示例#1
0
        public static string VesselWalk(RACommNetwork net, string ModTag = "[RealAntennas] ")
        {
            string res = string.Format(ModTag + "VesselWalk()\n");

            res += string.Format("FlightData has {0} vessels.\n", FlightGlobals.Vessels.Count);
            foreach (Vessel v in FlightGlobals.Vessels)
            {
                if (v.Connection == null)
                {
                    res += string.Format("Vessel {0} has a null connection.\n", v);
                    continue;
                }
                CommNetVessel cv = v.Connection;
                if (cv.Comm == null)
                {
                    res += string.Format("Vessel {0} with CommNetVessel {1} has null CommNode.\n", v, cv);
                    continue;
                }
                CommNode cn = cv.Comm;
                res += string.Format("Vessel {0} with CommNetVessel {1} has CommNode {2}\n", v, cv, cn);
                List <ModuleRealAntenna> updatedlist = v.FindPartModulesImplementing <ModuleRealAntenna>();
                foreach (ModuleRealAntenna ra in updatedlist)
                {
                    res += string.Format("... Contains realAntenna part {0} / {1}.\n", ra.part, ra);
                }
            }
            return(res);
        }
 public UpdateListTool(CommNetVessel thisVessel) : base(thisVessel, "updatelist", "Update List")
 {
     this.style                  = new UIStyle();
     this.style.alignment        = TextAnchor.MiddleLeft;
     this.style.fontStyle        = FontStyle.Normal;
     this.style.normal           = new UIStyleState();
     this.style.normal.textColor = Color.white;
 }
 public AntennaSelectionTool(CommNetVessel thisVessel, Callback updateFreqRowsCallback) : base(thisVessel, "antenna", "Antenna Selection", new List <Callback>() { updateFreqRowsCallback })
 {
     this.style                  = new UIStyle();
     this.style.alignment        = TextAnchor.MiddleLeft;
     this.style.fontStyle        = FontStyle.Normal;
     this.style.normal           = new UIStyleState();
     this.style.normal.textColor = Color.white;
 }
 public IndepAntennaFreqTool(CommNetVessel thisVessel, Callback updateFreqRowsCallback) : base(thisVessel, "antenna2", Localizer.Format("#CNC_ToolsNames_AntennaConfigs"), new List <Callback>() { updateFreqRowsCallback })//"Antenna Configs"
 {
     this.style                  = new UIStyle();
     this.style.alignment        = TextAnchor.MiddleLeft;
     this.style.fontStyle        = FontStyle.Normal;
     this.style.normal           = new UIStyleState();
     this.style.normal.textColor = Color.white;
 }
示例#5
0
 public UpdateListTool(CommNetVessel thisVessel) : base(thisVessel, "updatelist", Localizer.Format("#CNC_ToolsNames_UpdateList"))//"Update List"
 {
     this.style                  = new UIStyle();
     this.style.alignment        = TextAnchor.MiddleLeft;
     this.style.fontStyle        = FontStyle.Normal;
     this.style.normal           = new UIStyleState();
     this.style.normal.textColor = Color.white;
 }
示例#6
0
        public AbstractMgtTool(CommNetVessel thisVessel, string uniqueCodename, string toolName, List <Callback> actionCallbacks = null)
        {
            if (!(thisVessel is CNCCommNetVessel))
            {
                CNCLog.Error("Vessel '{0}''s connection is not of type CNCCommNetVessel!", thisVessel.Vessel.vesselName);
                return;
            }

            this.cncVessel       = (CNCCommNetVessel)thisVessel;
            this.codename        = uniqueCodename + "_mgttool";
            this.toolName        = toolName;
            this.actionCallbacks = actionCallbacks;
        }
示例#7
0
 protected override void Awake()
 {
     foreach (Vessel v in FlightGlobals.Vessels)
     {
         if (v.Connection != null && !(v.Connection is RACommNetVessel ra))
         {
             Debug.LogFormat($"{ModTag}Rebuilding CommVessel on {v}.  (Was {v.Connection} of type {v.Connection.GetType()})");
             CommNetVessel temp = v.Connection;
             v.Connection.gameObject.AddComponent <RACommNetVessel>();
             Destroy(temp);
         }
     }
     // Not sure why the base singleton Instance check is killing itself.  (Instance != this?)
     CommNetNetwork.Instance = this;
     if (HighLogic.LoadedScene == GameScenes.TRACKSTATION)
     {
         GameEvents.onPlanetariumTargetChanged.Add(new EventData <MapObject> .OnEvent(this.OnMapFocusChange));
     }
     GameEvents.OnGameSettingsApplied.Add(new EventVoid.OnEvent(this.ResetNetwork));
     //CommNetNetwork.Reset();       // Don't call this way, it will invoke the parent class' ResetNetwork()
     ResetNetwork();
 }
示例#8
0
        public static string VesselWalk(RACommNetwork net, string ModTag = "[RealAntennas] ")
        {
            string res = $"{ModTag} VesselWalk()\n";

