public void OnDestroyScene() { _scoreManager.OnComboChange -= _uiManager.UpdateCombo; _scoreManager.OnNewScoreChange -= _uiManager.UpdateNewScore; _scoreManager.OnMainScoreChange -= _uiManager.UpdateScore; _scoreManager.OnMainScoreChange -= _belt.CheckPointsThreshold; _scoreManager.OnMainScoreChange -= _gemSpawner.CheckPointsThreshold; ComboStripe.OnTimeout -= _uiManager.GlideNewScore; ComboStripe.OnTimeout -= _scoreManager.BreakCombo; ComboStripe comboStripe = FindObjectOfType <ComboStripe>(); _scoreManager.OnTimeUpdate -= comboStripe.UpdateTime; Conteiner.OnColorMatch -= _scoreManager.CheckForCombo; NewScoreText.OnGlideFinished -= _scoreManager.ScoreGlidedToMainScore; NewScoreText.OnGlideFinished -= _uiManager.HideCombo; // NewScoreText.OnGlideFinished -= ComboSounds.Instance.PlayRandomComboSound; }
private void Start() { //update UI callbacks _scoreManager.OnComboChange += _uiManager.UpdateCombo; _scoreManager.OnNewScoreChange += _uiManager.UpdateNewScore; _scoreManager.OnMainScoreChange += _uiManager.UpdateScore; _scoreManager.OnMainScoreChange += _belt.CheckPointsThreshold; _scoreManager.OnMainScoreChange += _gemSpawner.CheckPointsThreshold; //update UI comboStripe ComboStripe.OnTimeout += _uiManager.GlideNewScore; ComboStripe.OnTimeout += _scoreManager.BreakCombo; // UpdateTime combostripe ComboStripe comboStripe = FindObjectOfType <ComboStripe>(); _scoreManager.OnTimeUpdate += comboStripe.UpdateTime; // container callback Conteiner.OnColorMatch += _scoreManager.CheckForCombo; //adding newScore to mainScore callback NewScoreText.OnGlideFinished += _scoreManager.ScoreGlidedToMainScore; NewScoreText.OnGlideFinished += _uiManager.HideCombo; //NewScoreText.OnGlideFinished += ComboSounds.Instance.PlayRandomComboSound; }