/// <summary> /// Sets the CommNetNetwork object to be CommNetManager if CommNetManager is installed. /// </summary> /// <param name="scenario">Your instance of CommNetScenario.</param> /// <param name="CustomCommNetNetwork">The handle of the CommNetNetwork object that is being implemented.</param> /// <returns>True if CommNetManager or the supplied Net was instantiated, False if not.</returns> public static bool SetCommNetManagerIfAvailable(this CommNetScenario scenario, out CommNetNetwork CustomCommNetNetwork) { CustomCommNetNetwork = null; //Replace the CommNet network CommNetNetwork stockNet = CommNetScenario.FindObjectOfType <CommNetNetwork>(); if (CommNetManagerInstalled) { if (stockNet.GetType() == CommNetManager) { CustomCommNetNetwork = stockNet; return(true); } CustomCommNetNetwork = (CommNetNetwork)scenario.gameObject.AddComponent(CommNetManager); } else { return(false); } if (!(CustomCommNetNetwork == null)) { UnityEngine.Object.Destroy(stockNet); _commNetwork = CustomCommNetNetwork; //CommNetNetwork.Instance.GetType().GetMethod("set_Instance").Invoke(CustomCommNetNetwork, null); // reflection to bypass Instance's protected set // don't seem to work return(true); } else { CustomCommNetNetwork = stockNet; _commNetwork = stockNet; return(false); } }
/// <summary> /// Sets the CommNetNetwork object to be CommNetManager if CommNetManager is installed or a supplied type if it is not. /// </summary> /// <param name="scenario">Your instance of CommNetScenario.</param> /// <param name="derivativeOfCommNetNetwork">Type of your network to instantiate if CommNetManager is not installed.</param> /// <param name="CustomCommNetNetwork">The handle of the CommNetNetwork object that is being implemented.</param> /// <returns>True if CommNetManager or the supplied Net was instantiated, false if not.</returns> public static bool SetCommNetManagerIfAvailable(this CommNetScenario scenario, Type derivativeOfCommNetNetwork, out CommNetNetwork CustomCommNetNetwork) { CustomCommNetNetwork = null; //Replace the CommNet network CommNetNetwork stockNet = CommNetScenario.FindObjectOfType <CommNetNetwork>(); if (CommNetManagerInstalled) { if (stockNet.GetType() == CommNetManager) { CustomCommNetNetwork = stockNet; return(true); } CustomCommNetNetwork = (CommNetNetwork)scenario.gameObject.AddComponent(CommNetManager); } else { if (!typeof(CommNetNetwork).IsAssignableFrom(derivativeOfCommNetNetwork)) { UnityEngine.Debug.LogError("The supplied Type in SetCommNetManagerIfAvailable is not a derivative of CommNetNetwork."); return(false); } CustomCommNetNetwork = (CommNetNetwork)scenario.gameObject.AddComponent(derivativeOfCommNetNetwork); } if (CustomCommNetNetwork != null) { UnityEngine.Object.Destroy(stockNet); _commNetwork = CustomCommNetNetwork; //CommNetNetwork.Instance.GetType().GetMethod("set_Instance").Invoke(CustomCommNetNetwork, null); // reflection to bypass Instance's protected set // don't seem to work return(true); } else { CustomCommNetNetwork = stockNet; _commNetwork = stockNet; return(false); } }