            res += $"FlightData has {FlightGlobals.Vessels.Count} vessels.\n";
            foreach (Vessel v in FlightGlobals.Vessels)
            {
                if (v.Connection == null)
                {
                    res += $"Vessel {v} has a null connection.\n";
                    continue;
                }
                CommNetVessel cv = v.Connection;
                CommNode      cn = cv.Comm;
                res += $"Vessel {v} with CommNetVessel {cv} has CommNode: {cn}\n";
                List <ModuleRealAntenna> updatedlist = v.FindPartModulesImplementing <ModuleRealAntenna>();
                foreach (ModuleRealAntenna ra in updatedlist)
                {
                    res += $"... Contains realAntenna part {ra.part} / {ra}.\n";
                }
            }
            return(res);
        }
示例#9
0
        /// <summary>
        /// Overrode UpdateDisplay() fully and add own customisations
        /// </summary>
        private void updateCustomisedView()
        {
            if (FlightGlobals.ActiveVessel == null)
            {
                this.useTSBehavior = true;
            }
            else
            {
                this.useTSBehavior = false;
                this.vessel        = FlightGlobals.ActiveVessel;
            }

            if (this.vessel == null || this.vessel.connection == null || this.vessel.connection.Comm.Net == null) //revert to default display mode if saved mode is inconsistent in current situation
            {
                this.useTSBehavior = true;
                if (CustomModeTrackingStation != CustomDisplayMode.None)
                {
                    if (CustomModeTrackingStation != CustomDisplayMode.Network && CustomModeTrackingStation != CustomDisplayMode.MultiPaths)
                    {
                        CustomModeTrackingStation = CustomDisplayMode.Network;
                        ScreenMessages.PostScreenMessage(Localizer.Format("#autoLOC_118264", new string[]
                        {
                            Localizer.Format(CustomModeTrackingStation.displayDescription())
                        }), 5f);
                    }
                }
            }

            if (this.useTSBehavior)
            {
                CNVCommNetUI.CustomMode = CNVCommNetUI.CustomModeTrackingStation;
            }
            else
            {
                CNVCommNetUI.CustomMode = CNVCommNetUI.CustomModeFlightMap;
            }

            CommNetwork   net      = CommNetNetwork.Instance.CommNet;
            CommNetVessel cnvessel = null;
            CommNode      node     = null;
            CommPath      path     = null;

            if (this.vessel != null && this.vessel.connection != null && this.vessel.connection.Comm.Net != null)
            {
                cnvessel = this.vessel.connection;
                node     = cnvessel.Comm;
                path     = cnvessel.ControlPath;
            }

            //work out which links to display
            int count    = this.points.Count;//save previous value
            int numLinks = 0;

            switch (CNVCommNetUI.CustomMode)
            {
            case CNVCommNetUI.CustomDisplayMode.None:
                numLinks = 0;
                break;

            case CNVCommNetUI.CustomDisplayMode.FirstHop:
            case CNVCommNetUI.CustomDisplayMode.Path:
                if (cnvessel.ControlState == VesselControlState.Probe || cnvessel.ControlState == VesselControlState.Kerbal ||
                    path.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    if (CNVCommNetUI.CustomMode == CNVCommNetUI.CustomDisplayMode.FirstHop)
                    {
                        path.First.GetPoints(this.points);
                        numLinks = 1;
                    }
                    else
                    {
                        path.GetPoints(this.points, true);
                        numLinks = path.Count;
                    }
                }
                break;

            case CNVCommNetUI.CustomDisplayMode.VesselLinks:
                numLinks = node.Count;
                node.GetLinkPoints(this.points);
                break;

            case CNVCommNetUI.CustomDisplayMode.Network:
                if (net.Links.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    numLinks = net.Links.Count;
                    net.GetLinkPoints(this.points);
                }
                break;

            case CNVCommNetUI.CustomDisplayMode.MultiPaths:
                if (net.Links.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    CommPath newPath = new CommPath();

                    var nodes   = net;
                    var vessels = FlightGlobals.fetch.vessels;
                    for (int i = 0; i < vessels.Count; i++)
                    {
                        var commnetvessel = vessels[i].connection;
                        if (commnetvessel == null)    // like flag
                        {
                            continue;
                        }

                        SetPrivatePropertyValue <CommNetVessel>(commnetvessel, "unloadedDoOnce", true);   //network update is done only once for unloaded vessels so need to manually re-trigger every time
                        //don't want to override CommNetVessel to just set the boolean flag

