示例#1
0
    protected void launchMissile()
    {
        // 发射导弹
        bool success = false;

        if (mAimTarget != null)
        {
            MissileParam param = new MissileParam();
            param.mPosition = mPlayer.getPosition() + new Vector3(0.0f, 2.5f, 0.0f);
            param.mTarget   = mAimTarget;
            SceneMissile missile = mItemManager.createItem <SceneMissile>(SCENE_ITEM.SI_MISSILE, param);
            if (mPlayer.isType(CHARACTER_TYPE.CT_MYSELF))
            {
                GameTools.PLAY_AUDIO_OBJECT(missile, SOUND_DEFINE.SD_FIRE_MISSILE);
            }
            // 通知锁定玩家
            CommandCharacterNotifyMissileLocked cmdLock = newCmd(out cmdLock);
            cmdLock.mLocked  = true;
            cmdLock.mMissile = missile;
            pushCommand(cmdLock, mAimTarget);
            success = true;
        }
        // 移除瞄准状态
        CommandCharacterRemoveState cmdState = newCmd(out cmdState);

        cmdState.mState = mType;
        pushCommand(cmdState, mPlayer);
        // 发射成功后移除角色背包中的导弹道具
        if (success)
        {
            CommandCharacterRemoveItem cmdRemove = newCmd(out cmdRemove);
            cmdRemove.mItem = mPlayer.getPlayerPack().getCurItem();
            pushCommand(cmdRemove, mPlayer);
        }
    }
示例#2
0
    public override void use(CharacterOther player)
    {
        // 添加加速状态
        BOOL result = new BOOL();
        CommandCharacterAddState cmdState = newCmd(out cmdState);

        cmdState.mState  = PLAYER_STATE.PS_SPRINT;
        cmdState.mResult = result;
        pushCommand(cmdState, player);
        // 添加状态成功后移除背包中的道具
        if (result.mValue)
        {
            CommandCharacterRemoveItem cmdRemove = newCmd(out cmdRemove);
            cmdRemove.mItem = this;
            pushCommand(cmdRemove, player);
        }
    }
示例#3
0
    public override void use(CharacterOther player)
    {
        // 在角色当前位置放置一个地雷
        Vector3       curRot = player.getRotation();
        Vector3       dir    = MathUtility.getVectorFromAngle(curRot.y * Mathf.Deg2Rad);
        Vector3       pos    = player.getPosition() - dir * 2.0f;
        LandmineParam param  = new LandmineParam();

        param.mPosition = pos;
        SceneLandMine landmine = mItemManager.createItem <SceneLandMine>(SCENE_ITEM.SI_LAND_MINE, param);

        if (player.isType(CHARACTER_TYPE.CT_MYSELF))
        {
            GameTools.PLAY_AUDIO_OBJECT(landmine, SOUND_DEFINE.SD_PUT_LANDMINE);
        }
        // 使用后立即移除背包中的道具
        CommandCharacterRemoveItem cmdRemove = newCmd(out cmdRemove);

        cmdRemove.mItem = this;
        pushCommand(cmdRemove, player);
    }