public void LoadScene() { you_score = Score_Endless.getScore(); save_combo = Combo_Endless.GetCombo(); count_time = Skill_Button.GetCountTime(); Bonus = Random.Range(0, 2); PlayerPrefs.SetInt("Score", you_score); PlayerPrefs.Save(); /* * // スコアを保存する * PlayerPrefs.SetInt("Score", you_score); * //コンボを保存する * PlayerPrefs.SetInt("Combo", save_combo); * //スキルタイムを保存する * PlayerPrefs.SetInt("Count", count_time); * PlayerPrefs.Save(); */ SceneManager.LoadScene("endless"); }
void Start() { //AdMobManager.instance.RequestBanner(); Scene_name = SceneManager.GetActiveScene().name; PlayerPrefs.SetString("Scene_name", Scene_name); //AdMobManager.instance.RequestBanner(); //このobjectのSpriteRendererを取得 MainSpriteRenderer = gameObject.GetComponent <SpriteRenderer>(); rb2d = GetComponent <Rigidbody2D>(); timer = 0; space_cnt = 0; nextTime = Time.time; AudioSource[] audioSources = GetComponents <AudioSource>(); sound01 = audioSources[0]; sound02 = audioSources[1]; HeartObj1 = GameObject.Find("heart1"); //はじめに消えるハート HeartObj2 = GameObject.Find("heart2"); //2番目に消えるハート HeartObj3 = GameObject.Find("heart3"); //最後に消えるハート HeartObj4 = GameObject.Find("heart4"); //heart1の隣のハート HeartObj5 = GameObject.Find("heart5"); //heart4の隣のハート HeartObj6 = GameObject.Find("heart6"); //heart5の隣のハート //damage_cnt = 0; gauge_check = 0; TiredGauge1.SetActive(false); TiredGauge2.SetActive(false); TiredGauge3.SetActive(false); GameStart = GameObject.Find("GameStart"); script = GameStart.GetComponent <GameStartText>(); comboActive.SetActive(false); comboLabelActive.SetActive(false); combo_f = false; combo_score_f = false; Canvas = GameObject.Find("Canvas"); script2 = Canvas.GetComponent <Combo_Endless>(); TextPlus.SetActive(false); ComboTextPlus.SetActive(false); tired_timer = 0; space_not = false; EXPL1 = GameObject.Find("EXPL1"); //damage_cnt = Move_Endless.getDamage_cnt(); stage_fade = GameObject.Find("stage_fade"); script4 = stage_fade.GetComponent <Stage_Fade_Endless_Next>(); sound03 = audioSources[2]; life = PlayerPrefs.GetInt("Heart", 3); if (life == 3) { HeartObj1.SetActive(true); HeartObj2.SetActive(true); HeartObj3.SetActive(true); } if (life == 2) { HeartObj1.SetActive(false); HeartObj2.SetActive(true); HeartObj3.SetActive(true); } if (life == 1) { HeartObj1.SetActive(false); HeartObj2.SetActive(false); HeartObj3.SetActive(true); } //------超人化--------------- lv = PlayerPrefs.GetInt("lv_6", 1); if (lv >= 1 && lv < 30) { tired_timer_num = 4; } if (lv >= 30 && lv < 60) { tired_timer_num = 3; } if (lv >= 60 && lv < 90) { tired_timer_num = 2; } if (lv >= 90 && lv < 100) { tired_timer_num = 2; } if (lv >= 100) { tired_timer_num = 1; } //------超人化(終わり)--------------- }