示例#1
0
    //--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    // HSL
    public static void HSL_WINDOW(txUIObject obj, Vector3 hsl)
    {
        CommandWindowHSLTremble cmd = mCommandSystem.newCmd <CommandWindowHSLTremble>(false, false);

        cmd.mName       = "";
        cmd.mOnceLength = 0.0f;
        cmd.mStartHSL   = hsl;
        cmd.mTargetHSL  = hsl;
        mCommandSystem.pushCommand(cmd, obj);
    }
示例#2
0
    public static void HSL_KEYFRAME_WINDOW(txUIObject obj, string keyframe, Vector3 start, Vector3 target, float onceLength, bool loop, float offset)
    {
        if (keyframe == "" || MathUtility.isFloatZero(onceLength))
        {
            UnityUtility.logError("时间或关键帧不能为空,如果要停止组件,请使用void HSL_WINDOW(txUIObject obj, Vector3 hsl)");
        }
        CommandWindowHSLTremble cmd = mCommandSystem.newCmd <CommandWindowHSLTremble>(false, false);

        cmd.mName       = keyframe;
        cmd.mLoop       = loop;
        cmd.mOnceLength = onceLength;
        cmd.mOffset     = offset;
        cmd.mStartHSL   = start;
        cmd.mTargetHSL  = target;
        mCommandSystem.pushCommand(cmd, obj);
    }