private void Init() { diceEyeCount = new int[maxDiceEyes]; activeDiceEyes = new int[maxDiceEyes]; uiController = FindObjectOfType <UIController>(); combos.InitializeDiceComboDict(); gameScore = PlayerPrefs.GetInt(PlayerPrefsKey.GameScore.ToString(), 0); Debug.Log("loaded score: " + gameScore); if (gameScore == 0) { uiController.ShowTutorial(); } uiController.UpdateScore(gameScore); }