public override void OnEnable() { base.OnEnable(); comboSystem = (ComboSystem)target; comboSystem.SetExecutionOrder(-23); }
public static void Score(Puzzle puzzle) { ShowUI(true); singleton.source.Play(); puzzle.solved = true; puzzle.ShowBoundry(false); if (laurelCoroutine != null) { singleton.StopCoroutine(laurelCoroutine); } if (resetCoroutine != null) { singleton.StopCoroutine(resetCoroutine); } Reseting = false; laurelCoroutine = singleton.StartCoroutine(Laurel()); int points = 0; singleton.laurelText.text = laurelString; singleton.laurelText.text += string.Format(scoreFormatString, puzzle.accumulatedScore); points += puzzle.accumulatedScore; //if (puzzle.accumulatedBoxes == puzzle.quota + puzzle.threshold) //{ // singleton.laurelText.text += hundredPercentClearBonusString; // points += 1000; //} if (!puzzle.puzzleWasReset) { singleton.laurelText.text += noResetBonusString; points += 1000; } ComboSystem.AddPoints(points); }
private void Awake() { uiController = GetComponent <UIController>(); comboSystem = GetComponent <ComboSystem>(); volumeProfile.TryGet(out depthOfField); }
public void Initialize(ComboSystem comboSystem) { this.comboSystem = comboSystem; foreach (ComboSequenceItem item in items) { item.Initialize(comboSystem); } }
void Start() { instance = this.gameObject.GetComponent <ComboSystem>(); comboText = GameObject.Find("ComBoObject").transform.GetChild(0).GetComponent <Text>(); comboAnim = comboText.transform.parent.GetComponent <Animator>(); characterManager = GameObject.FindWithTag("Player").GetComponent <CharacterManager>(); comboText.transform.parent.gameObject.SetActive(false); }
public void Init() { m_PlayerData = Load(); GameObject[] gos = GameObject.FindGameObjectsWithTag("spot"); foreach (GameObject go in gos) { spotObjects.Add(ColorEx.GetRainbow(go.name), go); } m_GoldObject = GameObject.Find("Button_Spot_Gold"); m_Slider = GameObject.Find("LeftTime").GetComponent <UISlider>(); m_SliderSprite = GameObject.Find("FG").GetComponent <UISprite>(); m_FeverSprite = GameObject.Find("fever").GetComponent <UISprite>(); m_BackGround = GameObject.Find("BackGround_Game"); m_OptionBGM = GameObject.Find("Option_BGM").GetComponent <UIToggle>(); m_OptionSound = GameObject.Find("Option_Sound").GetComponent <UIToggle>(); m_OptionBGM.value = m_PlayerData.BGM.ToBool(); m_OptionSound.value = m_PlayerData.Sound.ToBool(); GoIntro(); // GoHome(); #if !UNITY_EDITOR // PlayGamesPlatform.DebugLogEnabled = true; // PlayGamesPlatform.Activate(); // Social.localUser.Authenticate((bool success) => { // if ( success ) { // // } else { // PlayGamesPlatform.Instance.SignOut(); // } // }); #endif // Create a 320x50 banner at the top of the screen. BannerView bannerView = new BannerView( "ca-app-pub-4566735050109706/3877683272", AdSize.Banner, AdPosition.Bottom); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the banner with the request. bannerView.LoadAd(request); cStyle.normal.textColor = Color.white; cStyle.alignment = TextAnchor.MiddleRight; cStyle.fontSize = 30 * Screen.height / 720; gStyle.normal.textColor = Color.yellow; gStyle.alignment = TextAnchor.MiddleLeft; gStyle.fontSize = 30 * Screen.height / 720; m_Combo = this.gameObject.AddComponent <ComboSystem>(); isInitialize = true; }
public void Initialize(ComboSystem comboSystem) { this.comboSystem = comboSystem; foreach (ComboSequence sequence in combos) { sequence.Initialize(comboSystem); } }
// Start is called before the first frame update void Start() { if (!singleton) { singleton = this; } else { DestroyImmediate(gameObject); } singleton.scoreText.text = score.ToString(); }
// Use this for initialization void Start() { opponent = FindObjectOfType <Opponent>(); opponentCharacter = opponent.GetComponentInChildren <Character>(); physicsbody = GetComponentInChildren <Rigidbody2D>(); comboSystem = GetComponent <ComboSystem>(); chargeSystem = GetComponent <ChargeSystem>(); character.side = Character.Side.P1; healthBar = FindObjectOfType <HealthBarP1>(); superBar = FindObjectOfType <SuperBarP1>(); if (character.GetComponent <FeiLong>() != null) { feiLong = GetComponentInChildren <FeiLong>(); feiLongAI = GetComponentInChildren <FeiLongAI>(); CharacterInitialize(feiLongMugShot, "Fei Long", feiLongAI.Behaviors); } else if (character.GetComponent <Ken>() != null) { kenAI = GetComponentInChildren <KenAI>(); CharacterInitialize(kenMugShot, "Ken", kenAI.Behaviors); } else if (character.GetComponent <Balrog>() != null) { balrogAI = GetComponentInChildren <BalrogAI>(); CharacterInitialize(balrogMugShot, "Balrog", balrogAI.Behaviors); } else if (character.GetComponent <Akuma>() != null) { akumaAI = GetComponentInChildren <AkumaAI>(); CharacterInitialize(akumaMugShot, "Akuma", akumaAI.Behaviors); } else if (character.GetComponent <Sagat>() != null) { sagatAI = GetComponentInChildren <SagatAI>(); CharacterInitialize(sagatMugShot, "Sagat", sagatAI.Behaviors); } else if (character.GetComponent <MBison>() != null) { mbisonAI = GetComponentInChildren <MBisonAI>(); CharacterInitialize(mbisonMugShot, "M Bison", mbisonAI.Behaviors); } projectileP1Parent = GameObject.Find("ProjectileP1Parent"); if (projectileP1Parent == null) { projectileP1Parent = new GameObject("ProjectileP1Parent"); } comboCounter = FindObjectOfType <ComboCounter>(); introPlayed = false; }
