示例#1
0
        private async Task <Observed> UpdateFlightData(Observed observedData, Commanded commandedData)
        {
            // Initialize Variables
            Observed  observedDataServerResponse  = observedData;
            Commanded commandedDataServerResponse = commandedData;

            try
            {
                // Get New Observed Flight Data from Server
                observedDataServerResponse = await GetObservedDataAsync($"/observed").ConfigureAwait(false);

                // Update Server with Commanded Flight Data
                commandedDataServerResponse = await UpdateFlightDataAsync(commandedData).ConfigureAwait(false);
            }
            catch (Exception e)
            {
                // Clear Commanded Data Exit because we have disconnected
                commandedData.Exit = false;

                // Write log message
                Console.WriteLine(e.Message);
            }

            // return final response
            return(observedDataServerResponse);
        }
示例#2
0
    void Update()
    {
        if (selected.Count > 0)
        {
            blocks = new List <Informable>();
            foreach (Transform tr in selected)
            {
                Commanded c = tr.GetComponent <Commanded>();
                blocks.Add(c);
            }

            UpdateInfoPanel();
        }
        else
        {
            List <Informable> newblocks = new List <Informable>();
            foreach (Informable info in blocks)
            {
                if (info.GetType() != typeof(Commanded))
                {
                    newblocks.Add(info);
                }
            }
            blocks = newblocks;
            UpdateInfoPanel();
        }
    }
 public FlightStateDataViewModel(FlightStates controlledState,
                                 Commanded commanded,
                                 Observed observed)
 {
     State         = controlledState;
     ObservedData  = observed;
     CommandedData = commanded;
 }
示例#4
0
    //**********************************************************************************************GToStorage
    private static void ToStorage(Transform mytransform, Vector3 target, Func <string, bool> retf)
    {
        Vector3 dir = mytransform.position - target;

        target = mytransform.position + dir * Settings.GetOffDistance;
        Commanded com = mytransform.gameObject.GetComponent <Commanded>();

        com.Command("Away!", "", target);
        retf("wellDone");
    }
示例#5
0
    private void BurnWorker(int i)
    {
        GameObject worker = Instantiate(workerPrefab);

        worker.name = "Worker_" + i;
        worker.transform.position = transform.position + Random.insideUnitSphere * 5;
        Vector3 v = transform.position + Random.insideUnitSphere * 5;

        worker.transform.position = new Vector3(v.x, 1.05f, v.z);
        Commanded com = worker.GetComponent <Commanded>();

        com.homeBase = transform.position;
        com.Command("GetOFF", "", transform.position);
    }
示例#6
0
    //*************************************************************************************************Go NEXT //to next Mine or home
    private static void GoNext(Transform mytransform, Vector3 target, Func <string, bool> retf)
    {
        Commanded com = mytransform.gameObject.GetComponent <Commanded>();

        if (com.Loaded <= com.Capacity)
        {
            Vector3 nextTarget = MineInspector.GetNextBase(target);
            com.Command("Go!", com.currentTarget, nextTarget);
        }
        else
        {
            com.Command("ToStorage", com.currentTarget, target);
        }
    }
示例#7
0
    private void Upnloading(Collider col)
    {
        if (col.gameObject.layer == LayerMask.NameToLayer("Worker"))
        {
            Commanded worker = col.gameObject.GetComponent <Commanded>();

            if (worker.Loaded > 0)
            {
                worker.Command("UnLoading", name, transform.position);
            }
            else
            {
                worker.Command("Away!", "", Random.insideUnitSphere * 20);
            }
        }
    }
示例#8
0
文件: Mine.cs 项目: Ramazoid/SevCraft
 private void Mining(Collider col)
 {
     if (col.gameObject.layer == LayerMask.NameToLayer("Worker"))
     {
         Commanded worker = col.gameObject.GetComponent <Commanded>();
         if (WWorkersOnBoard < WorkersCapacity && ResourceCapacity > 0)
         {
             WWorkersOnBoard++;
             worker.Command("Mining", name, transform.position);
         }
         else
         {
             worker.Command("Away!", "", Random.insideUnitSphere * 20);
         }
     }
 }
示例#9
0
    //*************************************************************************************************WALKAROUND
    private static void WalkAround(Transform mytransform, Vector3 target, Func <string, bool> retf)
    {
        Commanded com          = mytransform.gameObject.GetComponent <Commanded>();
        float     randomfactor = Random.Range(0f, 1f);

        mytransform.RotateAround(target, Vector3.up, 1 * randomfactor);

        if (com.ActionTime-- > 0)
        {
            retf("dd");
        }
        else
        {
            retf("wellDone");
        }
    }//*************************************************************************************************MINE ME
示例#10
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        private async Task <Commanded> UpdateFlightDataAsync(Commanded commandedData)
        {
            //string flightDataAsString;
            HttpResponseMessage response = await _client.PutAsJsonAsync($"/commands/{commandedData.Id}", commandedData).ConfigureAwait(false);

            response.EnsureSuccessStatusCode();

            // Get Flight Data as string
            //flightDataAsString = await response.Content.ReadAsStringAsync().ConfigureAwait(false);

            // Deserialize
            //commandedData = JsonConvert.DeserializeObject<Commanded>(flightDataAsString);

            // Return FlightData
            return(commandedData);
        }
示例#11
0
        public MainPageViewModel()
        {
            // Set Gather Message Frequency (ms)
            _maxNumberOfPoints           = 100;
            _gatherMessageFrequencyMs    = 50;
            _frequencyOfChartUpdateMs    = 500;
            _numberOfPointsAddedToChart  = 0;
            _timeSinceLastChartUpdateMs  = 0;
            _timeSinceLastServerUpdateMs = 0;
            _frequencyToUpdateServerWithNewFlighDataMs = 250;

            // Create Flight Data
            _observedData             = new Observed();
            _commandedData            = new Commanded();
            FlightStateDataViewModels = new List <FlightStateDataViewModel>()
            {
                new FlightStateDataViewModel(FlightStates.Roll, _commandedData, _observedData)
                {
                    cKp = 0.001, cKi = 0.0001, cKd = 0.00005
                },
                new FlightStateDataViewModel(FlightStates.Pitch, _commandedData, _observedData)
                {
                    cKp = 0.001, cKi = 0.0001, cKd = 0.00005
                },
                new FlightStateDataViewModel(FlightStates.Yaw, _commandedData, _observedData)
                {
                    cKp = 0.001, cKi = 0.0001, cKd = 0.00005
                },
                new FlightStateDataViewModel(FlightStates.Throttle, _commandedData, _observedData)
                {
                    cKp = 0.1, cKi = 0.2, cKd = 0.0
                }
            };

            // Set Initial PID Constants

            // Create Rest Client
            _myRestClient = new MyRestClient();

            // Start Listening
            StartListening();
        }
示例#12
0
    }//*************************************************************************************************Unloading

    private static void Unloading(Transform mytransform, Vector3 target, Func <string, bool> retf)
    {
        Commanded com          = mytransform.gameObject.GetComponent <Commanded>();
        float     randomfactor = Random.Range(0f, 1f);

        mytransform.RotateAround(target, Random.insideUnitSphere, 2 * randomfactor);

        if (com.ActionTime-- > 0)
        {
            retf("dd");
        }
        else
        {
            if (com.Loaded > 0)
            {
                com.Loaded--;
            }
            else
            {
                com.Command("GetOFF", com.currentTarget, target);
            }
        }
    }
示例#13
0
 public async Task <Observed> Update(Observed observedData, Commanded commandedData)
 {
     return(await UpdateFlightData(observedData, commandedData).ConfigureAwait(false));
 }