                        if (!(commnetvessel.ControlState == VesselControlState.Probe || commnetvessel.ControlState == VesselControlState.Kerbal ||
                              commnetvessel.ControlPath == null || commnetvessel.ControlPath.Count == 0))
                        {
                            for (int pathIndex = 0; pathIndex < commnetvessel.ControlPath.Count; pathIndex++)
                            {
                                var link = commnetvessel.ControlPath[pathIndex];
                                if (newPath.Find(x => x.a.precisePosition == link.a.precisePosition && x.b.precisePosition == link.b.precisePosition) == null) //not found in list of links to be displayed
                                {
                                    newPath.Add(link);                                                                                                         //laziness wins
                                    //KSP techincally does not care if path is consisted of non-continuous links or not
                                }
                            }
                        }
                    }

                    path = newPath;
                    path.GetPoints(this.points, true);
                    numLinks = path.Count;
                }
                break;
            }// end of switch

            //check if nothing to display
            if (numLinks == 0)
            {
                if (this.line != null)
                {
                    this.line.active = false;
                }

                this.points.Clear();
                return;
            }

            if (this.line != null)
            {
                this.line.active = true;
            }
            else
            {
                this.refreshLines = true;
            }

            ScaledSpace.LocalToScaledSpace(this.points); //seem very important

            if (this.refreshLines || MapView.Draw3DLines != this.draw3dLines || count != this.points.Count || this.line == null)
            {
                this.CreateLine(ref this.line, this.points);//seems it is multiple separate lines not single continuous line
                this.draw3dLines  = MapView.Draw3DLines;
                this.refreshLines = false;
            }

            //paint the links
            switch (CNVCommNetUI.CustomMode)
            {
            case CNVCommNetUI.CustomDisplayMode.FirstHop:
            {
                float lvl = Mathf.Pow((float)path.First.signalStrength, this.colorLerpPower);
                if (this.swapHighLow)
                {
                    this.line.SetColor(Color.Lerp(this.colorHigh, this.colorLow, lvl), 0);
                }
                else
                {
                    this.line.SetColor(Color.Lerp(this.colorLow, this.colorHigh, lvl), 0);
                }
                break;
            }

            case CNVCommNetUI.CustomDisplayMode.Path:
            case CNVCommNetUI.CustomDisplayMode.MultiPaths:
            {
                int linkIndex = numLinks;
                for (int i = linkIndex - 1; i >= 0; i--)
                {
                    float lvl = Mathf.Pow((float)path[i].signalStrength, this.colorLerpPower);
                    if (this.swapHighLow)
                    {
                        this.line.SetColor(Color.Lerp(this.colorHigh, this.colorLow, lvl), i);
                    }
                    else
                    {
                        this.line.SetColor(Color.Lerp(this.colorLow, this.colorHigh, lvl), i);
                    }
                }
                break;
            }

            case CNVCommNetUI.CustomDisplayMode.VesselLinks:
            {
                var itr       = node.Values.GetEnumerator();
                int linkIndex = 0;
                while (itr.MoveNext())
                {
                    CommLink link = itr.Current;
                    float    lvl  = Mathf.Pow((float)link.GetSignalStrength(link.a != node, link.b != node), this.colorLerpPower);
                    if (this.swapHighLow)
                    {
                        this.line.SetColor(Color.Lerp(this.colorHigh, this.colorLow, lvl), linkIndex++);
                    }
                    else
                    {
                        this.line.SetColor(Color.Lerp(this.colorLow, this.colorHigh, lvl), linkIndex++);
                    }
                }
                break;
            }

            case CNVCommNetUI.CustomDisplayMode.Network:
            {
                for (int i = numLinks - 1; i >= 0; i--)
                {
                    CommLink commLink = net.Links[i];
                    float    lvl      = Mathf.Pow((float)net.Links[i].GetBestSignal(), this.colorLerpPower);
                    if (this.swapHighLow)
                    {
                        this.line.SetColor(Color.Lerp(this.colorHigh, this.colorLow, lvl), i);
                    }
                    else
                    {
                        this.line.SetColor(Color.Lerp(this.colorLow, this.colorHigh, lvl), i);
                    }
                }
                break;
            }
            } // end of switch

            if (this.draw3dLines)
            {
                this.line.SetWidth(this.lineWidth3D);
                this.line.Draw3D();
            }
            else
            {
                this.line.SetWidth(this.lineWidth2D);
                this.line.Draw();
            }
        }
        /// <summary>
        /// Overrode UpdateDisplay() fully and add own customisations
        /// </summary>
        private void updateCustomisedView()
        {
            if (FlightGlobals.ActiveVessel == null)
            {
                this.useTSBehavior = true;
            }
            else
            {
                this.useTSBehavior = false;
                this.vessel        = FlightGlobals.ActiveVessel;
            }

            if (this.vessel == null || this.vessel.connection == null || this.vessel.connection.Comm.Net == null) //revert to default display mode if saved mode is inconsistent in current situation
            {
                this.useTSBehavior = true;
                if (CustomModeTrackingStation != CustomDisplayMode.None)
                {
                    if (CustomModeTrackingStation != CustomDisplayMode.Network && CustomModeTrackingStation != CustomDisplayMode.MultiPaths)
                    {
                        CustomModeTrackingStation = CustomDisplayMode.Network;
                        ScreenMessages.PostScreenMessage(Localizer.Format("#autoLOC_118264", new string[]
                        {
                            Localizer.Format(CustomModeTrackingStation.displayDescription())
                        }), CNCSettings.ScreenMessageDuration);
                    }
                }
            }

            if (CommNetNetwork.Instance == null)
            {
                return;
            }
            if (this.useTSBehavior)
            {
                CNCCommNetUI.CustomMode = CNCCommNetUI.CustomModeTrackingStation;
            }
            else
            {
                CNCCommNetUI.CustomMode = CNCCommNetUI.CustomModeFlightMap;
            }

