public void OnPointerUp(PointerEventData data) { float x = CrossPlatformInputManager.GetAxis(horizontalAxisName); // X float y = CrossPlatformInputManager.GetAxis(verticalAxisName); // Y transform.position = m_StartPos; UpdateVirtualAxes(m_StartPos); if (SceneManager.GetActiveScene().name == "battle") { m_battle.MoveCommandCursor(x, y); } }