// Use this for initialization
    internal void Begin(CombinedShop shop)
    {
        combinedShop = shop;

        abilities = FindObjectOfType <AbilitiesManager>();

        list.BuildCharacter(parentOfTorso, this);

        tutorial = FindObjectOfType <monsterSteps>();

        changed = true;
    }
示例#2
0
    // Use this for initialization
    internal void Begin(CombinedShop shop)
    {
        combinedShop = shop;

        gUI = FindObjectOfType <HeaderGUI>();


        if (manager == null)
        {
            manager = list.equip;
        }
        ReadyPart();

        tutorial = FindObjectOfType <monsterSteps>();
    }