            CommNetwork   net      = CommNetNetwork.Instance.CommNet;
            CommNetVessel cnvessel = null;
            CommNode      node     = null;
            CommPath      path     = null;

            if (this.vessel != null && this.vessel.connection != null && this.vessel.connection.Comm.Net != null)
            {
                cnvessel = this.vessel.connection;
                node     = cnvessel.Comm;
                path     = cnvessel.ControlPath;
            }

            //work out which links to display
            int  count    = this.points.Count;//save previous value
            int  numLinks = 0;
            bool pathLinkExist;

            switch (CNCCommNetUI.CustomMode)
            {
            case CNCCommNetUI.CustomDisplayMode.None:
                numLinks = 0;
                break;

            case CNCCommNetUI.CustomDisplayMode.FirstHop:
                if (cnvessel.ControlState != VesselControlState.Probe && cnvessel.ControlState != VesselControlState.Kerbal && path != null)
                {
                    if (path.Count != 0)
                    {
                        path.First.GetPoints(this.points);
                        numLinks = 1;
                        break;
                    }
                }
                numLinks = 0;
                break;

            case CNCCommNetUI.CustomDisplayMode.Path:
                if (cnvessel.ControlState != VesselControlState.Probe && cnvessel.ControlState != VesselControlState.Kerbal && path != null)
                {
                    if (path.Count != 0)
                    {
                        path.GetPoints(this.points, true);
                        numLinks = path.Count;
                        break;
                    }
                }
                numLinks = 0;
                break;

            case CNCCommNetUI.CustomDisplayMode.VesselLinks:
                numLinks = node.Count;
                node.GetLinkPoints(this.points);
                break;

            case CNCCommNetUI.CustomDisplayMode.Network:
                if (net.Links.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    //net.GetLinkPoints(this.points);
                    //numLinks = net.Links.Count;
                    //KSP 1.8: Likely shader changes led to stackup of 2 or more lines illustrating overall brighter line
                    //Workaround: collect unqiue lines as path
                    path          = new CommPath();
                    path.Capacity = net.Links.Count;

                    for (int i = 0; i < net.Links.Count; i++)
                    {
                        pathLinkExist = false;
                        for (int overallpathIndex = 0; overallpathIndex < path.Count; overallpathIndex++)    //check if path has this link already
                        {
                            if (CNCCommNetwork.AreSame(path[overallpathIndex].a, net.Links[i].a) &&
                                CNCCommNetwork.AreSame(path[overallpathIndex].b, net.Links[i].b))
                            {
                                pathLinkExist = true;
                                break;
                            }
                        }
                        if (!pathLinkExist)
                        {
                            path.Add(net.Links[i]);
                        }
                    }

                    path.GetPoints(this.points, true);
                    numLinks = path.Count;
                }
                break;

            case CNCCommNetUI.CustomDisplayMode.MultiPaths:
                if (net.Links.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    path          = new CommPath();
                    path.Capacity = net.Links.Count;

                    for (int i = 0; i < net.Count; i++)
                    {
                        if (net[i].isControlSource)     //is it ground station/remote-control pilot?
                        {
                            continue;
                        }

                        var thisPath = new CommPath();
                        net.FindHome(net[i], thisPath);
                        for (int controlpathIndex = 0; controlpathIndex < thisPath.Count; controlpathIndex++)
                        {
                            pathLinkExist = false;
                            for (int overallpathIndex = 0; overallpathIndex < path.Count; overallpathIndex++)    //check if overall path has this link already
                            {
                                if (CNCCommNetwork.AreSame(path[overallpathIndex].a, thisPath[controlpathIndex].a) &&
                                    CNCCommNetwork.AreSame(path[overallpathIndex].b, thisPath[controlpathIndex].b))
                                {
                                    pathLinkExist = true;
                                    break;
                                }
                            }
                            if (!pathLinkExist)
                            {
                                path.Add(thisPath[controlpathIndex]);
                            }
                        }
                    }

                    path.GetPoints(this.points, true);
                    numLinks = path.Count;
                }
                break;
            }// end of switch

            //check if nothing to display
            if (numLinks == 0)
            {
                if (this.line != null)
                {
                    this.line.active = false;
                }

                this.points.Clear();
                return;
            }

            if (this.line != null)
            {
                this.line.active = true;
            }
            else
            {
                this.refreshLines = true;
            }

