//////////////////////////////////////////////////////////////////////////

    private ForceSocket()
    {
        string wsurl = CommandLineParms.String("wsserver");

        if (wsurl != "")
        {
            _ws_url = wsurl;
        }
    }
    /////////////////////////////////////////////

    private CrashReporter()
    {
        // if the ReportUrl is empty then try to pull the root server from the command line
        if (string.IsNullOrEmpty(ReportURL))
        {
            string serverRoot = CommandLineParms.String("server"); // this should be something like http://127.0.0.1:61710
            if (string.IsNullOrEmpty(serverRoot))
            {
                Debug.LogWarning("CrashReporter URL not set, reports will not be enabled.");
                return;
            }

            ReportURL = serverRoot += "/$playercrash";
            // the $playercrash handler parses and redirects to "http://bertec.com/_WBServices/unitycrashreport.php"
        }

        Application.logMessageReceivedThreaded += HandleLog;
    }