, bet); }