            ScaledSpace.LocalToScaledSpace(this.points); //seem very important
            if (!(!this.refreshLines && MapView.Draw3DLines == this.draw3dLines && count == this.points.Count && this.line != null))
            {
                this.CreateLine(ref this.line, this.points);//seems it is multiple separate lines not single continuous line
                this.draw3dLines  = MapView.Draw3DLines;
                this.refreshLines = false;
            }

            //paint the links
            switch (CNCCommNetUI.CustomMode)
            {
            case CNCCommNetUI.CustomDisplayMode.FirstHop:
            {
                this.line.SetColor(colorBlending(getConstellationColor(path.First.a, path.First.b),
                                                 this.colorLow,
                                                 Mathf.Pow((float)path.First.signalStrength, this.colorLerpPower)),
                                   0);
                break;
            }

            case CNCCommNetUI.CustomDisplayMode.Path:
            case CNCCommNetUI.CustomDisplayMode.MultiPaths:
            {
                for (int i = numLinks - 1; i >= 0; i--)
                {
                    this.line.SetColor(colorBlending(getConstellationColor(path[i].a, path[i].b),
                                                     this.colorLow,
                                                     Mathf.Pow((float)path[i].signalStrength, this.colorLerpPower)),
                                       i);
                }
                break;
            }

            case CNCCommNetUI.CustomDisplayMode.VesselLinks:
            {
                CommLink[] links = new CommLink[node.Count];
                node.Values.CopyTo(links, 0);
                for (int i = 0; i < links.Length; i++)
                {
                    this.line.SetColor(colorBlending(getConstellationColor(links[i].a, links[i].b),
                                                     this.colorLow,
                                                     Mathf.Pow((float)links[i].GetSignalStrength(links[i].a != node, links[i].b != node), this.colorLerpPower)),
                                       i);
                }
                break;
            }

            case CNCCommNetUI.CustomDisplayMode.Network:
            {
                //for (int i = numLinks - 1; i >= 0; i--)
                //{
                //    this.line.SetColor(colorBlending(getConstellationColor(net.Links[i].a, net.Links[i].b),
                //                                     this.colorLow,
                //                                     Mathf.Pow((float) net.Links[i].GetBestSignal(), this.colorLerpPower)),
                //                                     i);
                //}
                for (int i = numLinks - 1; i >= 0; i--)
                {
                    this.line.SetColor(colorBlending(getConstellationColor(path[i].a, path[i].b),
                                                     this.colorLow,
                                                     Mathf.Pow((float)path[i].GetBestSignal(), this.colorLerpPower)),
                                       i);
                }
                break;
            }
            } // end of switch

            if (this.draw3dLines)
            {
                this.line.SetWidth(this.lineWidth3D);
                this.line.Draw3D();
            }
            else
            {
                this.line.SetWidth(this.lineWidth2D);
                this.line.Draw();
            }
        }
        // Render the CommNet presentation
        // This method has been created to modify line color
        private void UpdateView()
        {
            CommNetwork   net      = CommNetNetwork.Instance.CommNet;
            CommNetVessel cnvessel = null;
            CommNode      node     = null;
            CommPath      path     = null;

            if (vessel != null && vessel.connection != null && vessel.connection.Comm.Net != null)
            {
                cnvessel = vessel.connection;
                node     = cnvessel.Comm;
                path     = cnvessel.ControlPath;
            }

            // Work out how many connections to paint
            int numLinks = 0;
            int count    = points.Count;

            switch (Mode)
            {
            case DisplayMode.None:
            {
                numLinks = 0;
                break;
            }

            case DisplayMode.FirstHop:
            {
                if (cnvessel.ControlState == VesselControlState.Probe || cnvessel.ControlState == VesselControlState.Kerbal || path == null || path.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    path.First.GetPoints(points);
                    numLinks = 1;
                }
                break;
            }

            case DisplayMode.Path:
            {
                if (cnvessel.ControlState == VesselControlState.Probe || cnvessel.ControlState == VesselControlState.Kerbal || path == null || path.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    path.GetPoints(points, true);
                    numLinks = path.Count;
                }
                break;
            }

            case DisplayMode.VesselLinks:
            {
                numLinks = node.Count;
                node.GetLinkPoints(points);
                break;
            }

            case DisplayMode.Network:
            {
                if (net.Links.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    numLinks = net.Links.Count;
                    net.GetLinkPoints(points);
                }
                break;
            }
            }

            // Check if nothing to draw
            if (numLinks == 0)
            {
                if (line != null)
                {
                    line.active = false;
                }
                points.Clear();
                return;
            }
            else
            {
                // TODO: I'm not sure if I need the commented part below.
                //if (line != null) line.active = true;
                //else refreshLines = true;
                //ScaledSpace.LocalToScaledSpace(points);
                //if (refreshLines || MapView.Draw3DLines != draw3dLines || (count != points.Count || line == null))
                //{
                //  CreateLine(ref line, points);
                //  draw3dLines = MapView.Draw3DLines;
                //  refreshLines = false;
                //}

