public async Task ContinueTurnAsync()
        {
            _mainGame.SaveRoot.IsExtended = false;
            _lastTurn = true;
            await Task.Delay(10);

            CommandContainer.ManualReport(); //try this.
        }
 protected virtual void ReportCanExecuteChanged()
 {
     if (SingleInfo !.PlayerCategory != EnumPlayerCategory.Self)
     {
         return;
     }
     _command.ManualReport(); //try this way.
     //_model.PlayerHand1.ReportCanExecuteChange();
     //_model.BoneYard.ReportCanExecuteChange(); //a workaround for the problems with new game.
 }
        private async Task TrainClickedAsync(int index)
        {
            CommandContainer.StartExecuting();
            int decks = DominoSelected(out bool train);

            if (decks == 0)
            {
                await UIPlatform.ShowMessageAsync("Sorry, must have one domino selected to put on the pile");

                CommandContainer.StopExecuting();
                CommandContainer.ManualReport();
                return;
            }
            MexicanDomino thisDomino;

            if (train)
            {
                thisDomino = _viewModel.PrivateTrain1 !.HandList.GetSpecificItem(decks);
            }
            else
            {
                thisDomino = _viewModel.PlayerHand1.HandList.GetSpecificItem(decks);
            }
            if (_viewModel.TrainStation1 !.CanPlacePiece(thisDomino, index) == false)
            {
                await UIPlatform.ShowMessageAsync("Illegal Move");

                CommandContainer.StopExecuting();
                return;
            }
            if (_mainGame.BasicData !.MultiPlayer)
            {
                SendPlay output = new SendPlay();
                output.Deck    = decks;
                output.Section = index;
                await _mainGame.Network !.SendAllAsync("dominoplayed", output);
            }
            if (train)
            {
                _mainGame !.SingleInfo !.LongestTrainList.RemoveObjectByDeck(decks);
                _viewModel.PrivateTrain1 !.HandList.RemoveObjectByDeck(decks);
            }
            else
            {
                _mainGame !.SingleInfo !.MainHandList.RemoveObjectByDeck(decks);
            }
            _viewModel.UpdateCount(_mainGame.SingleInfo !);
            await _viewModel.TrainStation1.AnimateShowSelectedDominoAsync(index, thisDomino, _mainGame); //hopefully this simple.

            CommandContainer.StopExecuting();                                                            //try this as well.
        }