private void InitializeProtocols() { var protocol1 = new CommProtocol(); var request = new RequestItem(new byte[2] { 0x20, 0x58 }, true); protocol1.AddRequestWithDefaultOperation(request); _communicationProtocols.Add(InstructionType.PowerOff, protocol1); var protocol2 = new CommProtocol(); request = new RequestItem(new byte[2] { 0x20, 0x59 }, true); protocol2.AddRequestWithDefaultOperation(request); _communicationProtocols.Add(InstructionType.Query, protocol2); var protocol3 = new CommProtocol(); request = new RequestItem(new byte[2] { 0x20, 0x5B }, true); protocol3.AddRequestWithDefaultOperation(request); _communicationProtocols.Add(InstructionType.MarkerStimulate, protocol3); }
public CommProtocol BuildProtocol(byte[] detail) { if (IsValidDetail(detail)) { var protocol4 = new CommProtocol(); var request = new RequestItem(detail, true); protocol4.AddRequestWithDefaultOperation(request); _communicationProtocols.Add(InstructionType.Setting, protocol4); return(protocol4); } return(null); }
private void Form1_Load(object sender, EventArgs e) { commProtocol = new CommProtocol(UGVStationNodeID); commProtocol.initializeConnection(commPort, 57600); // Add UGV destination node and MAC address commProtocol.addAddress(7, "0013A20040A54318"); //link call backs commProtocol.LinkCallback(new NGCP.VehicleWaypointCommand(), new Comnet.CallBack(VehicleWaypointCommandCallback)); commProtocol.LinkCallback(new NGCP.VehicleModeCommand(), new Comnet.CallBack(VehicleModeCommandCallback)); commProtocol.LinkCallback(new NGCP.ArmCommand(), new Comnet.CallBack(ArmCommandCallback)); commProtocol.LinkCallback(new NGCP.VehicleSystemStatus(), new Comnet.CallBack(VehicleSystemStatusCallback)); commProtocol.LinkCallback(new NGCP.VehicleGlobalPosition(), new Comnet.CallBack(VehicleGlobalPositionCallback)); commProtocol.LinkCallback(new NGCP.SpeedSteeringCommand(), new Comnet.CallBack(SpeedSteeringCommandCallback)); commProtocol.start(); }
static void Main(string[] args) { if (Settings.UseCommProtocol) { commProtocol = new CommProtocol(Settings.CommNode); commProtocol.initializeConnection(Settings.CommPort, Settings.CommBaud); //parse address to add //this is a bad way to do this should be changed michael wallace 5/12/2017 string[] words = Settings.CommAddresses.Split(null); int[] destNode = Array.ConvertAll(words.Where((str, ix) => ix % 2 == 0).ToArray(), int.Parse); //even string[] destAddress = words.Where((str, ix) => ix % 2 == 1).ToArray(); //odd if (destNode.Length == destAddress.Length) { for (int x = 0; x < destNode.Length; x++) { commProtocol.addAddress(destNode[x], destAddress[x]); } } //link call backs commProtocol.LinkCallback(new NGCP.VehicleWaypointCommand(), new Comnet.CallBack(VehicleWaypointCommandCallback)); commProtocol.LinkCallback(new NGCP.VehicleModeCommand(), new Comnet.CallBack(VehicleModeCommandCallback)); commProtocol.LinkCallback(new NGCP.ArmCommand(), new Comnet.CallBack(ArmCommandCallback)); commProtocol.LinkCallback(new NGCP.VehicleSystemStatus(), new Comnet.CallBack(VehicleSystemStatusCallback)); commProtocol.start(); } State = NGCP.UGV.UGV.DriveState.DriveAwayFromTarget; while (true) { Console.ReadLine(); Console.WriteLine("test package sent\n"); commProtocol.SendState(new UGVState(), 100); } }
public override void initProtocol(CommProtocol protocol) { this.protocol = (SnakeProtocol)protocol; }
public override void initProtocol(CommProtocol protocol) { this.protocol = (SoldiersProtocol)protocol; }
public override void initProtocol(CommProtocol protocol) { this.protocol = (BrakethroughProtocol)protocol; }
public void init(CommProtocol prot, GameMaster controller) { currentProtocol = prot; this.currentController = controller; }
public override void initProtocol(CommProtocol protocol) { this.protocol = (BombermanProtocol)protocol; }
public override void initProtocol(CommProtocol protocol) { this.protocol = (SpeedRunnerProtocol)protocol; }