public Common.GameSprite Execute(ContentManager content) { var zero = new Common.GameSprite(content.Load <Texture2D>("Zero"), Vector2.Zero); zero.Animation = new Animation(250, 48, 48, 9); return(zero); }
public Common.GameSprite Execute(ContentManager content) { var fouLu = new Common.GameSprite(content.Load <Texture2D>("Foulu"), Vector2.Zero); fouLu.Animation = new Animation(250, 48, 48, 5, offsetY: 48); return(fouLu); }