/// <summary> /// Update Log /// </summary> /// <param name="status">Communication status</param> public void updateLog(comStatus status) { // ----- IF CONNECTION CLOSE ----- if (status == comStatus.Close) { if (com.OpenInterface == Comm.interfaces.TCPClient || com.OpenInterface == Comm.interfaces.None) { Disconnect(); } else if (com.OpenInterface == Comm.interfaces.TCPServer) { lblStatus.Text = "Server: Client disconnected"; //Log.add("Client disconnected"); } } // ----- IF RECEIVED DATA ----- else if (status == comStatus.OK) { TimeOut.Enabled = false; // enable TimeOut timer (wait 40ms for next message) TimeOut.Enabled = true; // ----- ADD NEW DATA TO BUFFER ----- byte[] newBytes = com.Read(); if (newBytes.Length > 0) { PrevData = com.AddArray(PrevData, newBytes); comBuffer = PrevData; } } // ----- IF CONNECTION OPENED ----- else if (status == comStatus.Open) { if (com.OpenInterface == Comm.interfaces.TCPClient) { //NetConnected(); } else if (com.OpenInterface == Comm.interfaces.TCPServer) { lblStatus.Text = "Server: Client connected"; //Log.add("Client connected"); } } // ----- IF OPEN ERROR ----- else if (status == comStatus.OpenError) { Dialogs.ShowErr("Connection Timeout", "Error"); } }