// Use this for initialization internal void Begin(CombinedShop shop) { combinedShop = shop; abilities = FindObjectOfType <AbilitiesManager>(); list.BuildCharacter(parentOfTorso, this); tutorial = FindObjectOfType <monsterSteps>(); changed = true; }
// Use this for initialization internal void Begin(CombinedShop shop) { combinedShop = shop; gUI = FindObjectOfType <HeaderGUI>(); if (manager == null) { manager = list.equip; } ReadyPart(); tutorial = FindObjectOfType <monsterSteps>(); }