// Start is called before the first frame update void Start() { if (sprite != null) { sprite.enabled = false; } ComboSystem cs = GetComponent <ComboSystem>(); if (cs != null) { cs.OnCombo += OnCombo; } }
private void ResetCombo() { if (combo_reset) { Current_Combo_Timer -= Time.deltaTime; if (Current_Combo_Timer <= 0f) { Current_Combo_Timer = Default_Combo_Timer; Current_ComboState = ComboSystem.None; combo_reset = false; Attacking = false; } } }
void Update() { if (GameObject.FindObjectOfType <Score>()) { score = GameObject.FindObjectOfType <Score>(); currentScore = score.Base_Score; } else { Debug.Log("No Score Script Present"); } // Find the 'ComboSystem' class and call it's 'cmbpo_amount' variable that holds the score. comboSystem = GameObject.FindObjectOfType <ComboSystem>(); // Calculate the Accuracy Ratio in the game AccuRatio = (shurikensHit / shurikensThrown) * 100; if (AccuRatio >= 100f) { AccuRatio = 100f; } // Update the Maximum Combo if (comboSystem.cmbo_amount > currentMaxCombo) { currentMaxCombo = comboSystem.cmbo_amount; } // Update the the Life Counter if (score.LifeAmount <= 0) { // Disable the Spawning GameObject.Find("Spawners").GetComponent <EnemySpawner_Falling>().enabled = false; StartCoroutine(FinalResultScreen()); } // Secret Goal if (score.Base_Score >= 1000) { StartCoroutine(FinalResultScreen()); } // For updating the diffiulty of the game // DifficultyEscalate(); }
//private float _slower = 0.0f; // Use this for initialization void Start() { SetPlayer(this.gameObject); _boxColliderKaki = ColliderKaki.GetComponent <BoxCollider2D>(); // transisiCamera = FindObjectOfType<ProCamera2DTransitionsFX>(); transisiCamera = Camera.main.GetComponent <ProCamera2DTransitionsFX>(); if (transisiCamera) { transisiCamera.TransitionEnter(); } linearDrag = rigid2D.drag; combo_Sys = Slider_Gayatri.GetComponentInParent <ComboSystem>(); isReflect = false; isFreeze = false; isCrouching = false; }
void Init() { if (Application.isEditor && GameMetrics.activeGameMode == GameMode.None) { GameMetrics.activeGameMode = GameMode.Speed; GameMetrics.selectedTrack = 1; } SetGameState(GameState.Loading); //instance.m_player = (Player)FindObjectOfType(typeof(Player)); MusicManager.Init(); instance.m_player = (Player)GameObject.FindObjectOfType(typeof(Player)); if (instance.m_player == null) { print("creating player"); GameObject playergo = (GameObject)Instantiate(MenuManager.shipPrefabs[GameMetrics.selectedShip]); instance.m_player = (Player)playergo.GetComponent(typeof(Player)); } instance.m_player.Init(); gameMode = GameMetrics.activeGameMode; print(gameMode + " " + Application.loadedLevelName); GameMetrics.Init(); ComboSystem.Init(); // GhostManager.Init(); m_endlessModeRemainingLives = m_endlessModeStartingLives; m_lapTime = 0f; m_bestLapTime = 1000f; m_currentLap = 0; m_firstService = true; m_speedModeTimeLeft = m_speedModeTime; m_targetTunnelColor = speedLevelData[0].tunnelColor; }
public void TakeDamage(float incomingDamage) { if (damageTotem) { playerClass.TakeCalculatedDamage(incomingDamage * damageMultiplyer); } else { playerClass.TakeCalculatedDamage(incomingDamage); } if (playerClass.currentHealth <= 0) { Debug.Log("Player " + (playerCombat.playerIndex + 1) + " has died!"); comboSystem = GetComponentInChildren <ComboSystem>(); // Kill player comboSystem.PlayerDead(); animator = GetComponentInChildren <Animator>(); animator.SetTrigger("Dead"); } }
public ComboMessenger(ComboSystem comboSystem) { this.comboSystem = comboSystem; }
public ComboSequenceManager(ComboSystem comboSystem) { this.comboSystem = comboSystem; }
private void CreatePlayerInventory() { comboSystem = GetComponent <ComboSystem>(); }
public override void OnEnable() { base.OnEnable(); comboSystem = (ComboSystem)target; }
public ComboSequence(ComboSystem comboSystem) { this.comboSystem = comboSystem; }
public void Initialize(ComboSystem comboSystem) { this.comboSystem = comboSystem; }
public ComboSequenceItem(ComboSystem comboSystem) { this.comboSystem = comboSystem; }
void Start() { collider = GetComponent <BoxCollider2D>(); attack = GetComponent <ComboSystem>(); CaculateRaySpacing(); }
public ComboInputManager(ComboSystem comboSystem) { this.comboSystem = comboSystem; }
void Awake() { combat = GetComponent<ComboSystem>(); }
private void Start() { Current_ComboState = ComboSystem.None; Current_Combo_Timer = Default_Combo_Timer; }