                //paint eligible connections

                // Sample to create a customHighColor :
                //    Color customHighColor = getConstellationColor(path.First.a, path.First.b);
                //      If want custom color, alter colorHigh for customHighColor
                switch (Mode)
                {
                case DisplayMode.FirstHop:
                {
                    float lvl = Mathf.Pow((float)path.First.signalStrength, colorLerpPower);
                    if (swapHighLow)
                    {
                        line.SetColor(Color.Lerp(colorHigh, colorLow, lvl), 0);
                    }
                    else
                    {
                        line.SetColor(Color.Lerp(colorLow, colorHigh, lvl), 0);
                    }
                    break;
                }

                case DisplayMode.Path:
                {
                    int linkIndex = numLinks;
                    for (int i = linkIndex - 1; i >= 0; i--)
                    {
                        float lvl = Mathf.Pow((float)path[i].signalStrength, colorLerpPower);
                        if (swapHighLow)
                        {
                            line.SetColor(Color.Lerp(colorHigh, colorLow, lvl), i);
                        }
                        else
                        {
                            line.SetColor(Color.Lerp(colorLow, colorHigh, lvl), i);
                        }
                    }
                    break;
                }

                case DisplayMode.VesselLinks:
                {
                    var itr       = node.Values.GetEnumerator();
                    int linkIndex = 0;
                    while (itr.MoveNext())
                    {
                        CommLink link = itr.Current;
                        float    lvl  = Mathf.Pow((float)link.GetSignalStrength(link.a != node, link.b != node), colorLerpPower);
                        if (swapHighLow)
                        {
                            line.SetColor(Color.Lerp(colorHigh, colorLow, lvl), linkIndex++);
                        }
                        else
                        {
                            line.SetColor(Color.Lerp(colorLow, colorHigh, lvl), linkIndex++);
                        }
                    }
                    break;
                }

                case DisplayMode.Network:
                {
                    int linkIndex = numLinks;
                    while (linkIndex-- > 0)
                    {
                        CommLink commLink = net.Links[linkIndex];
                        float    t2       = Mathf.Pow((float)net.Links[linkIndex].GetBestSignal(), colorLerpPower);
                        if (swapHighLow)
                        {
                            line.SetColor(Color.Lerp(colorHigh, colorLow, t2), linkIndex);
                        }
                        else
                        {
                            line.SetColor(Color.Lerp(colorLow, colorHigh, t2), linkIndex);
                        }
                    }
                    break;
                }
                }
            }
        }
 public VanillaFreqTool(CommNetVessel thisVessel, Callback updateFreqRowsCallback) : base(thisVessel, "vanilla", Localizer.Format("#CNC_ToolsNames_MasterFrequency"), new List <Callback>() { updateFreqRowsCallback })//"Master frequency"
 {
 }
示例#13
0
        /// <summary>
        /// Overrode UpdateDisplay() fully and add own customisations
        /// </summary>
        private void updateCustomisedView()
        {
            if (FlightGlobals.ActiveVessel == null)
            {
                this.useTSBehavior = true;
            }
            else
            {
                this.useTSBehavior = false;
                this.vessel        = FlightGlobals.ActiveVessel;
            }

            if (this.vessel == null || this.vessel.connection == null || this.vessel.connection.Comm.Net == null) //revert to default display mode if saved mode is inconsistent in current situation
            {
                this.useTSBehavior = true;
                if (CustomModeTrackingStation != CustomDisplayMode.None)
                {
                    if (CustomModeTrackingStation != CustomDisplayMode.Network && CustomModeTrackingStation != CustomDisplayMode.MultiPaths)
                    {
                        CustomModeTrackingStation = CustomDisplayMode.Network;
                        ScreenMessages.PostScreenMessage(Localizer.Format("#autoLOC_118264", new string[]
                        {
                            Localizer.Format(CustomModeTrackingStation.displayDescription())
                        }), CNCSettings.ScreenMessageDuration);
                    }
                }
            }

            if (this.useTSBehavior)
            {
                CNCCommNetUI.CustomMode = CNCCommNetUI.CustomModeTrackingStation;
            }
            else
            {
                CNCCommNetUI.CustomMode = CNCCommNetUI.CustomModeFlightMap;
            }

            CommNetwork   net      = CommNetNetwork.Instance.CommNet;
            CommNetVessel cnvessel = null;
            CommNode      node     = null;
            CommPath      path     = null;

            if (this.vessel != null && this.vessel.connection != null && this.vessel.connection.Comm.Net != null)
            {
                cnvessel = this.vessel.connection;
                node     = cnvessel.Comm;
                path     = cnvessel.ControlPath;
            }

