void ShuffleCards(CombatantBehavior combatant, Transform combatantTransform) { bool keepGoing = true; while (keepGoing) { if (combatant.GetNextOpenSlot() < handAmount && combatant.GetNextOpenSlot() != -1) { int openSlot = combatant.GetNextOpenSlot(); //Probably not good to try/catch this. try { CardBehavior card = cardScripts[combatant.GetCardInSlot(openSlot + 1)]; card.MoveSlot(openSlot, combatantTransform.GetChild(openSlot)); combatant.SetOccupiedSlot(openSlot + 1, false, -1); combatant.SetOccupiedSlot(card.GetSlot(), true, card.GetSessionId()); } catch { keepGoing = false; } } else { keepGoing = false; } } }
void DrawCard(CombatantBehavior combatant) { //In cardbehavior int slot = combatant.GetNextOpenSlot(); if (slot != -1) { combatant.SetOccupiedSlot(slot, true, SpawnCardRandomDeck(combatant.transform.GetChild(slot), slot, combatant.GetSessionId(), combatant.GetDeckLength())); //combatant.SetOccupiedSlot(slot, true, SpawnCardRandomDeck(combatant.transform.GetChild(slot), slot, combatant.GetId(), combatant.GetDeckLength())); //combatant.SetOccupiedSlot(slot, true, SpawnCardFullDeck(combatant.transform.GetChild(slot), slot, combatant.GetId())); } }