            //work out which links to display
            int  count    = this.points.Count;//save previous value
            int  numLinks = 0;
            bool pathLinkExist;

            switch (CNCCommNetUI.CustomMode)
            {
            case CNCCommNetUI.CustomDisplayMode.None:
                numLinks = 0;
                break;

            case CNCCommNetUI.CustomDisplayMode.FirstHop:
            case CNCCommNetUI.CustomDisplayMode.Path:
                if (cnvessel.ControlState == VesselControlState.Probe || cnvessel.ControlState == VesselControlState.Kerbal ||
                    path.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    if (CNCCommNetUI.CustomMode == CNCCommNetUI.CustomDisplayMode.FirstHop)
                    {
                        path.First.GetPoints(this.points);
                        numLinks = 1;
                    }
                    else
                    {
                        path.GetPoints(this.points, true);
                        numLinks = path.Count;
                    }
                }
                break;

            case CNCCommNetUI.CustomDisplayMode.VesselLinks:
                numLinks = node.Count;
                node.GetLinkPoints(this.points);
                break;

            case CNCCommNetUI.CustomDisplayMode.Network:
                if (net.Links.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    numLinks = net.Links.Count;
                    net.GetLinkPoints(this.points);
                }
                break;

            case CNCCommNetUI.CustomDisplayMode.MultiPaths:
                if (net.Links.Count == 0)
                {
                    numLinks = 0;
                }
                else
                {
                    path          = new CommPath();
                    path.Capacity = net.Links.Count;

                    var vessels = CNCCommNetScenario.Instance.getCommNetVessels();    //TODO: replace it with CNM
                    for (int i = 0; i < vessels.Count; i++)
                    {
                        vessels[i].computeUnloadedUpdate();    //network update is done only once for unloaded vessels so need to manually re-trigger every time

                        //is vessel real/alive?
                        if (!(vessels[i].ControlState == VesselControlState.Probe || vessels[i].ControlState == VesselControlState.Kerbal ||
                              vessels[i].ControlPath == null || vessels[i].ControlPath.Count == 0))
                        {
                            //add each link in control path to overall path
                            for (int controlpathIndex = 0; controlpathIndex < vessels[i].ControlPath.Count; controlpathIndex++)
                            {
                                pathLinkExist = false;
                                for (int overallpathIndex = 0; overallpathIndex < path.Count; overallpathIndex++)    //check if overall path has this link already
                                {
                                    if (CNCCommNetwork.AreSame(path[overallpathIndex].a, vessels[i].ControlPath[controlpathIndex].a) &&
                                        CNCCommNetwork.AreSame(path[overallpathIndex].b, vessels[i].ControlPath[controlpathIndex].b))
                                    {
                                        pathLinkExist = true;
                                        break;
                                    }
                                }
                                if (!pathLinkExist)
                                {
                                    path.Add(vessels[i].ControlPath[controlpathIndex]);     //laziness wins
                                    //KSP techincally does not care if path is consisted of non-continuous links or not
                                }
                            }
                        }
                    }

                    path.GetPoints(this.points, true);
                    numLinks = path.Count;
                }
                break;
            }// end of switch

            //check if nothing to display
            if (numLinks == 0)
            {
                if (this.line != null)
                {
                    this.line.active = false;
                }

                this.points.Clear();
                return;
            }

            if (this.line != null)
            {
                this.line.active = true;
            }
            else
            {
                this.refreshLines = true;
            }

            ScaledSpace.LocalToScaledSpace(this.points); //seem very important

            if (this.refreshLines || MapView.Draw3DLines != this.draw3dLines || count != this.points.Count || this.line == null)
            {
                this.CreateLine(ref this.line, this.points);//seems it is multiple separate lines not single continuous line
                this.draw3dLines  = MapView.Draw3DLines;
                this.refreshLines = false;
            }

            //paint the links
            switch (CNCCommNetUI.CustomMode)
            {
            case CNCCommNetUI.CustomDisplayMode.FirstHop:
            {
                this.line.SetColor(colorBlending(getConstellationColor(path.First.a, path.First.b),
                                                 this.colorLow,
                                                 Mathf.Pow((float)path.First.signalStrength, this.colorLerpPower)),
                                   0);
                break;
            }

            case CNCCommNetUI.CustomDisplayMode.Path:
            case CNCCommNetUI.CustomDisplayMode.MultiPaths:
            {
                for (int i = numLinks - 1; i >= 0; i--)
                {
                    this.line.SetColor(colorBlending(getConstellationColor(path[i].a, path[i].b),
                                                     this.colorLow,
                                                     Mathf.Pow((float)path[i].signalStrength, this.colorLerpPower)),
                                       i);
                }
                break;
            }

            case CNCCommNetUI.CustomDisplayMode.VesselLinks:
            {
                CommLink[] links = new CommLink[node.Count];
                node.Values.CopyTo(links, 0);
                for (int i = 0; i < links.Length; i++)
                {
                    this.line.SetColor(colorBlending(getConstellationColor(links[i].a, links[i].b),
                                                     this.colorLow,
                                                     Mathf.Pow((float)links[i].GetSignalStrength(links[i].a != node, links[i].b != node), this.colorLerpPower)),
                                       i);
                }
                break;
            }

            case CNCCommNetUI.CustomDisplayMode.Network:
            {
                for (int i = numLinks - 1; i >= 0; i--)
                {
                    this.line.SetColor(colorBlending(getConstellationColor(net.Links[i].a, net.Links[i].b),
                                                     this.colorLow,
                                                     Mathf.Pow((float)net.Links[i].GetBestSignal(), this.colorLerpPower)),
                                       i);
                }
                break;
            }
            } // end of switch

            if (this.draw3dLines)
            {
                this.line.SetWidth(this.lineWidth3D);
                this.line.Draw3D();
            }
            else
            {
                this.line.SetWidth(this.lineWidth2D);
                this.line.Draw();
            }
        }
示例#14
0
 public VanillaFreqTool(CommNetVessel thisVessel, Callback updateFreqRowsCallback) : base(thisVessel, "vanilla", "Master frequency", new List <Callback>() { updateFreqRowsCallback })
 {
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="ModularCommNetVesselComponent"/> class.
 /// </summary>
 /// <param name="actualCommNetVessel">The CommNetVessel to which this instance is attached.</param>
 public ModularCommNetVesselComponent(CommNetVessel actualCommNetVessel)
 {
     this.CommNetVessel = actualCommNetVessel;
 }
示例#16
0
        protected override void UpdateDisplay()
        {
            base.UpdateDisplay();
            if (CommNetNetwork.Instance == null)
            {
                return;
            }
            if (CommNetUI.Mode == CommNetUI.DisplayMode.None)
            {
                return;
            }
            List <Vector3> targetPoints = new List <Vector3>();
            List <Vector3> cone3Points  = new List <Vector3>();
            List <Vector3> cone10Points = new List <Vector3>();

            // We COULD but do not need to rewrite how CommNetUI displays its normal link stuff.
            // Let's just get started by displaying antenna cones for now, for nodes the UI asks about.

            CommNetwork   commNet       = CommNetNetwork.Instance.CommNet;
            CommNetVessel commNetVessel = null;
            CommNode      commNode      = null;
            CommPath      commPath      = null;

            if (this.vessel != null && this.vessel.connection != null && this.vessel.connection.Comm.Net != null)
            {
                commNetVessel = this.vessel.connection;
                commNode      = commNetVessel.Comm;
                commPath      = commNetVessel.ControlPath;
            }
            // Big switch statement seeking cases of nothing to do.
            switch (CommNetUI.Mode)
            {
            case DisplayMode.FirstHop:
                GatherAntennaCones(commNode as RACommNode, ref targetPoints, ref cone3Points, ref cone10Points);
                break;

            case CommNetUI.DisplayMode.VesselLinks:
                GatherAntennaCones(commNode as RACommNode, ref targetPoints, ref cone3Points, ref cone10Points);
                break;

            case CommNetUI.DisplayMode.Path:
                foreach (CommLink link in commPath)
                {
                    GatherAntennaCones(link.start as RACommNode, ref targetPoints, ref cone3Points, ref cone10Points);
                }
                break;

            case CommNetUI.DisplayMode.Network:
                for (int i = 0; i < commNet.Count; i++)
                {
                    CommNode node = commNet[i];
                    GatherAntennaCones(node as RACommNode, ref targetPoints, ref cone3Points, ref cone10Points);
                }
                break;
            }
            ScaledSpace.LocalToScaledSpace(targetPoints);
            CreateLine(ref targetLine, targetPoints);
            targetLine.name = "RACommNetUIVectorToTarget";
            targetLine.SetColor(colorToTarget);
            targetLine.active = drawTarget;

            ScaledSpace.LocalToScaledSpace(cone3Points);
            CreateLine(ref cone3Line, cone3Points);
            cone3Line.name = "RACommNetUIVectorCone3dB";
//            cone3Line.material = MapView.DottedLinesMaterial;
            cone3Line.SetColor(color3dB);
            cone3Line.active = drawCone3;

            ScaledSpace.LocalToScaledSpace(cone10Points);
            CreateLine(ref cone10Line, cone10Points);
            cone10Line.name = "RACommNetUIVectorCone10dB";
            cone10Line.SetColor(color10dB);
            cone10Line.active = drawCone10;
            float width = draw3dLines ? lineWidth3D : lineWidth2D;

            targetLine.SetWidth(width);
            cone3Line.SetWidth(width);
            cone10Line.SetWidth(width);
            //Debug.LogFormat("Drawing lines in {0} with width {1} cone3Color {2}", draw3dLines ? "3D" : "2D", width, cone3Line.GetColor(0));
            if (this.draw3dLines)
            {
                // Why do these calls NOT work?  Nothing renders.
                targetLine.Draw3D();
                cone3Line.Draw3D();
                cone10Line.Draw3D();
            }
            else
            {
                targetLine.Draw();
                cone3Line.Draw();
                cone10Line.Draw();
            }
        }